Remember me

Lost Password?

Register now!


Who's Online
48 user(s) are online (1 user(s) are browsing Images)

Members: 0
Guests: 48



Main : Backdrops »» Events »» Hardware »» AmigaOS Screenshots »» Other  Textures on A1222: Part Two

[<   Previous  226  227  228  229  230  231  232  

Textures on A1222: Part Two
Textures on A1222: Part TwoPopular
SubmitterGuest   CategoryAmigaOS Screenshots   Last Update2023/5/21 22:38
Hits236 Comments1   
I've had a consistent issue with running OpenGL-based tools on my A1222, namely that certain textures simply don't render properly. I'm attaching the second of two examples of this: the new port of Super Mario 64 in development. I'm assuming this is related to the FPU emulation code, but really have no idea. It could also be an issue with Warp3DNova. You can also see an example of this from ShaderJoy here: https://www.amigans.net/modules/myalbum/photo.php?lid=2398

-- eliyahu

[<   Previous  226  227  228  229  230  231  232  

The comments are owned by the author. We aren't responsible for their content.
Author Thread
Published: 2023/5/23 17:13  Updated: 2023/5/23 17:13
Not too shy to talk
Joined: 06/17/2010
From: Waterbury, Connecticut (USA)
Comments: 377
 Re: Textures on A1222
Update: fixed!

Random Photo
YAM screen 2

Recent Photos

Powered by XOOPS 2.0 © 2001-2023 The XOOPS Project