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Re: Super Trevor Land - isometric platform / jump and run game
Just popping in
Just popping in


@Maijestro

Thanks for the video, very impressive and seems to be really smooth on X5000! When running it fullscreen it's probably even faster. Super Trevor Land is a good example that shows that fast-paced games can indeed be created with Hollywood as well, you just have to use the RebelSDL plugin to enable GPU-acceleration!

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Re: FINALWRITER 7.3 - Word processor for AmigaOS 3.1+ 68k users - Released in 2026 !
Just popping in
Just popping in


Thanks redfox and 328gts, I am glad it isn't just me. Hopefully it will get addressed soon.

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Re: Hyperion and Amiga reach legal ceasefire
Home away from home
Home away from home


@eliyahu

Wow the war 'maybe' finally over

_______________________________
c64-dual sids, A1000, A1200-060@93, A4000-CSMKIII
PiStorm32 & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings

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Re: Hyperion and Amiga reach legal ceasefire
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Just popping in


@eliyahu

currently not confirmed

if becoming official we will see what it means

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Re: Hyperion and Amiga reach legal ceasefire
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Just popping in


https://www.amiga-news.de/en/news/AN-20 ... 60-EN.html

12.Jul.2026



Update on the Legal Dispute Between Hyperion and Amiga
At the end of March, Hyperion and the Amiga Corporation jointly announced that they had resumed negotiations toward an out-of-court settlement. On April 30, the Amiga Corporation filed a motion (PDF) in the case Hyperion Entertainment CVBA v. Itec, LLC et al. to dismiss the case. A "dismissal without prejudice" - that is, with the option for all parties to file a new lawsuit regarding the same matter at a later date. The reason for the motion: the two parties had already begun negotiations toward an out-of-court settlement.

The main points of the motion:

Amiga's attorney is filing the motion on behalf of both parties. Hyperion, which for years had trouble securing legal representation, has now decided not to hire any new attorneys. Hyperion's new director, Timothy de Groote, has given his consent (PDF) and simply wishes to receive copies of the documents.
Attached to the motion is an Agreement to Facilitate Settlement (PDF) signed by both parties two days earlier. In this agreement, Hyperion acknowledges that, under the terms of the 2009 settlement agreement, Amiga is now Hyperion’s new licensor and has the same rights as its predecessor Amiga, Inc. - for example, with regard to the enforcement of copyright violations.
While Hyperion had originally attempted to register various trademarks on its own ("AmigaOne," "AmigaOS," "Workbench"), the agreement acknowledges that the Amiga Corporation is the rightful owner of all Amiga trademarks.
Should the settlement negotiations fail and the legal dispute resume, Amiga Corporation would be Hyperion's sole point of contact—Hyperion had originally attempted to drag all of the various shell companies from the McEwen era (Amino, Amiga Inc., Itec) into the legal dispute.

In their "Agreement to Facilitate Settlement", Amiga and Hyperion have set June 30 as the deadline. If no agreement is reached by that date, both parties have the right to resume court proceedings - albeit under the terms modified by the preliminary agreement as described above.

Right at the start of the new month - that is, after the deadline mentioned above had passed - Hyperion has once again discontinued digital distribution of AmigaOS 3.2. The relevant entry has disappeared from the official website; if you look for the corresponding link in the archive.org copy from May, you’ll be taken to a blank page on 2checkout.com. It is currently unclear whether this action indicates that the settlement negotiations have failed or is part of an out-of-court settlement that has actually been reached.

Editor's note: Mike Battilana declined to comment to amiga-news.de on the current status of the negotiations, which, in our view, makes it quite unlikely that an agreement has already been reached. (cg)

[News message: 12. Jul. 2026, 20:45] [Comments: 2 - 13. Jul. 2026, 16:23]
[Send via e-mail] [Print version] [ASCII version]
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Re: Unreal AmigaOs4.1
Just popping in
Just popping in


@Maijestro

Now working, thank you for your great work :)

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Re: Hyperion and Amiga reach legal ceasefire
Not too shy to talk
Not too shy to talk


@thread

Absolutely no idea if it's accurate, but Amiga Documents just posted the following on Twitter:

Quote:
Today is Amiga Liberation Day.

Years of illegality and hatred are finally over. After losing its war against Amiga at the 9th Circuit Court of Appeals, Hyperion settled today. They will cease all 68K activities by 2027 as Amiga moves forward.

20 x (26+7+17) = (Amiga) 1000 🦅🚀

Take it for what it's worth. I haven't found the news elsewhere, so post if you find an actual news release or something, please.

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: Unreal AmigaOs4.1
Just can't stay away
Just can't stay away


@DigitalDesigns

Quote:
DigitalDesigns wrote:Should this working in Unreal Gold?

It crash right away and when i select Attach to GDB i get this error:

Reading symbols from /System//Work/Games/Unreal/System/Unreal...Dwarf Error: wrong version in compilation unit header (is 5, should be 2) [in module /System//Work/Games/Unreal/System/Unreal]
GDB can't read core files on this machine.


The source code does not support the Gold version, it is exclusively for Unreal PC from 1998....Please read the Readme

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
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Re: Unreal AmigaOs4.1
Just popping in
Just popping in


Should this working in Unreal Gold?

It crash right away and when i select Attach to GDB i get this error:

Reading symbols from /System//Work/Games/Unreal/System/Unreal...Dwarf Error: wrong version in compilation unit header (is 5, should be 2) [in module /System//Work/Games/Unreal/System/Unreal]
GDB can't read core files on this machine.

