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Re: Vote/suggestions for the software and game reimplementations
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AutoCAD (older version) or clone and only 2D is fine for me.

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c64-dual sids, A1000, A1200-060@93, A4000-CSMKIII
PiStorm32 & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings

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Re: Vote/suggestions for the software and game reimplementations
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AutoCAD (older version) or clone and only 2D is fine for me.

_______________________________
c64-dual sids, A1000, A1200-060@93, A4000-CSMKIII
PiStorm32 & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings

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Re: Blender 5.2.2
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@kas1e

+1

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Re: Blender 5.2.2
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Cool, keep up the good work.

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Re: Blender 5.2.2
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@kishigo
But then how 3.x version for example will fix for us issues of our 3.5gb limitation ? I mean, it's the same stop factors for editing big videos, big rendering, etc, no ? Yes, sure, 3.x can be just faster in basics, but then, it also will lockups once you reach limit of 1.8gb +those large blocks of ExtMem where we can put some data too, but still ..

I think i firstly will make 5.2 out, then, you all can test and play with it, find it bugs, issues which we need to deal with, and then, based on users experience and real necessary tasks we will see how it.


Edited by kas1e on 2026/10/16 7:19:31
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Re: Vote/suggestions for the software and game reimplementations
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@virgola

Quote:
MuseScore (GPLv3) - A music engraving suite featuring an intricate typographical layout engine, built-in synthesiser, bundled SoundFonts, and a Qt Quick interface - https://github.com/musescore/MuseScore

I was just about to mention MuseScore, so +1 from here!

BTW, one more (which I don't think anybody mentioned yet?): OpenTTD (i.e. Transport Tycoon) - a newer version than the 0.something from many years ago.

Best regards,

Niels

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Re: Blender 5.2.2
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If I may chime in here. I agree with @kikems. While the work done so far on Amiga Blender 5.2.2 is really impressive, I think we need to think about the user experience.
As a fanboy of Blender since about the 2.4 days, I know first hand what happens when Blender hits a hardware boundary. It's not pretty. While things have improved quite a bit,
I've managed to lock up even the most recent of Blender builds. This despite my Windows machine having 16 cores, 32 gigs of ram,
and an Nvidia 4090 gpu. Blender 5.x series is, whether Ton and Co. want to admit it, designed with those kinds of specs in mind.

While I understand that a new mult-core kernel is being developed, users of 5.x Blender are going to need more than 3.5 gigs of memory. I'm not talking about rendering either.
Simulations, geonodes, texturing, etc. require and generate a lot of data, much of it residing in memory before it gets written to cache (assuming you're baking to cache).
There are also a lot of addons available that can add to the complexity.

All in all, I'm looking forward to a new Amiga Blender. I just think we might want to keep in mind @kikems suggestion.

Amiga X5000-040
Radeon RX 580 GPU
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Re: New multi-core kernel for AmigaOS 4 shown at Pianeta Amiga!
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@afxgroup

WTF is happening with AI the past few months is out of this world or am I dreaming and haven't woken up yet

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c64-dual sids, A1000, A1200-060@93, A4000-CSMKIII
PiStorm32 & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
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Re: Vote/suggestions for the software and game reimplementations
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@kas1e "...The thing which i want to do is to port QT, but with fully rewriting to reaction, with implementing missing reaction classes..."

Oh wow! That will indeed pave the way for so many useful app ports!

KeePassXC (GPLv3) - A lightweight, offline password manager built with an optimised C++ codebase and native Qt Widgets, avoiding external runtime dependencies - https://github.com/keepassxreboot/keepassxc
Kate (LGPLv2+) - A powerful multi-document text editor featuring syntax highlighting, LSP code completion, Vi input emulation, and modular KDE Frameworks plugins - https://invent.kde.org/utilities/kate
FeatherPad (GPLv3) - A lightweight, tabbed plain-text editor offering instant launch times, regex search, syntax highlighting, and minimal system overhead - https://github.com/tsujan/FeatherPad
qBittorrent (GPLv2+) - A fast C++ BitTorrent client serving as a lean Qt front end to libtorrent-rasterbar, keeping memory usage and binary sizes low - https://github.com/qbittorrent/qBittorrent
TeXstudio (GPLv3) - A dedicated LaTeX IDE featuring syntax highlighting, live error checking, and an integrated Poppler PDF viewer with minimal dependencies - https://github.com/texstudio-org/texstudio
Wireshark (GPLv2) - The standard network packet analyser, combining a clean Qt GUI with thousands of complex protocol dissectors for real-time traffic inspection - https://gitlab.com/wireshark/wireshark
SpeedCrunch (GPLv2) - A high-precision, keyboard-driven scientific calculator offering instant launch times and a simple Qt Widgets interface without external runtimes - https://github.com/speedcrunch/SpeedCrunch
Calibre (GPLv3) - A comprehensive e-book management suite coupling a large Python codebase with Qt WebEngine for conversion, reading, and content serving - https://github.com/kovidgoyal/calibre
Okular (GPLv2+) - A universal KDE document viewer for PDFs and e-books, linking dedicated rendering backends into a modular Qt and KDE Frameworks shell - https://invent.kde.org/graphics/okular
Stellarium (GPLv2+) - An interactive 3D planetarium rendering celestial bodies in real time via OpenGL and Qt, packaged with massive astronomical catalogues - https://github.com/Stellarium/stellarium

