10 days ago we release a port of well-known and good 3d fps game based on cube engine called "cube: 1". The news item with screenshots and videos are here.
But sadly to say, it was unplayable just because of one major bug : game uses glReadPixel() function for founding the chords with reffers to Z-component, which our warp3d/minigl cant handle at all for now. The result was bugs like "you fire in air like to the wall", "fire from grenade kill yourself", "you cant fire to anyone" and so on. So, after some annoing on forums i found one man with nickname "Tempest", who replace read_depth function to make it works not with glReadPixel + z_buffer, but by SANE method (sin/cos/etc), and as result, we have for now fully working game.
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