Who's Online |
93 user(s) are online ( 79 user(s) are browsing Forums)
Members: 0
Guests: 93
more...
|
|
|
|
Re: Video editing software
|
Posted on: Today 21:17
#1
|
Just can't stay away 
|
@ktadd Quote: This is a good point. Now that I'm retired, and have time, I can put some effort into creating some tutorials. Hurry up and do so, please, before you realize that the terms being retired and having time are not necessarily congruent  . (Yes, I'm speaking out of experience.) Best regards, Niels
|
|
|
|
Re: UE1 - Unreal 1 for PPC
|
Posted on: Today 20:26
#2
|
Quite a regular 
|
@BSzili There may be a misunderstanding on both sides. You may misinterpret an overly cautious stance to copyrights for spreading FUD and the other side may misinterpret your replies as accusing them with hypocrisy for what they said or did. When in reality it's only different views on what is allowed by copyrights and what is the reality in this particular case. I think smarkusg's intention was not to spread FUD and your intention was not to attack him but due to mutual misunderstanding this turned more bitter than it should have been. I think as long as you don't distribute your changes you are free to do whatever you want with whatever sources or binaries you have, especially as long as nobody else knows about it. Talking about it publicly may be admiting breaking some EULA but since not everything in an EULA may be enforcable (e.g. no reverse engineering clauses) and not much harm was done to the owners it's probably not much to hold you liable for. Problems may begin if you distribute something based on code you don't have a license for as then the owners can claim some harm and may take some action. It's up to people to decide which line they want to cross and in what cases. Using copyrighted sources for testing at home without making any profit or distributing it is not the same as distributing stuff with unclear copyright and not the same level of breaking an EULA or copyright so I don't think it's hypocrisy to only go up to that line.
|
|
|
|
Re: "what if" the impossible was possible?
|
Posted on: Today 19:09
#3
|
Just can't stay away 
|
@walkero Then it's time for part 3 
|
|
|
|
Re: SDL3
|
Posted on: Today 18:05
#4
|
Just can't stay away 
|
@Tuvok
SDL1, 2 and 3 are different and incompatible libraries.
So,
libSDL.so should point to libSDL-1.2.so. libSDL2.so should point to libSDL2-2.x.y.so. libSDL3.so should point to libSDL3-3.x.y.so.
If you have the AmigaOS 4 SDK installed, you can check which shared objects some binary is using by:
readelf -d binary_name
|
|
|
|
Re: SDL3
|
Posted on: Today 18:01
#5
|
Just can't stay away 
|
@joerg
Thanks for information. SDL3 uses dos.library's (F)Read/(F)Write functions and this can be now selected by the developer.
|
|
|
|
Re: SDL3
|
Posted on: Today 17:43
#6
|
Just popping in 
|
Maybe a little off topic, I was asking myself to which SDL versions should the links point to in the SOBJs: folder after having freshly installed AmigaOS 4.1.9.1 (or whatever confusing name the latest available public version has).
e.g. should libSDL.so point to libSDL-1.2 or libSDL2-2.3.so or the even newer libSDL3-3.xx.so?
Same question about the other links ins SOBJs:
thanks.
|
|
|
|
Re: Video editing software
|
Posted on: Today 17:37
#7
|
Quite a regular 
|
@walkero Quote: I have used your work a lot and I find it quite useful. What I believe is that people are not aware of them and what is their potential, that's why they ask for different apps. Thanks, it's always nice to hear from someone using my programs and finding them useful. Quote: What I believe is needed is more awareness of the available applications and some tutorials (articles or videos) on how things can be done. This is a good point. Now that I'm retired, and have time, I can put some effort into creating some tutorials.
