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 BOH ADVANCE releasedDate 2018/3/11 0:12:44 | Topic: Software News
 
 |  | Today BOH receives the 18th free update, a massive update that closes its almost 11 years long development life, brings new features, new missions (for a total of 100!), and countless other improvements, and earns the game the ADVANCE tag. 
 
 
  
 BOH ADVANCE can be purchased from itch.io. The current owners of a copy can download the updated version for free from the same address (who does not have an itch.io key can get one from https://www.retream.com/BOH/get_key.php?code=<CODE>, where <CODE> is the personal copy code).
 The update is performed by installing the new version over the old one using the supplied installer.
 
 This update:
 * adds 23 new missions:
 * most of them are very easy to average;
 * many of them are based on unusual and different design/logic;
 * some of them make use of the new features introduced by this update;
 * some of them are multi-phase and multi-mission;
 * fixes/improves pre-existing missions (also making use of the new features);
 * increases the chances of finding a recharge in explosive objects from 25% to 33%;
 * adds levels labels;
 * adds the disabling of message points;
 * avoids the teleporting of the EM to the same square of the RM or a square too close to it, even when the RM is on a square which does not have walkable squares around (this avoids multiple consecutive collisions that quickly drain the shield);
 * avoids that damage is done to the shield while an enemy is hit (this, in practice, fixes for good the repeated EM-RM collisions issue that, in rare cases, might have caused an almost instant death);
 * makes the auto-orientation of connected staircases choose the best orientation context-wise and RM-wise;
 * adds a rendered-on-the-fly background to mission information and pause screens;
 * excludes the video modes with dimensions bigger than the desktop's;
 * replaces the stars with thumbs-up icons for resolutions;
 * allows the handling of special events/keys while displaying a notice;
 * removes the joypad analogue axis support;
 * reworks controls reconfiguration:
 * adds an end notification;
 * changes the joypad actions;
 * removes the aborting by means of [ESCAPE];
 * removes the overlapping of button and keys flags;
 * makes other changes;
 * improves the themes settings:
 * reworks the configuration handling;
 * adds [F2] for quick switching;
 * improved the themes:
 * touches up the wallpapers of the themes "Sci-Fi" and "Underground";
 * fixes/improves the rotating lamp graphics in the themes "C64" and "Sci-Fi";
 * optimizes/improves:
 * the handling of levels lighting;
 * the allocation and referencing of enemies objects;
 * the EM spawning and AI;
 * the universal function for the interpolated rotation of BGRA graphics;
 * the tiles handling module;
 * the controls handling;
 * the screenshot grabbing;
 * the SDL initialization;
 * some code bits here and there;
 * replaces Mix_Volume() with Mix_Pause() + Mix_Resume() to (un)pause sounds when the game gets (un)paused (this hopefully fixes the occasional sounds corruption on Windows);
 * fixes the picking up of the aiming device (the check was broken, so it was possible to pick it up multiple times);
 * fixes the printing of the levels number (the last digit of levels (-)100-109 was not printed);
 * fixes the loop counters usage in m_CreateMap() to allow more than 65535 permanent animations;
 * fixes the disappearing of information in the menu when an alphanumeric key was pressed (the handler returned an action insted of doing nothing);
 * fixes the error message and the log file name reported by records submission;
 * fixes the work path on Windows (%TMP% was statically expanded at compile time);
 * adapts the code to the latest version of the custom framework the game is built on;
 * improves the icons:
 * adds more icons;
 * touches up graphics;
 * adds the icon size choice to the AmigaOS and AROS installers;
 * fixes the MacOs and Windows icons sizes;
 * fixes/improves/updates both the user's and the developer's manual;
 * reworks/updates the artwork;
 * fixed/improves the installers;
 * brings other minor changes/improvements/optimizations.
 
 
 About BOH
 
 BOH is a new retro dungeon crawler which makes you feel as if you were actually lost in treacherous dungeons. It looks and feels unlike anything else, and provides a fascinatingly immersive video gaming experience.
 
 https://www.retream.com
 https://www.facebook.com/R37R34M
 https://www.twitter.com/saimoretream
 information@retream.com
 
 
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