What i mean is to try with some game which show FPS and working via ogles2.library/warp3dnova, both your rx550, and your rx590. Just to see if rx590 start to be slower and buggy as hardware indeed.
A few quick OGLES tests:
Darkplaces FS 1920*1080 RX550 43fps RX590 40fps
SuperTuxKart Fullscreen RX550 34fps RX590 33fps
JK Outcast FS 1920*1080 (Kejim Post) RX550 92-129fps RX590 55-80fps
Remember on amiga we have 68k Emulation in between for the cpu parts so not the same speed like bare metal.
Also it is not the same video chip so current pistorm3d only supports videocore VI.
That being said there are efforts to get something for pi3. And once this runs i will provide a wrapper for minigl.library so that pi3 runs titles developped for pistorm3d.
Cool! I did a quick test with MESA and it flies compared to the other modes. Installed it on my X5000/020 that has an RX550. :)
Well done! Donation is comming your way!
Thank you so much for your thoughtfulness.
@all
Please thank not only me but also kas1e—without his work on Mesa, this would never have been possible. And don't forget that while it already works well, there may still be issues, especially with HD cards and other problems.
MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
Beautiful project, congratulations! I can confirm that the 3D chip even on a simple Pi3—has excellent potential (definitely superior to the old CyberVision PPC cards.). I’ve used it extensively in pi3 and Pi4 paravirtualization, managing to get Vulkan running perfectly through Wine with astonishing results. Through DirectX I even managed to run titles like Ghost Recon and Half‑Life at an acceptable framerate. Thanks again for your project.
X5000/40 16GB RasperryPi 1-2-3-4-(5) A500 Mini. And all classic miggy.
Hi Guys, I need your help please. I am reinstalling amigaos4 on a brand new ssd and now I am looking for the latest port with all the related libs about SDL,SDL2 and SDL 3 (mixer library, sound library and so on..). Are all available on OS4Depot or are they spread all around internet? like for example github? Thanks
Btw on showcasing i am looking into porting OpenMW (morrowind!!!) and penumbra:overture to os4 mesa.
Openmw nearly compiles though till it runs still a lot to do. Endianness etc. (Have access to some Endian adaptions of older Version not on the net). My port will be based on 0.47 for technical reasons, not 0.51.
On penumbra some work on a required closedsource lib To do but i have a good contact there which should fix the issue ;)
Note - openmw will pretty sure be x1000 minimum (i hope x1000 enough, x5000 should be safe), penumbra probably x1000 plus pretty save, maybe Sam 460 (Sam pretty unsure).
Assume os4 exclusive (aros x64 might be possible), Warpos, morphos and 68k (not even pistorm3d) impossible.
These two are possibly the most demanding ports ever tried on AmigaOS.
I know i recently was a bit 68k focused. This will be (Besides a possible unnamed commercial project) my new projects for os4 - bring os4 to a new level. We will see if it works but i am confident (and currently between jobs). And yeah i also looked into gemrb 0.9.5 but morrowind and Penumbra get higher priority. I was just waiting for mesa for this, have been looking into those sources and their Dependencies for ages ;)
For 68k people i will have gemrb 68k and some new Pistorm3d based games ;)
of course I've been supporting OS4 from the beginning but alas I'm not a developer but I can see that Wayfarer is much far ahead and I would feel better hearing it directly from Trevor etc. that he tried to communicate with Jac and he said he wouldn't do it
wanted to share a little demoscene showcase I put together, running fully native on AmigaOS4.1 — video and audio, no emulator, nothing borrowed. Six GLSL ES 3.00 shader scenes with crossfades, a beat pulse, and a scrolling credit, all going straight through mesa.library.
None of this would be possible without kas1e's Mesa port. Reverse-engineering the RadeonRX/RadeonHD drivers and getting real hardware-accelerated OpenGL working on this platform is a massive amount of work, done for free. This demo is just a small "look what we can do now." Thank you, kas1e!
Planning to put it up on OS4Depot soon. Happy to answer questions in the meantime.
MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
Not downloaded the new version cointaining the MESA option yet.
Question: Do I have to re-install everything or do I only need to copy some files from the new installer package to my installation?
You should probably reinstall it... or at least replace the existing files located in the Engine folder... The entire engine has been updated, including all renderers and, of course, the GUI that provides you with options. So yes, a fresh install is definitely necessary to get it working properly... You can back up your Valve folder beforehand, or your save files—they're compatible with the new version.
MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE