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Re: Flare enough
Just can't stay away
Just can't stay away


@walkero

This is not pretty but worked in 2024.

SRC\
  Animation
.cpp               AnimationManager.cpp \
  AnimationMedia
.cpp          AnimationSet.cpp \
  AStarContainer
.cpp          AStarNode.cpp \
  Avatar
.cpp                  Camera.cpp \
  CampaignManager
.cpp         CombatText.cpp \
  CursorManager
.cpp           DeviceList.cpp \
  EffectManager
.cpp           EnemyGroupManager.cpp \
  EngineSettings
.cpp          Entity.cpp \
  EntityBehavior
.cpp          EntityManager.cpp \
  EventManager
.cpp            FileParser.cpp \
  FogOfWar
.cpp                FontEngine.cpp \
  GameSlotPreview
.cpp         GameState.cpp \
  GameStateConfig
.cpp         GameStateCutscene.cpp \
  GameStateLoad
.cpp           GameStateNew.cpp  \
  GameStatePlay
.cpp           GameStateTitle.cpp \
  GameSwitcher
.cpp            GetText.cpp \
  Hazard
.cpp                  HazardManager.cpp \
  IconManager
.cpp             InputState.cpp \
  ItemManager
.cpp             ItemStorage.cpp \
  Loot
.cpp                    LootManager.cpp \
  main
.cpp                    Map.cpp \
  MapCollision
.cpp            MapParallax.cpp \
  MapRenderer
.cpp             Menu.cpp \
  MenuActionBar
.cpp           MenuActiveEffects.cpp \
  MenuBook
.cpp                MenuCharacter.cpp \
  MenuConfig
.cpp              MenuConfirm.cpp \
  MenuDevConsole
.cpp          MenuEnemy.cpp \
  MenuExit
.cpp                MenuGameOver.cpp \
  MenuHUDLog
.cpp              MenuInventory.cpp \
  MenuItemStorage
.cpp         MenuLog.cpp \
  MenuManager
.cpp             MenuMiniMap.cpp \
  MenuMovementType
.cpp        MenuNumPicker.cpp \
  MenuPowers
.cpp              MenuStash.cpp \
  MenuStatBar
.cpp             MenuTalker.cpp \
  MenuTouchControls
.cpp       MenuVendor.cpp \
  MessageEngine
.cpp           ModManager.cpp \
  NPC
.cpp                     NPCManager.cpp \
  PlatformAndroid
.cpp         PlatformEmscripten.cpp \
  PlatformGCW0
.cpp            PlatformIPhoneOS.cpp \
  PlatformLinux
.cpp           PlatformWin32.cpp \
  PowerManager
.cpp            QuestLog.cpp \
  RenderDevice
.cpp            SaveLoad.cpp \
  SDLFontEngine
.cpp           SDLHardwareRenderDevice.cpp \
  SDLInputState
.cpp           SDLSoftwareRenderDevice.cpp \
  SDLSoundManager
.cpp         Settings.cpp \
  SharedGameResources
.cpp     SharedResources.cpp \
  SoundManager
.cpp            StatBlock.cpp \
  Stats
.cpp                   Subtitles.cpp \
  TileSet
.cpp                 TooltipData.cpp \
  TooltipManager
.cpp          Utils.cpp \
  UtilsDebug
.cpp              UtilsFileSystem.cpp \
  UtilsParsing
.cpp            Version.cpp \
  Widget
.cpp                  WidgetButton.cpp \
  WidgetCheckBox
.cpp          WidgetHorizontalList.cpp \
  WidgetInput
.cpp             WidgetLabel.cpp \
  WidgetListBox
.cpp           WidgetLog.cpp \
  WidgetScrollBar
.cpp         WidgetScrollBox.cpp \
  WidgetSlider
.cpp            WidgetSlot.cpp \
  WidgetTabControl
.cpp        WidgetTooltip.cpp \
  XPScaling
.cpp

OBJS
=$(SRC:.cpp=.o)

all: $(OBJS)
    
g++ -o flare $(OBJS) -L. -lSDL2_image -ltiff -ljpeg -lwebp -lwebpdemux -lsharpyuv -lSDL2_ttf -lfreetype -lharfbuzz -lpng -lSDL2_mixer -lmodplug -lSDL2 -lz -lauto -lpthread -athread=native -lunix

%.o: %.cpp
    g
++ -$@ -$< -Wall -O3 -ISDK:local/newlib/include/SDL2

clean
:
    
delete $(OBJS)

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Re: Flare enough
Just can't stay away
Just can't stay away


@walkero

Not able to do this sadly.
I am enjoying playing it though. Have hit a block, does anyone know what to do with the 9 floor switches in the Brothers Lair area? Press the wrong switch equals instant death...