Strawberry Music Player (GPLv3) - An audiophile music player and collection manager combining Qt Widgets with SQLite caching and GStreamer or VLC playback backends - https://github.com/strawberrymusicplayer/strawberry
MuseScore (GPLv3) - A music engraving suite featuring an intricate typographical layout engine, built-in synthesiser, bundled SoundFonts, and a Qt Quick interface - https://github.com/musescore/MuseScore
LMMS (Linux MultiMedia Studio)[/b] (GPLv2+) - A full digital audio workstation (DAW) featuring built-in synths, sample tools, VST bridging, and a comprehensive Qt pattern editor - https://github.com/LMMS/lmms
Mixxx (GPLv2+) - A live DJ mixing application with a low-latency audio pipeline, vinyl timecode tracking, MIDI support, and a GPU-accelerated Qt/QML UI - https://github.com/mixxxdj/mixxx

VLC Media Player (GPLv2+) - A universal media player whose nimble Qt front end acts as a modular control layer over libvlc's dynamic decoders and demuxers - https://code.videolan.org/videolan/vlc
Shotcut (GPLv3) - A cross-platform video editor utilising the MLT framework, FFmpeg, and a QML interface for multi-track editing and GPU filtering - https://github.com/mltframework/shotcut
Kdenlive (GPLv3) - A multi-track non-linear video editor built on KDE Frameworks, MLT, and FFmpeg, offering advanced compositing and proxy rendering pipelines - https://invent.kde.org/multimedia/kdenlive
Avidemux (GPLv2) - A simple video cutting and encoding utility wrapping custom demuxers and FFmpeg encoders into a lightweight, no-frills Qt interface - https://github.com/mean00/avidemux2

OBS Studio (GPLv2+) - A live-streaming and recording suite featuring real-time AV compositing pipelines, hardware encoder integrations, and a modular Qt docking UI - https://github.com/obsproject/obs-studio
Mumble (BSD-3-Clause) - A low-latency VoIP client pairing lightweight network sockets and Opus audio processing with a minimal Qt configuration interface - https://github.com/mumble-voip/mumble

Krita (GPLv3) - A digital painting and 2D animation suite containing multi-threaded brush engines, canvas acceleration, and LittleCMS colour management - https://invent.kde.org/graphics/krita
digiKam (GPLv2+) - An enterprise-grade photo manager and RAW editor featuring OpenCV neural facial recognition, LibRaw decoding, and database-backed organisation in Qt - https://invent.kde.org/graphics/digikam

UltiMaker Cura (LGPLv3) - A 3D printer slicing app pairing the C++ CuraEngine G-code generator with a PyQt/QML interface and interactive OpenGL print bed - https://github.com/Ultimaker/Cura
FreeCAD (LGPLv2+) - A parametric 3D CAD modeller integrating the Open CASCADE Technology kernel, Coin3D, and Python workbenches into a large Qt desktop suite - https://github.com/FreeCAD/FreeCAD
LibreCAD (GPLv2) - A dedicated 2D CAD application for schematics, handling geometric snap calculations and DXF parsing via a custom Qt rendering canvas - https://github.com/LibreCAD/LibreCAD
QGIS (GPLv2+) - An enterprise Geographic Information System (GIS) integrating GDAL, GEOS, PROJ, spatial databases, and cartographic engines into a massive Qt workspace - https://github.com/qgis/QGIS

