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nblood.lha - game/fps
Sep 26, 2024
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baccarat.lha - game/card
Sep 24, 2024
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deathrace.lha - game/driving
Sep 24, 2024
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blackivan.lha - game/card
Sep 23, 2024
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hwp_sid.lha - library/hollywood
Sep 23, 2024
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doarc.lha - utility/archive
Sep 23, 2024
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tetris.lha - game/puzzle
Sep 21, 2024
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imp3.lha - audio/play
Sep 20, 2024
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arabic_console_devicepro2.lha - driver/input
Sep 20, 2024
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amigagpt.lha - network/chat
Sep 20, 2024
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Re: Betatesters wanted
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Posted on: 2007/11/26 5:09
#132001
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Supreme Council
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@TMTisFree
Okey, it seems the parameters are lost in the function calls for some reason. Must be some difference in the php version or somesuch. I'll check into it later today.
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Vacca foeda. Sum, ergo edo
Mr Bobo Cornwater
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Re: Let's make TuneNet plugins!
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Posted on: 2007/11/26 4:20
#132002
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Just can't stay away
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@Chris
oh... another very likely reason to your crashes might be paths that are wrong.
change /TMP/ to T: and sysconfdir (in makefile.rules) to PROGDIR:, and change the lines in readrc to look for the config files in PROGDIR...
i hope this helps..
EDIT: Also change line 87 in load.c to look like this:
cmd = "lha p -q \"%s\"";
otherwize unpacking of lha packed mods won't work, it seems the syntax for lha under unix is slightly different.
EDIT2: Heh.. i dunno if all this matters to you anyway.. :) As you are making a plugin, not trying to get the shell player to work. I'll upload mine now.
Edited by spotUP on 2007/11/26 4:48:55 Edited by spotUP on 2007/11/26 4:50:12
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Re: Let's make TuneNet plugins!
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Posted on: 2007/11/26 3:33
#132003
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Just can't stay away
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@Chris
i tried to compile a version for clib2 now, and it didn't work very well. but my newlib version works perfectly, so I'll upload that one. i don't have a clue as to why it didn't work the first time.
try to compile your version for newlib instead, if you get compiler errors remove the have_termcap stuff. also, you'll get linker errors, add -mcrt=newlib after gcc at all occurances of gcc in makefile.rules, as you'll get mixed clib2/newlib probs otherwize. hope this helps!
i've tried a lot of mods/xm/med's they all work now. :)
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Re: Trying to burn some Playstation games
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Posted on: 2007/11/26 3:12
#132004
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Quite a regular
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@Jurassicc The problem is that when I try to burn from CD to CD it refuses to work with audio files as it says that the CDDA reading is not supported.It accepts data but no audio. I am so confused... What have I do to burn my Playstation games?
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Amiga 500 1MB Chip RAM with ACA 500+ACA1232,CD32,Amiga 1300 030/50 Mhz,32MB (now on my hands at least)and Amiga One G3 XE PPC 800 Mhz,ATI Radeon 9250 128 MB,256 MB RAM,Seagate 200 GB HD,2 working DVD drives,X-Arcade double for MAME,Sil0680,4 USB ports,LG
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Re: Assign command
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Posted on: 2007/11/26 3:04
#132005
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Quite a regular
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@Severin Quote: Your problem here is the underlying design & age of turbocalc, it was originally written in the age of floppies, the spreadsheets are designed to be saved in the same dir as turbocalc. if you ran out of space you copied the turbocalc floppy and deleted the spreadsheets and started again. which is fine if you have a single floppy system.
The assign is a hack so that turbocalc when installed on a harddrive can find its non-spreadsheet files that were on the "turbocalc" floppy. Assign is nothing to do with floppies, although it can be used to launch an application by double-clicking on a project file that resides on a floppy. The assign is a system mechanism, by which I can double click any project file at any location, and it will open that file in it's mother application. This is the same for Wordworth, Finalwriter, Pagestream, and any other application that I use on my Amiga. It means convenience, it means, I don't get annoying system requester's asking me to select which program to associate this type of file with (windows). The assign function forms this association automatically on a file by file basis and not on a file type basis. It is one of the reasons IMHO that AmigaOS is easier to use than windows.
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Peter Swallow
Eyetech A1XE-G3 800Mhz OS4.1 Towered A1200 OS3.9
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Re: Assign command
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Posted on: 2007/11/26 2:51
#132006
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Quite a regular
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@Severin Quote: Your assign is wrong
try:
;BEGIN TurboCalc Assign TurboCalc: Work2:TurboCalc Path TurboCalc: ADD ;END TurboCalc
You are assigning to the program not it's location (unless you do actually have a tubocalc drawer within a turbocalc drawer). OK, that worked, thanks. I can't help but think that this is a backward step in AmigaDOS though. Previously (3.1, 3.5, 3.9, etc) the following worked:- Assign TurboCalc: Work2:TurboCal/TurbocalcI assume the colon after the first Turbocalc sets this up as a device as far as AmigaDOS is concerned. As you say this is actually assigning a program to Turbocalc: (a pseudo device). Now, we have to make the assign to a drawer, and then add that drawer to the search path. Two steps instead of one, and also a break in compatibility. My user-startup, because of transfering/upgrading from my A1200, is 152 lines long, assuming five lines (approx) to an assign, that is a lot of assigns to change. From a DOS point of view, I can see the reasoning behind not assigning a program to a (psuedo) device, but wouldn't it just be easier to automatically add the assign to the search path automatically. I am not that up on using AmigaDOS, but I can't see where you would need to make an assign that isn't added to the path, as that is surely the point of the assign.