AmigaOne X1000.
Radeon RX550

http://www.tinylife.org.uk/
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Re: Infinite Icons Theme Pack new features survey
Just popping in
Just popping in


@F0L

Okay, i didn’t know that.

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Re: AmigaOS 4.1FE Update 3 - Bugs and Experience Report
Just popping in
Just popping in


Hi Everyone!

Okay, some more to report. First, my machine still hangs on boot sometimes like Hypex describes. It definitely is the USB and this needs to be fixed. I tried putting the old keyboard bootkeyboard.usbfd from Update 2, but that did not fix the problem. I still had to replace the bootmouse.usbfd back to Update 2 or my A-Eon Logitech Boing mouse does not work.

On the update from programs running side, AmigaAmp plugin BlueShift 1.1 and Widespectrum 1.3.2 freeze up after a while of music playing. What is funny is that the 68k version of Widespectrum runs fine indefinitely and so do the other 68k plugins. I like to let Christmas music play on my AmigaOne 500/Sam 460 24 hours a day so I was able to test those plugins for extended times.

On a side note, I have bought the A1222+ and another Sam 460 board, neither of them are assembled since I am waiting for this original AmigaOne500/Sam 460 to die. I have had it on 24 hours a day for almost 13 years. I only replace power supply from time to time and the hard drives once. Even the original cards are working fine. I am afraid to update the original Uboot that I might brick it so I haven't done that. Maybe it will never die! LOL.

I will be back if I discover any other programs not working under Update 3.

Yogi

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Re: Diamonds and Dust
Just can't stay away
Just can't stay away


Just started playing it. Currently stuck on that bloody Ruins level

AmigaOne X1000.
Radeon RX550

http://www.tinylife.org.uk/
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Re: Infinite Icons Theme Pack new features survey
Just popping in
Just popping in


@DigitalDesigns

Think you missed the point completely, I do not have OS4.
I'm using classic. So, I can't use any of the tools you posted about, as they do not exist in location you stated. Plus I'm using OS 3.2.3.

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Re: Flare enough
Site Builder
Site Builder


We need an updated port of Flare. It seems 1.14 is the latest released 3 years ago.
Anyone up to the task?

Follow me on
Ko-fi, Twitter, YouTube, Twitch
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Re: Infinite Icons Theme Pack new features survey
Just popping in
Just popping in


@MichaelMerkel

Thanks for the comment!

The place where the files are copied is actually intended for them in AmigaOS4,
however, these are just icons and wallpapers, not any system components.

You can of course copy the Infinite icons to any partition you want, but the gui material is intentionally placed where it should be and cannot be changed.

You can also switch the icons directly from the iso file without copying anything to any drive.

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Re: Gemdalus-new AGA game coming soon! It's RELEASED NOW !!!
Quite a regular
Quite a regular


COUNTERNOTICE

The change was of no use, as other 5 fradulent purchases followed (they're 35 in all now). Hence, I have restored the URL https://retream.itch.io/gemdalus now.

RETREAM - retro dreams for Amiga, Commodore 64 and PC
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Re: AmigaOS 4.1FE Update 3 - Bugs and Experience Report
Just can't stay away
Just can't stay away


Update 3 installed here on X1000 using the ESP beta components.

CANDI is broken - GR at test command from prefs.
USB seems to work fine from within Workbench.

AmigaOne X1000.
Radeon RX550

http://www.tinylife.org.uk/
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Re: AmigaOS 4.1 Update 3 Borked My X5K 2.2 Enhanced Boot Drive
Just can't stay away
Just can't stay away


Update 3 installed here on X1000 using the ESP beta components.

CANDI is broken - GR at test command from prefs.
USB seems to work fine from within Workbench.

AmigaOne X1000.
Radeon RX550

http://www.tinylife.org.uk/
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Re: VideoVortex and automatic translations
Just can't stay away
Just can't stay away


There were 2 issues. One specific to the IOS player client, and the other affecting all player clients.

@skynet

Message me your email address.

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Re: VideoVortex and automatic translations
Just popping in
Just popping in


@MickJT

Hi MickJT,

I'm also interested in this modification.
Is it possible to get it?

Thanks a lot.

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Re: Infinite Icons Theme Pack new features survey
Not too shy to talk
Not too shy to talk


Sys->Prefs->Preset->Icons->Infinite Icons?

so *all* the icons are copied to SYS:??
i don't own it (yet) - sorry to ask.

rule of thumb:
never every copy anything to SYS:. that's the system's home.
all additionally installed software should go to Work: (or the disk of the user's choice).
there may be exceptions like special libraries or smth like that. usually you can also solve this with the LIBS: assign and place it on your work: drive.

regards...
michael

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Re: Problem using Sil 3132 Sata2 controller with X5000
Just popping in
Just popping in


@Hypex

Quote:

I once plugged in a USB2 card into my X1000. It showed up on the PCI bus but Ranger reported it as something different than expected. Maybe as storage and not USB. I recall posting something about the details and seemed to get an angry response back. Which I thought was rather strange as I did recall the same card plugged into my XE came up in Ranger as being a standard USB card. The same software Ranger reported the same card as being different in my X1000.

