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amiarcadia.lha - emulation/gamesystem
Oct 28, 2024
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rvncd.lha - network/server
Oct 28, 2024
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mce.lha - game/utility
Oct 27, 2024
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legadon.lha - utility/text
Oct 26, 2024
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nblood.lha - game/fps
Oct 25, 2024
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amissl-sdk.lha - development/misc
Oct 24, 2024
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amissl.lha - library/misc
Oct 24, 2024
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libcuefile.lha - development/library/audio
Oct 21, 2024
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libmpcdec.lha - development/library/audio
Oct 21, 2024
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libreplaygain.lha - development/library/audio
Oct 21, 2024
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Re: QuakeII OS4 Version problems...
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Posted on: Today 10:40
#2
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Just popping in
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What sort of screen resolution would you need ? It would not be hard to compile a special version, I think it was 2 or 3 lines of code which need to be changed.
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Re: QuakeII OS4 Version problems...
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Posted on: Today 10:39
#3
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Just can't stay away
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@TheMagicSN
Ah, this is too bad, we have to use a compatible display so :(
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-- AmigaONE X1000 and Radeon RX 560
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Re: How to update my email address
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Site Builder
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You can PM me as well and I can do that change for you
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Re: QuakeII OS4 Version problems...
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Just popping in
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Sry this modifying screenmodes in the config is not supported in my version. Screenmodes are set in a static array in the source code.
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Re: QuakeII OS4 Version problems...
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Just can't stay away
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@TheMagicSN
Ah, I did not know this regarding the cdplayer.library
Regarding the screenmodes, I meant in the game. Former versions of Quake II used to allow the user to set screenmodes in one of the config file.
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-- AmigaONE X1000 and Radeon RX 560
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Re: rVNCd v1.38 is released
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Posted on: Yesterday 22:45
#7
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Just can't stay away
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@rwo Great!!! Will test it ASAP THX for updating rVNCd!!!!
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Re: rVNCd v1.38 is released
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Posted on: Yesterday 22:40
#8
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Not too shy to talk
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Quote: Is a port to 68k possible? Hi Spot, Well, I don't think the VNC/Net code would be a problem. I guess the GUI would need to be dropped or rewritten for MUI?. The graphics ripper might be a problem, I'm not sure. The biggest issue is probably the time you'd need to devote to it. So, it's possible, yes, but I don't think I can dedicate that much time to it.
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: rVNCd v1.38 is released
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Posted on: Yesterday 22:09
#9
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Just can't stay away
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Is a port to 68k possible?
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Re: QuakeII OS4 Version problems...
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Posted on: Yesterday 21:47
#10
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Just popping in
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@K-L AFAIK the cdplayer lib redirects the data to ahi and cddapatch is not needed. couldnt remember if i havw the patch installed or not.
as to screenmodes you mean for the game or for AmigaOS principially?
As to different video player for some games i added an env option can check the src tomrrow if i included that option in q2
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Re: rVNCd v1.38 is released
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Posted on: Yesterday 18:57
#11
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Not too shy to talk
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@NinjaCyborgQuote: NinjaCyborg wrote:No endianness issues? Yes the server can convert to any true color format the client ask for, as long it pixel byte size is either 1, 2 or 4 bytes. Color lookup (pens) are not supported, and I have never tested it. I do know of one client, where the server told the client it was running in 32bit, client said fine, but it ignore the endian format and as the server was sending Big Endian format and the client expected little.. that resulted in colors looking wrong. As long as the client tell the server what format it want, it should all be fine.. but there are many diffrent clients out there.
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“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: rVNCd v1.38 is released
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Posted on: Yesterday 18:24
#12
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Not too shy to talk
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No endianness issues?
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Re: QuakeII OS4 Version problems...
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Posted on: Yesterday 16:54
#13
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Just can't stay away
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@nubechecorre
As K-L has already described, this way leads 100% to a successful installation of Quake2 including music as OGG.
I also opted for the Steam version of Quake2 at the time because, as already mentioned, it was up to date and offers OGG music.
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MacStudio ARM M1 Max Qemu//Pegasos2 AmigaOs4.1 FE
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Re: QuakeII OS4 Version problems...
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Posted on: Yesterday 14:26
#15
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Just can't stay away
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@thread
To be honest, the best option is to buy the Steam version (9,99€) which includes everything you need (OGG musics, xatrix and rogue mods included).
Once installed on Steam PC, just copy the entire folder (which is in steamapps) on a usb key.