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Peter Swallow
Eyetech A1XE-G3 800Mhz OS4.1 Towered A1200 OS3.9
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Re: Let's make TuneNet plugins!
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Posted on: 2007/11/26 2:43
#132007
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Just can't stay away
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@Chris
hmmm that's strange.. i checked my version of XMP now, with the same tunes, and now it works. no crash. and it plays the tunes as it should.
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Re: Let's make TuneNet plugins!
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Posted on: 2007/11/26 2:03
#132008
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Amigans Defender
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@spotUP I need a bit of a clue as to which modules don't work, so I can see if I have the same problem. I try random mods and they all seem fine. So you are saying the pat value doesn't get above 0?
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Re: Let's make TuneNet plugins!
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Posted on: 2007/11/26 1:46
#132009
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Just can't stay away
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@Chris Upload to where? OS4depot? It's not good enough for a release yet due the looping problem. I've tried several different modules in 3 different formats, same result with all of them. What should i send you? Mods? Download mods in all supported formats from ftp.modlandcom
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Re: Let's make TuneNet plugins!
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Posted on: 2007/11/26 1:26
#132010
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Amigans Defender
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@spotUP I used the latest one, the same one. Did you use clib2 or newlib? With newlib the terminal code won't compile, with clib2 it does more-or-less. I can't remember if my clib2 binary worked or not or if I even tried it. Still, as I said, for this particular project, all I need is for the playing function to work (which it does). If yours works, upload it. Didn't notice the looping problem here, might be the module you're trying to play. Can you send me one - chris@unsatisfactorysoftware.co.uk cheers. Chris
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Re: Trying to burn some Playstation games
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Posted on: 2007/11/26 0:57
#132011
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Quite a regular
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@spotUP I don't know what is a PPF patch and neither where to get it. If Medal of Honor is protected maybe I could try to burn some other games. Other issue I found on OS 4.0 is that FPSE freezes my Workbench after exiting the first game I load so I have to reboot.That's very annoying,what can I do?
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Amiga 500 1MB Chip RAM with ACA 500+ACA1232,CD32,Amiga 1300 030/50 Mhz,32MB (now on my hands at least)and Amiga One G3 XE PPC 800 Mhz,ATI Radeon 9250 128 MB,256 MB RAM,Seagate 200 GB HD,2 working DVD drives,X-Arcade double for MAME,Sil0680,4 USB ports,LG
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Re: Let's make TuneNet plugins!
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Posted on: 2007/11/26 0:34
#132012
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Just can't stay away
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@Chris following your advice, i compiled XMP here, i removed all references to OXM, and to my surprise i have an exe here, that plays music, and doesn't crash on exit. it has some problems though, it just loops some seconds of the tune over and over. Edit1: Which version did you compile? I compiled the latest xmp 2.5.0-pre5 that can be found here: http://helllabs.org/xmp/testing/xmp-2.5.0-pre5.tar.gzEdit2: OK, about the looping problem, it loops the first pattern over and over. I've tried with mods/xm's/and dbm's. Weird.
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Re: Let's make TuneNet plugins!
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Posted on: 2007/11/25 22:27
#132013
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Amigans Defender
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@spotUP Update: I now have a TuneNet plug-in which loads via XMP and displays the track details (well, the name). It doesn't play anything, and I can't do any more until next weekend earliest. Quote: spotUP wrote:
oxm.c: In function 'oggdec': oxm.c:142: warning: implicit declaration of function 'pipe' oxm.c:145: warning: implicit declaration of function 'fork' oxm.c:154: warning: implicit declaration of function 'execlp' oxm.c:154: warning: incompatible implicit declaration of built-in function 'execlp'
i guess you've fixed those?
Yes That's just a decruncher module, I took the easy route of commenting it out (it's a Windows one, according to the XMP webpage, I'd not heard of it and I can't find anything about it on Google either). XMP is nicely modular and it was a breeze to kill that module, especially as there is already something else it doesn't work on. All the other players and decrunchers compiled without error (some needed a minor header file change). I would like to add an xfdmaster decruncher but it appears to rely on headers to match files - of course there is a myriad of different formats XFD supports so this isn't practical. I'll look into that again at a later date. I could do XPK I guess, which would be a start. Quote: it would be cool if you submitted your changes to the cvs, so XMP can be compiled straight away on os4. Done. Well, I've emailed the maintainer, but same thing. Needed to ask about something else anyway as the way the WinAmp and other plug-ins work isn't the ideal way to write a TuneNet one, and there appears to be no useful documentation. Quote: the commandline player can also be useful. Agreed, but I need to fix the exit crash first. If anybody wants to test the module playback functions on this I can send them the executable, but it will crash after playing. Chris
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Re: Court Case #3? HE vs. Amino (Washington)
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Posted on: 2007/11/25 22:22
#132014
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Quite a regular
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So, when and where is the court date for this?
