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Re: FPSE - A long time ago...
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Posted on: 2007/6/29 0:13
#135901
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Quite a regular ![Quite a regular](https://www.amigans.net/uploads/rank3dbf8e9e7d88d.gif)
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@MamePPCA1
The last things I forgot were,the most important,the installation of Debian Linux and how to burn CDs/DVDs with Frying Pan.
And my next question is about FPSE and Playstation games. I was seeking for good pages on internet to download and play games with FPSE,without much luck. Where can I get Playstation games free and easy?
Note that the comments about Linux and Frying Pan are intimately united to the FPSE question on this post and the previous one.
Nice to see people interested on the side of Amiga emulators.
Edited by MamePPCA1 on 2007/6/29 0:54:30
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Re: FPSE - A long time ago...
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Posted on: 2007/6/29 0:01
#135902
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Quite a regular ![Quite a regular](https://www.amigans.net/uploads/rank3dbf8e9e7d88d.gif)
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@Raziel
Yeah,1000 days since last FPSE are so much.
I have FPSE with update 4 and I have two games that I could run,one is Tekken 3 and the other one ISS Pro Evolution 2. I have tried to run these and the only I see is the Sony logo and the screen of memory card and the likes.
How can I configure FPSE to REALLY RUN AND PLAY Playstation games on my Amiga One?
A long time ago (near to one year) they sent back my Amiga One I always have questions unsolved like how to make YAM to work,AmigaInput,the real integration of petunia,etc.. And since this date I am not enough qualificated to run the games I mentioned on this emulator.
Your help is already aprecciated.
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Re: Soundblaster Live audio problem
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Posted on: 2007/6/28 22:34
#135903
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Just can't stay away ![Just can't stay away](https://www.amigans.net/uploads/rank3dbf8ea81e642.gif)
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@Severin
I tried but nothing changes..if you run Tunenet with an mp3 and then run mixer you have a boost up.. i start thinking that is a problem of soundblaster live.. i havent' this problem with audio onboard and with the soundblaster audigy..
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Re: Milkytracker
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Posted on: 2007/6/28 22:26
#135904
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Just can't stay away ![Just can't stay away](https://www.amigans.net/uploads/rank3dbf8ea81e642.gif)
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Hi @sinisrus
bugy bugy
??
Milky Tracker is sequencer/mod player. It plays .xm files nicely! But, "Plantage" is MV file - movie/video. Have you you tried MPlayer?
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Re: Soundblaster Live audio problem
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Posted on: 2007/6/28 22:03
#135905
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Just can't stay away ![Just can't stay away](https://www.amigans.net/uploads/rank3dbf8ea81e642.gif)
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@nubechecorre Quote: nubechecorre wrote:
I have unit 0 to 48000 of audio frequency, channel to 10 and Volume to +0.0dB..
Set unit 0 to 44100 channel to 8 (less channels = more volume) although DaveAE says 32 channels in advanced set max cpu to at least 50% (mines at 95%) and volume scaling to full volume.
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Amiga user since 1985 AOS4, A-EON, IBrowse & Alinea Betatester
Ps. I hate the new amigans website. <shudder>
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Re: Itec attempts to grab OS4 while Hyperion attempts to add them to lawsuit
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Posted on: 2007/6/28 21:45
#135906
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Just popping in ![Just popping in](https://www.amigans.net/uploads/rank3e632f95e81ca.gif)
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@Billsey
Are you sure? I thought it was KMOS that bought Amiga Inc.
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Re: Soundblaster Live audio problem
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Posted on: 2007/6/28 21:41
#135907
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Just can't stay away ![Just can't stay away](https://www.amigans.net/uploads/rank3dbf8ea81e642.gif)
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@Snuffy
Well.. i don't know if my AHI settings could affect it..
I have unit 0 to 48000 of audio frequency, channel to 10 and Volume to +0.0dB..
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Re: Rosetta client
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Posted on: 2007/6/28 21:27
#135908
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Not too shy to talk ![Not too shy to talk](https://www.amigans.net/uploads/rank3dbf8e94a6f72.gif)
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@Raziel
Yes there was a poll about possible future bounties but none is choosen yet.
But we can hope that it gets a bounty plus a willing coder :)
RWO
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Re: FPSE - A long time ago...
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Posted on: 2007/6/28 20:57
#135909
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Home away from home ![Home away from home](https://www.amigans.net/uploads/rank3dbf8eb1a72e7.gif)
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@mufa I *think* AmiDog is too waiting for a "final" release. No point in porting a buggy pre-release. LDCHen is doing a mobile port last i heard, so it will take time, plus the fact, AmiDog would like to add AmigaInput and Overlay (and Altivec?).
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Re: Rosetta client
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Posted on: 2007/6/28 20:53
#135910
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Home away from home ![Home away from home](https://www.amigans.net/uploads/rank3dbf8eb1a72e7.gif)
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@rwo Thanks for the answers ![](https://www.amigans.net/uploads/smil3dbd4d6422f04.gif) ...isn't there a WxWidgets bounty on AW.net? (At least a poll?)
