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Re: New Games possible?
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@afxgroup
Looks very nice. Not ultra-fast (in menu), but if you have a1 with 800mhz, i think for my peg2 will be as it should be :) How hard these small problems which you need to fix ? Or maybe they already fixed ?:) Full-screen are possible as well ? Resolutions can be changed ?

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Re: New Games possible?
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@kas1e

i have a 933 mhz and the menu is fast (in the video i have the phone in one of my hands.. :D )
I've fixed all and all seems works ok.
I'll release it soon

i'm really tired...
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Re: New Games possible?
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@afxgroup
Yeah ! AOS4 start to have games at last ! :) Good that many good games/apps are cross-platform and open-source. Someone can worring about "not native games", but today all the games are not native , and use all those opengl/sdl apis.

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Re: New Games possible?
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@kas1e

Yes the problem is that we need good ports, but also they have to be playable too.

Unfortunately SAM boards seem to not be 100% ready, and almost "heavy" and nice games are unplayable, if you compare that the same game under an AmigaOne or Pegasos2 G4 system just plays normally.

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Re: New Games possible?
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@kas1e

remember that you need the original games to play with them..

i'm really tired...
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Re: New Games possible?
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@Phantom
Quote:

Unfortunately SAM boards seem to not be 100% ready, and almost "heavy" and nice games are unplayable, if you compare that the same game under an AmigaOne or Pegasos2 G4 system just plays normally.


That is normal. You cant expect to be playable all the modern games on zx-spectrum , or on sam with 500-600mhz. There cant be any miracles, and for normal stuff , need normal computer.

We even can be happy, that with our bad 3d realisation, even on 1ghz all the stuff plays normally. Say that to win32/linux users, that we play in all your stuff on 1ghz, and they already will be surprised in most cases.

But be in hope that all will be fine on 500-600-700 mhz .. There is only new Sam460 or x1000 are hope. But from my point of view, sam460 will be "more or less normal for the minimum" , and x1000 will be "what is should be", for all the latest games, which will be released when shaders (with gallium) will come.

Reality and so on :)

You cant expect that authors of "heavy" games (or porters), will rewrite the whole game, just because of 500mhz computers. That is very time consuming, and make no sense when we already have fast enough amigaone1, peg2 and soon sam460/x1000 (and with new drivers, new gfx cards, new 3d subsystem, they all should be enough even for all the current-modern PC games of 2010 year).

Sometime you can be lucky that game will works fast for you on 500mhz, sometime not. That all not depens from porters, its just depens of how authors write the games. If it slow - you only can blame authors and our 3d realisation. If it fast - just luck :) Of course porters can loose more time , and rewrite tons of code , add assembler , and so on - and make it works more or less fine on 500mhz cpu, but then, result will be 1 game in 1 year.

@afxgroup
Of course, but we all know where you and i will get that games :)) (buy of course:) )

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Re: New Games possible?
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@kas1e

A Sam/Sam flex would be enough for certain games once we have a decent video driver, so don't desperate

The problem is when ...

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Re: New Games possible?
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@samo79

Even with new 3d drivers old sam will not enough. You will see it yourself later :) As i say there is no miracles possible in that terms. For example its strange to be in hope, that something like Ghotic3, will playable on SAM600mhz, even with uber-ultra fast drivers.

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Re: New Games possible?
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(About Warzone)
I got through Warzone 2100 tutorial and the first mission. So far its maps scroll very well on AmigaOne (G3) - really important in RTS genre - and since it's a well thought out game, it's probably one of the better ones I have installed. I especially like the path finding, where the vehicles can navigate a lot of terrain, but don't do it absolutely unerringly. Especially fun (or irritating :) in ba...erm, retreat.

I didn't try installing the music, maybe it would be enough to disrupt the nice scrolling occasionally. (Yes it rotates too.)

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Re: New Games possible?
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@kas1e

Now featured on AmigaOS.net ^.^

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Re: New Games possible?
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@kas1e

Of course I'm not expecting everything, and I'm really amazed about some ported games, that are really playable under SamFlex.

And I don't have a 600MHz system, I have 800MHz. Well, if that's make a little different or not, who knows.

The problem is that we need updated 3d drivers, as Andreas stated somewhere for UFO:AI.

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Re: New Games possible?
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I really enjoyed GrnadPrix by Micropose on the Amiga and was wondering it it would be possible to port the later PC versions to OS4.1 (Grand Prix 2, 3, & 4) ???

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Re: New Games possible?
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Edited by Joeled on 2010/12/1 7:21:45
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Re: New Games possible?
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@Joeled

UltraStar Deluxe - pascal
Slam soccer 2006 - java

Commander Stalin - imho possible (because based on Bos Wars, which already ported by AfxGroup), downloading for now (260 mb).