Same card. Same software. Different machine. Gave a different hardware info. No explanation as to how this would happen if the hardware should be hardwired but different firmware used in this case.


I haven't had any such problems with the X1000. What version of CFE is installed on your X1000?

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Re: Gemdalus-new AGA game coming soon! It's RELEASED NOW !!!
Quite a regular
Quite a regular


NOTICE

Due to the continuing fraudulent purchases, I changed the URL of Gemdalus to https://retream.itch.io/gemdalusaga.
The game page is gettings hundreds of hits per day, but in the last 2 days only 2 fraudulent purchases succeeded, so itch.io must have set up a filter. If anybody tries to buy the game but can't manage to, please let me know so that I can report it to itch.io.

RETREAM - retro dreams for Amiga, Commodore 64 and PC
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Re: VideoVortex and automatic translations
Just can't stay away
Just can't stay away


@K-L

This is something that needs to be sorted out in YT.rexx. Send me a private message with your email address. (Edit: n/m I have it and sent you an email)

It was fixed in YT.rexx 3.3 but maybe there's been a recent change that requires another fix.

Edit: The .m3u8 changed slightly, but I only notice it with the IOS client. I sent you something to test.


Edited by MickJT on 2025/11/18 9:29:36
Edited by MickJT on 2025/11/18 9:46:15
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Re: Problem using Sil 3132 Sata2 controller with X5000
Not too shy to talk
Not too shy to talk


@m3x

Quote:
The Sil3132 controller is not recognized at all on the PCIe bus, so this is not the same situation you reported with the AmigaOne example. It could be an incompatibility between the PCIe bridge and the controller, or an incorrect configuration of the PCIe bridge.


That's a bit more extreme than it showing up but not working with a known driver.

I once plugged in a USB2 card into my X1000. It showed up on the PCI bus but Ranger reported it as something different than expected. Maybe as storage and not USB. I recall posting something about the details and seemed to get an angry response back. Which I thought was rather strange as I did recall the same card plugged into my XE came up in Ranger as being a standard USB card. The same software Ranger reported the same card as being different in my X1000.

Same card. Same software. Different machine. Gave a different hardware info. No explanation as to how this would happen if the hardware should be hardwired but different firmware used in this case.

Go to top


Re: Problem using Sil 3132 Sata2 controller with X5000
Not too shy to talk
Not too shy to talk


@joerg

Quote:
The AmigaOne (SE/XE/µA1) U-Boot versions don't initialize any IT, SII, LSI/NCR, etc. PCI(e) PATA, SATA and SCSI hardware either, but sg2's AmigaOS 4.x drives for it are still working on any supported hardware. At least his SII 3112 and 3114 drivers are working on the Sam440EP the same way well, using completely different versions of U-Boot.


I have a Si0680 IDE controller in my XE. Uboot is able to boot off it. From any device unit IIRC.

My X1000, having SATA built in, can only boot from one port and then AmigaBoot can only boot from one drive. Funny that the X1000, which has the best SATA support of all machines, providing four ports, can only boot from one drive and due to software limitations.
Quote:


BTW: The X1000 doesn't use U-Boot, it's firmware is CFE (Common Firmware Environment), AFAIK OpenFirmware based and more similar to the Pegasos2 SmartFirmware, not comparable to the U-Boot firmware on the AmigaOne, Sam4x0, X5000 and A1222+


In the X1000 CFE is OpenFirmware based because it's some kind of hack. Varisys are likely responsible. CFE itself purely is not OpenFirmware based at all. It's independent. I don't know what happened to the X1000 CFE but the guts was ripped out and replaced with OpenFirmware. CFE is only the user interface on the terminal. Mind you, embedding OpenFirmware inside is no problem, but the way it was done means it's totally incompatible with Broadcoms CFE and any SDK that can compile binaries won't work. It's similar to SmartFirmware as both load OpenFirmware compatible binaries. So any binary running executes like any OpenFirmware binary using the OpenFirmware binary interface. The difference between the Pegasos and X1000 being the memory map is different. So any generic OpenFirmware binary cannot run.

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Re: Odyssey 3.0 Alpha vs 1.23r5
Not too shy to talk
Not too shy to talk


@jabirulo

Yay, now it works on my A1222 as well, thanks for that!

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Polls
Running AmigaOS 4 on?
AmigaOne SE/XE or microA1
Pegasos2
X5000
X1000
A1222
Sam 440/460
Classic PowerPC Amiga
WinUAE emulation
Qemu emulation
Total Votes: 198
The poll will close at 2025/12/1 12:00
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