On AmigaOS 4.1, mount the Quake 2 Installer ISO you've just bought from Alinea (you have to use DiskImageGUI which is in the system folder of your SYS: partition granted you've installed it from the Extras inluded with AmigaOS 4.1)
Launch Install_Quake2_Steam. Just answer two question : where to install and where are the Steam files (on your USB key).
And wait until the end of the installation.
Once finished, in the newly created Quake 2 folder : double click on convertstreamvideos.
Regarding this specific script (which converts 1920x1080p OGV videos to 640x480 MPG/AVI videos allowing them to be played smoothly by the game) : I had to use my own ffmpeg executables, the one included in the archive stopped everytime with an error message (whether on Sam460 or X1000).
On X1000, I could use the Altivec version (4 times faster than on Sam460) to convert thme (I had to modify the script to point to my ffmpeg exe).
Regarding music, don't bother with audio tracks, our systems are fast enough to play OGG tracks and it works flawlessly.
Playing audio tracks with recent systems will anyway require to have CDDAPatch installed to redirect Audio to AHI (or, if like me on the X1000, have an internal audio cable linked between the DVD drive and the audio board).
@TheMagicSN
How can I specify other video modes, eg 1680x1050 or 1280x1024 ?
It would have been nice to be able to specify another video player other than mplayer (Emotion or DvPlayer for those who bought them) to be able to play Full HD videos.
Good work BTW !
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-- AmigaONE X1000 and Radeon RX 560
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Re: How to update my email address
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Posted on: Yesterday 13:46
#16
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Just popping in
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Send a meesage to Rigo
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Re: Quake 2 reduced price during time of AmiWest 2024
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Posted on: Yesterday 13:20
#17
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Just popping in
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When you talk of Quake 2 disk do you mean the 68k version stuff written to a disk or the PC version with the datafiles ?
What happened exactly, was there some sort of error aborting the install ?
Note the installer needs an assign called q2ami: assigned to the installer directory (if you wrote it to a CD with that name obviously unneeded).
Note when it asks you about your Q2 Disk you do not needingly have it in disc form the data can be in a directory somewhere alternatively (either data from the CD or from Gog or from Steam).
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Re: QuakeII OS4 Version problems...
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Posted on: Yesterday 12:45
#18
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Just popping in
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@Joerg: Thanks for the information!
@nubechecorre: A different option BTW would be to transform the aiff files into Ogg Vorbis files. The Q2 port supports playing Ogg Vorbis files instead of CD Audio tracks if you choose so.
To enable the Ogg Support:
1) in the options put "Ogg Music" to "enable" 2) You can use ogg_status, ogg_list and ogg_play commands in the console. The game will also replay the music from ogg then instead of from CD Audio. Note that the Q2 releases on Gog and Steam include the Ogg Vorbis files already. Only the version on CD doesn't.
If you generate the files manually (if you install from Gog/Steam version the installer already takes care of all this), you need to put them to baseq2/music, and also generate the file baseq2/music/playlist.lst which is a textfile looking like
track02.ogg track03.ogg track04.ogg
etc.
A pre-prepared playlist.lst is in the installer directory in install_files/baseq2/music (the file uses the filenames as used in Ogg/Steam version).
Best regards, Steffen
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Re: QuakeII OS4 Version problems...
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Posted on: Yesterday 8:11
#19
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Just can't stay away
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@nubechecorre Quote: 3) Last problem is about the audio cd..
I use an iso of Quake 2 (created from an original cd using amidvd) AmiDVD only supports data CDs/DVDs, not audio CDs nor mixed data and audio CDs. You probably have the AIFF files created by CDFileSystem from the audio tracks of the CD in the ISO image now, but that can't work. You need to use a different program to create an exact image file of the CD incl. the audio tracks, and you have to use a different file format like CUE which supports audio tracks as well. ISO can only be used for data only CD/DVD image files.
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Re: Sneak Peek Inside Kea Campus
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Posted on: Yesterday 2:09
#20
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Home away from home
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@Maijestro Quote: As my English is very limited does the driver already support 3D acceleration? As mentioned in my talk, it's 2D only at this stage. Quote: Maybe you could write a bit more about it here also when this driver will be available for the public, as far as I know they have been working on it for almost 2 years. It's been just over a year. There is no "they," just me. A-EON is in charge of deciding when it'll be released. Hans P.S., I mentioned VirtioGPU once; the rest of my post was about the Kea Campus' Amiga Corner. It's looking increasingly that the Amiga community isn't interested in seeing better resources for developers (e.g., this). It takes minimum 2-3 days to create one tutorial/video (provided no deeper R&D work is required). I'm going to keep going for now, but if the # of subscribers fails to grow to a more sustainable level, then I'll have to put it aside and move on to something else.
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