What if Amiga Inc.... ooops, I mean Amino don't even show up?!, like the time when Genesi sued them????
All we got to do is say that Rich Woods is going to have a process server there and Bill McEwen won't even show up to testify, and HE win by default!!!! Wooooooohoooooooo!!!!!!!
"Set my aOS free!!!"
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Support Amiga Fantasy cases!!! How to program: 1. Start with lots and lots of 0's. 10. Add 1's, liberally. "Details for OS 5 will be made public in the fourth quarter of 2007, ..." - Bill McEwen Whoah!!! He spoke, a bit late.
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Re: Betatesters wanted
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Posted on: 2007/11/25 22:20
#132015
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Just popping in
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@orgin Quote: orgin wrote: @TMTisFree
3. Okey, the comment in the settings file has been updated, no idea where the "not" part came from. You can always set the tmp path there yourself if you want :) The keyword files are not always removed, if the user doesn't visit the site from the same IP after loading the register page then the keyfile isn't removed. I'm going to look into cleaning up the directory from old keyfiles later on, but currently that isn't a priority. Perhaps figure out how to store they keyword in the session instead, I couldn't get that to work so I had to use the file system to store them temporarely.
I've created a version that prints the sql query when storing the user. Can you download and paste the query here?
http://orgin.biz/~orgin/donationsite/ ... /release_TMTisFree.tar.gz
Ok. I created a new database just to be clean for this side. Here is the output for the 1st admin: 'tmtisfree relative'INSERT INTO User (AccessLevelID, PaymentOptionID,Username,Password,PaypalEmail,ContactEmail,FullName, HomepageURL,Description,UserIconURL,CreatedDate,PaymentDetails,ValidationString) VALUES (3,0,'','','','','','','','',1196024881,'','') and for the second: 'tmtisfree2 absolute'INSERT INTO User (AccessLevelID, PaymentOptionID,Username,Password,PaypalEmail,ContactEmail,FullName,HomepageURL ,Description,UserIconURL,CreatedDate,PaymentDetails,ValidationString) VALUES (3,0,'','','','','','','','',1196025052,'','') with the 'usual': Could not insert user: Duplicate entry '' for key 2 The registration for a simple user is working perfectly (email sent, validation, etc...) Hope this helps. Bye, TMTisFree [Edit: Shorted a few lines]
Edited by orgin on 2007/11/30 7:26:10
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"Never ascribe to malice that which is adequately explained by incompetence." (Napol?on Bonaparte) "I would love to change the world, but they won?t give me the source code." (Unknown)
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Re: TuneNet suggestion thread
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Posted on: 2007/11/25 22:08
#132016
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Just can't stay away
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@spotUP
here's another one from me:
* Support for .cue files. (Used for big mp3's with lots of songs i.e. mixes, to get info on tracknames and song starts/ends.
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Re: Let's make TuneNet plugins!
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Posted on: 2007/11/25 21:27
#132017
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Just can't stay away
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@Chris
oh, great! did you get any pipe or sig or fork related probs when compiling? i am asking because i tried to compile it a while ago.
just tried again, out of curiousity. i get these errors:
oxm.c: In function 'oggdec': oxm.c:142: warning: implicit declaration of function 'pipe' oxm.c:145: warning: implicit declaration of function 'fork' oxm.c:154: warning: implicit declaration of function 'execlp' oxm.c:154: warning: incompatible implicit declaration of built-in function 'execlp'
i guess you've fixed those? it would be cool if you submitted your changes to the cvs, so XMP can be compiled straight away on os4. the commandline player can also be useful.
Edited by spotUP on 2007/11/25 21:46:41 Edited by spotUP on 2007/11/25 21:47:12
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Re: Let's make TuneNet plugins!
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Posted on: 2007/11/25 20:34
#132018
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Amigans Defender
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@spotUP
I have ported XMP (the command line jobbie), but it crashes on exit. It does play though, which is all I care about for the moment.
Chris
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Re: TuneNet suggestion thread
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Posted on: 2007/11/25 20:05
#132019
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Just can't stay away
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post one updated with all suggestions! thanx for them, and keep them coming :) let's hope some of them gets implemented!
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Re: Hehe, What A Surprise
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Posted on: 2007/11/25 19:52
#132020
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Home away from home
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@afxgroup Quote: afxgroup wrote:
@Hans Shut up and come back to minigl! i want a port of buccaneers soon! :)
So do I, but they're using the Torque Engine Advanced which is DirectX only. Also, it requires shaders, so you should really be cracking that whip at the Friedens for that MESA port. Hans
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