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Re: Soundblaster Live audio problem
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Posted on: 2007/6/28 20:49
#135911
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Just can't stay away ![Just can't stay away](https://www.amigans.net/uploads/rank3dbf8ea81e642.gif)
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Hi @nubechecorre
It has to be 'SBLive' only problem. It doesn't exist with SB128. Any AHI settings affect it?
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Re: Rosetta client
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Posted on: 2007/6/28 19:09
#135912
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Not too shy to talk ![Not too shy to talk](https://www.amigans.net/uploads/rank3dbf8e94a6f72.gif)
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@Raziel
Ohh forgot to anser the cpu usage..
An active window takes almost none cpu time as it waits for user input from either keyboard or mouse. An active window sometime lisents for Intuition Ticks and that can take a (very) small bide of the cpu time.
An Inactive window dont get the ticks so there is no cpu usage as it wait.
One execption is if the programmer adds Timers the chould use a little cpu time like running a Clock in the window or so or updating a gif anim in a browser window.
If you take mui as an example which uses ticks.. In the old days there were a MUI DNetC Frontend and running it all night you chould see the diffrents in numbered of claculated rc5 units if the window was active or not.
But mostley gui's dont take any notisable cpu time.
RWO
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Re: Rosetta client
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Posted on: 2007/6/28 18:58
#135913
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Not too shy to talk ![Not too shy to talk](https://www.amigans.net/uploads/rank3dbf8e94a6f72.gif)
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@Raziel
No WxWidget is the same as Raction, MUI or Gadtool for that matter, its not a front end.
A front end is a window with buttons made from on of the above mention.
I ask on Rosetta bessage board if the client chould run without and they say no.. so to do a CLI version we have to strip down the frontend plus the client. It proberly chould be done but I prefere to do the WxWidget system and port it proberly.
RWO
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Re: Soundblaster Live audio problem
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Posted on: 2007/6/28 18:54
#135914
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Just popping in ![Just popping in](https://www.amigans.net/uploads/rank3e632f95e81ca.gif)
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@nubechecorre
The same happens here, it always has done for me no matter what update though now I don't need to use the mixer as the volume seems ok as with Ikir's. I also have a soundblaster.
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A1XE G4 800Mhz, 512Mb, Sil0680, ATI9200se 128Mb, Sounblaster Live & Catweazle Mk3 with SID chip +OS4.1. A4000 233MhzPPC/04025Mhz, 112Mb, CyberPPC, OS3.9 Other Amiga's A4000, A2000 A500+, A500 & various hardware. 15+ other retro machines.
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FPSE - A long time ago...
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Posted on: 2007/6/28 18:48
#135915
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Not too shy to talk ![Not too shy to talk](https://www.amigans.net/uploads/rank3dbf8e94a6f72.gif)
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19 June 2007 - 1000 days on last public release FPSE for AmigaOS 4. Sad jubilee ![](https://www.amigans.net/uploads/smil3dbd4d75edb5e.gif)
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AGAR update
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Posted on: 2007/6/28 18:35
#135916
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Just popping in ![Just popping in](https://www.amigans.net/uploads/rank3e632f95e81ca.gif)
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There has been another recent beta uploaded to the Agar website. The author has been receptive to the suggestions I've been making about the Windows version of Agar and when I've gotten it to install perfectly under Windows, I'll start on the AmigaOS 4 version. For those of you who don't know what AGAR is, it is a GUI utility for SDL that also includes some game-editing stuff as well.
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Re: Rosetta client
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Posted on: 2007/6/28 18:29
#135917
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Home away from home ![Home away from home](https://www.amigans.net/uploads/rank3dbf8eb1a72e7.gif)
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@rwo
WxWidget is a GUI frontend, isn't it?
Can't we do the core (as a cli/shell tool) itself?
As long as i don't get it wrong with the WxWidgets above, but wouldn't a GUI eat needed cpu cycles?
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Re: Soundblaster Live audio problem
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Posted on: 2007/6/28 17:24
#135918
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Just can't stay away ![Just can't stay away](https://www.amigans.net/uploads/rank3dbf8ea81e642.gif)
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@ikir The same here.. just curiosity ![](https://www.amigans.net/uploads/smil3dbd4d6422f04.gif)
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Re: Soundblaster Live audio problem
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Posted on: 2007/6/28 16:20
#135919
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Not too shy to talk ![Not too shy to talk](https://www.amigans.net/uploads/rank3dbf8e94a6f72.gif)
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@nubechecorre
I have the same problem, audio volume changes only when i open Mixer. But on my system volume is quite ok even without loading Mixer so i never investigate the problem.
I have a SB Live too.
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Soundblaster Live audio problem
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Posted on: 2007/6/28 14:34
#135920
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Just can't stay away ![Just can't stay away](https://www.amigans.net/uploads/rank3dbf8ea81e642.gif)
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I have a problem with audio of my Soundblaster Live.. Everytime that i see a video file or i hear an audio file i have to run the mixer program to boost the audio.. note that i have to do this everytime with every single file.. As suggested me from Davy Wentzler ( submitter of audio driver on os4depot ) i used the command " mixer SET LEVELS " in the user-startup but the problem remains.. Is there a workaround for this problem ? Thanks ![](https://www.amigans.net/uploads/smil3dbd4d6422f04.gif)
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