Dolphin Emulator (GPLv2+) - A GameCube and Wii console emulator featuring a JIT CPU recompiler, DSP emulation, and low-level graphics translation within a Qt GUI - https://github.com/dolphin-emu/dolphin
PCSX2 (GPLv3) - A PlayStation 2 emulator powered by custom dynamic JIT recompilers for the Emotion Engine and hardware graphics emulators, wrapped in a multi-threaded Qt UI - https://github.com/PCSX2/pcsx2

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Re: Vote/suggestions for the software and game reimplementations
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Games:
OpenWM (Morrowind)

Software:
Keepass (any version)
Kate (qt)
qemu
VNC COM:
update abc-shell or fish-shell

Edit:
Add Keepass


Edited by vagappc on 2026/10/15 8:24:19
Edited by vagappc on 2026/10/15 8:24:55
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Re: Vote/suggestions for the software and game reimplementations
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FPSE mesa

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Re: Vote/suggestions for the software and game reimplementations
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PPSSPP or PS2 emulator

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Re: Vote/suggestions for the software and game reimplementations
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Quite a regular


Deleted

AmigaOne X1000, A1222Plus, uA1
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Re: Vote/suggestions for the software and game reimplementations
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Deleted

AmigaOne X1000, A1222Plus, uA1
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Re: Vote/suggestions for the software and game reimplementations
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@nbacheQuote:
Yeah, NotePad++ would be fantastic. It's my favourite test editor on any platform. So intuitive.

Add another plus to this one. Notepad+++

AmigaOne X1000, A1222Plus, uA1
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Re: Vote/suggestions for the software and game reimplementations
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Some really good suggestions here. Here are my personal suggestions and my votes for others mentioned:

Games:
Age of Empires II
Rise of Nations
Sim City 4
Sid Meier's Pirates (2004)

Software:
Open Office with printer and scanner support
Non-buggy PageStream or DTP software
Final Cut Pro
Updated email client


Also in favor of any of the OS enhancements and drivers for more video cards.

I have a X5000 40 and it would be nice to be able to use all the cores, the 6gb ram, and higher end video cards to get the best OS4 experience and access to the latest software and features.

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Re: Blender 5.2.2
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@All
In meantime fixed some nasty bugs, some speedups in menu hovering, etc.

@Kikems
Quote:

Would you consider, once 5.x is out, applying the same work to one of the LTS branches, 2.83 or 2.93? They already have the modern UI and EEVEE, but are much lighter and depend on older, smaller libraries.


Why not, but to say truth, on x1000/2ghz, 5.2.2 reacts quite fine too now. At least menus, basic functionality, etc. The issue with memory still will stay even with 2.x and 3.x versions, but why not, once 5.2 is out and more or less fine for at least _some_ usage, this can be done too.

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Re: Blender 5.2.2
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@kikems
Quote:
the ~1.8 GB address space
About 3-3.5 GB on AmigaOS 4.x, depending on how much physical=virtual 32 bit mapped PCI(e) address space is required, especially for the gfx card VRAM.
The old 2 GB limit of AmigaOS <= 3.9, caused by the obsolete exec AllocEntry() function, doesn't exists in AmigaOS 4.x.

But even 3 or 3.5 GB RAM is way too few for a lot of current software, incl. most web browsers, no matter if Chromium/WebKit or FireFox based, office software, blender, etc.

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Re: New multi-core kernel for AmigaOS 4 shown at Pianeta Amiga!
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@Georg
Quote:
Assuming SysBase->DispCount contains task dispatch count in AOS4 (like it does in AOS Classic)
It probably doesn't, private data of the task scheduler is AFAIK either in one of the SysBase->Private* fields or after EmuWS, but in any case not documented in public includes.
All important counters are uint64, with more than thousand task switches per seconds, which isn't a rare case at all on AmigaOS 4.x, especially when using obsolete software like DosPacket based file systems, 32 bit counters overflow way too soon.
Should be the same for TDNestCnt in struct Task, unless updating it was added for compatibility to some old m68k software, but even if it was the real ExecSG data is in the undocumented struct ExtendedTask (Task->tc_ETask) instead.

Comparing the ExecSG task scheduler with the ones of AmigaOS 0.x-3.9 doesn't make much sense, they are way too different.
Simple example: The ExecSG task scheduler crashes if there is no ready task as this case was never implemented

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Re: Blender 5.2.2
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Awesome! Can’t wait to test it for video editing! Thanks Kas1e!

A1200PPC/Sam440ep/Sam460ex/X1000/X5020 OS4.1
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