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Re: OpenGL ES v4 Library Development
Just popping in
Just popping in


On a commercial product you simply can't sell a bug fixed version of same software as a major version.
It should be released for free because I have already paid for a fully functional app.

Anyway the best route for AmigaNG market is the way of opensource software.
In next months, with help of AI, a skilled programmer could develop some new drivers for old boards looking inside Linux and other opensource OS

..Maybe a great solution could be to start a new os based on microkernel and all peculiarities of AmigaOS inside.

Due current state the management of AmigaOS rights, old and new world, is a BIG FAIL. Congrats to all involved!

Memento audere semper!
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Re: Super Trevor Land - isometric platform / jump and run game
Just popping in
Just popping in


@Maijestro
Thank you
I just watched the video. It's great to see how smoothly everything runs

A quick note about the vines at the end of the video:
To hang onto a vine, press the "Up Arrow" key after jumping onto it.
Unfortunately, I made the mistake of burying that information too deep in the readme. I’ve already stumbled across several YouTube videos where people were scratching their heads over how to grab onto the vine...
Maybe I should have just programmed it so that Trevor automatically grabs the vine without needing that key. I hate to think how many people have quit the game because I didn't communicate the vine mechanic better...

And if you get stuck, there are also cheat codes:
If you type "immortal" at the title screen, you get infinite lives.
You can also type "jumpto(level number)" at the same screen; for example, "jumpto4" warps you straight to Level 4.

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Re: Super Trevor Land - isometric platform / jump and run game
Just can't stay away
Just can't stay away


@A500

Finally got around to trying out Super Trevor Land today. Just wanted to say it runs great with RebelSDL on the X5000 — gameplay's smooth, super fun, and honestly the graphics really won me over too. Nice work!





Don't worry about the audio, by the way — it's totally fine, that's just my capture card.

MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
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Re: Super Trevor Land - isometric platform / jump and run game
Just popping in
Just popping in


@TrevorDick
Thank you very much, I'm glad you like it

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Re: FINALWRITER 7.3 - Word processor for AmigaOS 3.1+ 68k users - Released in 2026 !
Home away from home
Home away from home


@livebyfaith74

just tried changing fonts now and getting exact same issue ???

Never had an issue with the previous version of Final Writer so hopefully this gets fixed asap

_______________________________
c64-dual sids, A1000, A1200-060@93, A4000-CSMKIII
PiStorm32 & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings

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Re: Unreal AmigaOs4.1
Quite a regular
Quite a regular


@Maijestro

I'm away from home over the weekend, will check on monday.

1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX, Apollo V4SA, A1X5000/40 <-2026
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Re: Super Trevor Land - isometric platform / jump and run game
Not too shy to talk
Not too shy to talk


@A500

Great fun, I am honoured

Trevor

AmigaOne X1000 betatester
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Re: FINALWRITER 7.3 - Word processor for AmigaOS 3.1+ 68k users - Released in 2026 !
Quite a regular
Quite a regular


@livebyfaith74

I assume Vera Sans is the default font. I was also able to use Vera Mono font. I tried Courier font because I used it alot with FinalWriter 97, and I received the same error message you saw.

---
redfox

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Re: FINALWRITER 7.3 - Word processor for AmigaOS 3.1+ 68k users - Released in 2026 !
Just popping in
Just popping in


Anyone get the fonts figured out? I can't seem to load any other font than Vera Sans. When I try I get an error saying that I can't open this font as an outline font.

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Re: The OpenGL ES 2.0 thread
Just can't stay away
Just can't stay away


@kas1e

https://github.com/KhronosGroup/VK-GL- ... ernal/openglcts/README.md

This project might be useful for testing. At quick look it seems to require EGL.

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Re: Unreal AmigaOs4.1
Just can't stay away
Just can't stay away


@khayoz

Quote:
khayoz wrote:@Maijestro

1.0 of Unreal works without problem.

With 1.1 and 1.2 I get an error window complaining about
"Can't find file for package 'Galaxy'.

Deleted all folders and ENV:Appdir/Unreal
Reinstalled with th same error.

Used both the installer and copied files directly from ISO,
same error window both ways.

Any clue?


Just tested with 1.2, fresh install, no issues here, and two other users confirmed the same. So this is probably an old ini hanging around on your end that survived the reinstall somehow.
Can you check your Unreal.ini (it's in the System folder of your install) for this section:

[Galaxy.GalaxyAudioSubsystem]
UseDirectSound=True
UseFilter
=True
UseSurround
=False
UseStereo
=True
UseCDMusic
=False
UseDigitalMusic
=True
UseSpatial
=False
UseReverb
=True
Use3dHardware
=False
LowSoundQuality
=False
ReverseStereo
=False
Latency
=40
OutputRate
=22050Hz
EffectsChannels
=16
DopplerSpeed
=6500.000000
MusicVolume
=120
SoundVolume
=200
AmbientFactor
=0.600000


If that's in there, that's your culprit. Galaxy is the old Windows audio driver, doesn't exist on this port, and the game bails out at startup trying to load that package. Just delete that whole block and save the file, then start Unreal again.
If it's not in there, then maybe there's an old install sitting somewhere else that's getting picked up instead of the fresh one, like a backup folder, or ENVARC: instead of just ENV:. Worth a quick check.

Let me know what you find and we'll go from there.


Edited by Maijestro on 2026/7/16 17:09:16
MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE / AmigaOne x5000/40 AmigaOs4.1 FE
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