|
AmigaOne X1000, A1222Plus, uA1
|
|
|
Re: UE1 - Unreal 1 for PPC
|
Posted on: Today 16:26
#8
|
Quite a regular 
|
@balaton Let me be clear: I don't care if he releases his port or not. In my initial reply I didn't event address him directly to avoid putting pressure on him. I do however care about others who come into this thread and take the FUD at face value without considering Epic's attitude towards UE1 in the past decade or so. He is of course entitled to make a public spectacle out of this situation, and I can present a counter argument and point out the hypocrisy regarding UE1 and wipeout-rewrite.
|
This is just like television, only you can see much further.
|
|
|
Re: UE1 - Unreal 1 for PPC
|
Posted on: Today 16:06
#9
|
Quite a regular 
|
@BSzili I think smarkusg just wanted to be cautious, not spread FUD. I understand it as all he wanted to say is that he tested that it works but does not want to be the one to make it available. Even if it's unlikely at the moment it's not impossible that the copyright holder once decides that they have something to make some money from and starts to go after people who distribute their stuff. This can even be somebody who did not write it but somehow aquired the copyright later and then claim they are entitled to get money from other's work. This isn't unheard of in Amiga land. So just experimenting with things for yourself is OK but distributing things with unclear copyright (or violating copyright e.g. by not publishing GPL sources) is not so it's better to just stay off that if you don't want to deal with the consequences. You are ready to take some (according to your assessment low) risk but smarkusg isn't. That's all I think. It's up to everyone how much risk they take and maybe demonstrating that it works insipres somebody who is more ready to take the risk and get this out so that's why smarkusg published it and did not keep it secret.
|
|
|
|
Re: Micro A1-C, overclocking, PCI cards, etc..
|
Posted on: Today 15:50
#10
|
Quite a regular 
|
@walkero Which graphics card on which hardware? What are you referring to that does not work here?
|
|
|
|
Re: AmigaOne XE-G4 resurrection
|
Posted on: Today 15:46
#11
|
Quite a regular 
|
@joerg This can be tested with QEMU which emulates SiI3112 and it boots fine with "U-Boot 1.1.1 (Mar 3 2005 - 16:42:53), Build: 03/03/05" so I think it should work on real machine too. But maybe there could be some other issues unrelated to the controller and U-Boot such as newer drives implementing different ATA standard versions which may cause additional incompatibility with some drives. Maybe it's not without bugs though as it only recognised a CDROM on first port. When connected to second port with first port empty it did not find it but connecting to first port and then selecting SII Serial CDROM from boot sequence booted. Here's the command to emulate this setup that I've tried:
qemu-system-ppc -machine amigaone -bios u-boot-a1xe.bin -device sii3112 -drive if=none,id=cd,format=raw,file=boot.iso -device ide-cd,bus=ide.2,drive=cd -device VGA,romfile=VGABIOS-lgpl-latest.bin
The ide.0 and ide.1 are the VIA southbridge PATA ports, ide.2 and ide.3 are the SiI3112 SATA ports (you can find this with info qtree -b in QEMU Monitor). It did not find CD with bus=ide.3 but works on ide.2. (You won't see graphics without -device sm501 and boot.iso with SM502 driver added but it's enough to test booting.)
|
|
|
|
Re: AmigaOne XE-G4 resurrection
|
Posted on: Today 13:08
#13
|
Home away from home 
|
@Thematic Quote: I booted from a SATA drive in 2011 and probably before that (v. 1.1.1), maybe you mean a mechanism that doesn't need the env variable? U-Boot 1.1.1, and earlier (beta) versions, did have some SATA support already, but IIRC only for the SII3114, not for all Silicon Image SATA controllers supported on AmigaOS 4.x. Support for the SII3112 and SII3152 may only have been added in later versions of U-Boot (1.1.4, 1.2.x).
|
|
|
|
Re: "what if" the impossible was possible?
|
Posted on: Today 10:27
#14
|
Site Builder 
|
Moved this topic to free for all, since it doesn't seem to have anything to do with some kind of software for AmigaOS 4
|
|
|
|
Re: Video editing software
|
Posted on: Today 10:19
#15
|
Site Builder 
|
@ktadd I have used your work a lot and I find it quite useful. What I believe is that people are not aware of them and what is their potential, that's why they ask for different apps.