Rigs of Rods - looks nice too, downloading for now as well.

@328gts
Quote:

I really enjoyed GrnadPrix by Micropose on the Amiga and was wondering it it would be possible to port the later PC versions to OS4.1 (Grand Prix 2, 3, & 4) ???


GrandPrix2 are already ported to Morphos, so, it will works for aos4 for sure. If some of you can found an email of author (working one), and ask him for sources for aos4 port - i can do that.

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Re: New Games possible?
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@kas1e

2 out of 4 isnt that bad I sent a pm to you abt another game. Did you see it?

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Re: New Games possible?
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Another 3 games that would be cool to look for

SoulFu
http://cross-platform-games.com/screenshots/5

Sauerbraten: Reflections!
http://cross-platform-games.com/screenshots/13

Glest: Wizards
http://cross-platform-games.com/screenshots/10

All of them seems very portable, the first (SoulFu) is already availible on MorphOS

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Re: New Games possible?
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@Joeled
Quote:

I sent a pm to you abt another game. Did you see it?

Nope, but better to post it here anyway, maybe AfxGroup or MickJT will try it as well.

@samo79
Sauerbraten its cube2 , compiles fine , show me menu, all works fine, but crashes heavy on the game code (Dunno why for now, so i leave it for the better time, after new update with new w3d drivers will released).

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Re: New Games possible?
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@kas1e

Ah ah ok, we have to wait then, and how about SoulFu ?

Do you like it ?

I try many time to contact Paolo Cattani for the VGP2 source but i never received replies ... i will try again soon

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Re: New Games possible?
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@samo79

Quote:

Ah ah ok, we have to wait then, and how about SoulFu ?
Do you like it ?


Looks fine imho. Not modern one, but pretty fine :) Already build it, but have problems with endianes looks like. Game crashes heavy when start to unpacking data file, maybe someone skilled enough can help me there ? :

CrashType: alignment
Function Name: ddd_decode_base_model
Alert: 80000003

Stack trace:
ddd_decode_base_model()+0x1A4 (section 1 @ 0xe598)
decode_ddd()+0x254 (section 1 @ 0x16dc8)
sdf_decode()+0x240 (section 1 @ 0x1f6dc)
main()+0x1F8 (section 1 @ 0x3e33c)

addr2line -e soulfu --section=.text 0xe598:
/work/soulfu-1.5.2/build/unix/../../source/dcodeddd.c:1374

and code is:

Quote:


// Write the header for the new, simplified base model...
*newindex_spot = newdata - ((unsigned int) newdata_start); newindex_spot++;
*((unsigned short*) newdata) = global_base_num_vertex; newdata+=2;
*((unsigned short*) newdata) = global_base_num_tex_vertex; newdata+=2;
*((unsigned short*) newdata) = num_joint; newdata+=2;
*((unsigned short*) newdata) = num_bone; newdata+=2;

// Write the new, simplified vertex data
tempdata = subbuffer;
repeat(i, global_base_num_vertex)
{
x = *((float*) tempdata); tempdata+=4;
y = *((float*) tempdata); tempdata+=4;
z = *((float*) tempdata); tempdata+=4;

*((float*) newdata) = x; newdata+=4; // line 1374

*((float*) newdata) = y; newdata+=4;
*((float*) newdata) = z; newdata+=4;
// Ignore normal, weight, and neighbor count
tempdata+=18;
// Use the original vertex to get bone bindings and weight...
original_vertex = *((unsigned short*) tempdata);
tempdata+=2;
olddata = global_base_old_vertex_start + (original_vertex*9) + 6;
*newdata = *olddata; newdata++; olddata++; // Bone binding 0
*newdata = *olddata; newdata++; olddata++; // Bone binding 1
//log_message("INFO: DDD Weight %d == %d", original_vertex, (*olddata));
*newdata = *olddata; newdata++; // Bone Weighting

// Bone and normal scalars calculated later...
repeat(j, 12)
{
*((float*) newdata) = 0.0f; newdata+=4;
}

// Pad vertex data, so each is 64 bytes long... Also used for hide flag in modeler...
*newdata = 0; newdata++;
}


Looks like endianes issues ? anyone ?


Edited by kas1e on 2010/12/1 12:16:17
Edited by kas1e on 2010/12/1 12:18:16
Edited by kas1e on 2010/12/1 12:19:11
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Re: New Games possible?
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@kas1e

Do we have Blitzmax? I really really would like to see this game on os4
http://yodasoccer.sourceforge.net/

Video:
http://www.youtube.com/watch?v=wfa58CkfkYU

I love sensible soccer and i miss a good soccergame on os4.

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