What I believe is needed is more awareness of the available applications and some tutorials (articles or videos) on how things can be done.
And this is not only for your apps. It would be good to see more users writing tutorials here in Amigans, or on IntuitionBase (anyone who would like to do that, please let me know, and I will grant you access) or creating video tutorials around applications and things they create and how they do that. This way, more of us will start using AmigaOS 4 in a more productive way and the rest of the world will see the potential of this system.
In my opinion, this will help a lot of everyone. The developers will see their work being used and feel more motivated, and the community helps each other to get more familiar with the current applications and find ways to create what they need. And at the end, this is a creative way to use your system. Create content, not only consume YT videos and exchange emails.
|
|
|
|
Re: RetroArch for AmigaOS4 released
|
Posted on: Today 10:16
#16
|
Not too shy to talk 
|
68k version was now released on Aminet.
|
|
|
|
Re: "what if" the impossible was possible?
|
Posted on: Today 9:32
#17
|
Just can't stay away 
|
@Antique I updated my original post to add a non-climate idea. It maybe help you tell us what you think (im)possible? @sailor Quote: reduction business ... involves sums much much higher than $30 million. Even higher than two billion.
To make it complete yes, but every step in the good direction counts.  Quote: they must, among other things, have a great desire for profit; without that, it simply won't work. No great things can be created without desire. So my answer is: you can do it, but result will be probably different from that you want.
Very interesting. So you think you succeed only with desire for profit. This is the idea that comes to mind instantly for 99% of people. We have to make profit. Quote: If I had $30 million and wanted to change the world for the better, I would focus on improving the lives of the people around me. My family, my community, my country.
Same for me. I think changing the world means changing (improving) your own life. There are even studies that tend to show that "doing good make us happier". Quote: There are simply nearly infinite number of possibilities.
True. Every single step IS important because it shows other people "hey, I can do it, so you can do it too". Quote: You can also support AmigaOS4 / MorphOS developers so that they are rewarded for what they do in their free time. Because yes, Amiga is among many small things that really does make the world better.
I would love to pay Amiga developers to do Amiga stuff. Quote: The thing is, grand gestures and grand ideas rarely make the world a better place. What always makes the world a better place are the people around you, if you are lucky enough to meet them.
Seems too pessimistic as a conclusion  I'll focus on the word "rarely". I do hope the rare possibilities we have to make a better place should be taken. After all, you can't change the world in a few days, but a step is already a good thing to do.
|
|
|
|
Re: Kyvos was updated
|
Posted on: Today 9:26
#18
|
Site Builder 
|
@Tuxedo Quote: Since kyvos will download some dependencies I tought it downloaded also qemu, instead it was iustalled by me who know when... Yeah, Kyvos can't and shouldn't do that because qemu and 7zip, which my app uses, need to be installed system wise. Especially when Windows and macOS are so picky on what software is installed, and if that has been signed with their companies etc. Also, with Linux there are so many different distributions and ways to install them, that would be time and energy consuming to support all of them. So, I prefer to leave it to the users.
|
|
|
|
Re: UE1 - Unreal 1 for PPC
|
Posted on: Today 8:40
#19
|
Quite a regular 
|
Sure, but that's their problem, not mine :) I brought this up to give an example of companies being trigger happy, not to make any hard statements about the legality of reverse engineering. I expect it to remain in the grey area for many years to come.
|
This is just like television, only you can see much further.
|
|
|
Re: UE1 - Unreal 1 for PPC
|
Posted on: Today 7:55
#20
|
Not too shy to talk 
|
I think a big issue on that EULA thing is that in the US they CAN forbid it with an EULA, and they just ignore that in EU they cannot...
|
|
|
|