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K-L, hotrod,
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Re: OS4 Screenshots . . .
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Posted on: 2006/12/30 15:33
#145301
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Just popping in 
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[solved] context menu settings
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Posted on: 2006/12/30 15:30
#145302
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Not too shy to talk 
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hi.
reading the contextmenus commodity documentation it says that you can define special context menus inside a tooltype of a program. unfortunately this does not seem to work. anyone tried? missing feature or a bug?
also what about the prefs program for it? the docs tell: "The Prefs program is being worked on." is this still true?
thanks and byebye...
edit: changed to solved
Edited by MichaelMerkel on 2007/1/3 23:44:16
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Re: TuneNet SR1 (for OS4 Final)
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Posted on: 2006/12/30 15:25
#145303
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Supreme Council 
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Quote: PEB wrote:
How does this AmiUpdate support work?
A mechanism is being prepared that will allow all applications that support it to work with AmiUpdate, that way, when AmiUpdate is run it will list any updates it finds. Needless to say, AmiUpdate is not released to the public yet (there really isn't enough that supports it yet) but has been used by the OS4 beta testers and devs for the last 2 years. A lot of development has gone into this tool, so it's really just a case of getting enough in the application database. More news will follow... Simon
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Re: warpview (or other warp3d stuff)
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Posted on: 2006/12/30 14:07
#145304
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Not too shy to talk 
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Quote: tfrieden wrote: Quote: and this is the problem - warp3d does not work, if the libs are not placed in the "first" of the assigns. so i just copied them from SYS:LIBS to Programs:LIBS and now it all works fine.
Warp3D scans for libraries via a DOS call:
err = IDOS->MatchFirst((STRPTR)"libs:Warp3D/HWdrivers/#?.library", ap);
I assume this doesn't work with added assigns, hence it doesn't find any...
now the question is if this behaviour of MatchFirst is correct? as those multi-assigns exist shouldn't this be supported somehow? well, i've got it running - so i just need to remember in case i have to reinstall  byebye...
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Re: Hyperion Games and OS4 Final?
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Posted on: 2006/12/30 13:58
#145305
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Quite a regular 
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Quote: ikir wrote: Every 3D accellerated apps/game give me distorted audio. AFAIK it was a A1XE problem.
No I don't think it's a hardware problem. You might want to try setting locking mode to automatic for quake-games... Quote: Please consider a native OS4 final version of Shogo... i bought it years ago to support Hyperion I would like to play it finally  The question is whether we can find the time, which right now seems rather questionable I'm afraid.
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Seriously, if you do want to contact me write me a mail. You're more likely to get a reply then.
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Re: Hyperion Games and OS4 Final?
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Posted on: 2006/12/30 13:57
#145306
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Not too shy to talk 
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@Rogue
How come you are still considering a native version of Shogo when you recently ruled out Heretic 2 as being too old.
Out of curiosty, which games will we see in the future. Wasn't Sin completed for WarpOS years ago and what are we likely to see come out of the Inca Gold deal. Is work going on with the "inspiring" secret title. Am I right in thinking that the Worms Armageddon licence is not valid for OS4, does that mean Hyperion lost money on that one.
I look forward to seeing/playing what you do next.
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Re: TuneNet SR1 (for OS4 Final)
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Posted on: 2006/12/30 13:54
#145307
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Just can't stay away 
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@Ben
How does the function "cover info" works ?..
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Re: Transparent PNG images
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Posted on: 2006/12/30 13:53
#145308
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Just popping in 
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Ah, that'll be down to IBrowse.
IBrowse doesn't yet support full alpha channels. Basically, It takes the alpha channel at 50% & cuts it. i.e. The image shows up either solid, or transparent with no gradual alpha calculated in between.
AFAIK, there's no way around this until something gets updates with IBrowse. Changing the IB settings so that it uses an "external" image decoder for PNG's doesn't even sort it, even though we know the datatype supports alpha channels fully.
Sadly, for nice shaded/antialiased images on our web pages via IBrowse, we'll have to wait a bit.
FuZion.
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Re: Hyperion Games and OS4 Final?
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Posted on: 2006/12/30 13:19
#145309
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Just can't stay away 
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@Rogue I' d like to make a full reviews of all your games with an os4 version in my site.. Please consider this 
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Re: Battle For Wesnoth OS4 and resolution
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Posted on: 2006/12/30 13:13
#145310
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Just can't stay away 
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@Raziel
Using a lower resolution generally works. I'm using the default 1024x768 here and can't say I notice it. In 1280x1024 the tearing is terrible though.
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Re: Transparent PNG images
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Posted on: 2006/12/30 13:08
#145311
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Just can't stay away 
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@orgin
Doesn't work here either using the IBrowse OEM version (haven't changed any settings or such).
Works in AWeb though, and that's the browser I use.
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Re: TuneNet SR1 (for OS4 Final)
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Posted on: 2006/12/30 13:00
#145312
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Not too shy to talk 
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@orgin,
Nice icons - Cool! :)
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OS4.1 + an A1XE with an appetite for batteries!
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Re: TuneNet SR1 (for OS4 Final)
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Posted on: 2006/12/30 12:45
#145314
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Not too shy to talk 
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Quote: Thanks for this new release!
How does this AmiUpdate support work? Ah - can't say much more about this at the moment. That's Rigo's domain. Quote: Also, is there a system in place (or coming soon) to find album art, or should we download it manually?
It's comming in some form, I've already written the routines to extract images from MP3 tags (not in the service release). External sources will no doubt be used as well. I need to crack on with the Full skinable system now. (I'm sure FuZion will agree with me here)! Cheers, Bean.
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OS4.1 + an A1XE with an appetite for batteries!
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Re: Transparent PNG images
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Posted on: 2006/12/30 12:44
#145315
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Just popping in 
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Quote: orgin wrote: It seems as if PNG icons aren't rendered with the alpha channel intact. Is there any way to get IBrowse 2.4 to do that?
It is working fine with a standard setup (OS4final + IBrowse 2.4 OEM).
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Best regards, hnl_dk - Henning Nielsen Lund [Denmark]
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Re: Transparent PNG images
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Posted on: 2006/12/30 12:34
#145316
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Not too shy to talk 
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Quote: orgin wrote: It seems as if PNG icons aren't rendered with the alpha channel intact. Is there any way to get IBrowse 2.4 to do that?
That would seem to be possible using OS 4.0 Final, since MultiView renders PNG graphics with their alpha-channels.
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Re: Report your 'AmigaOS 4.0 Final' bugs here!
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Posted on: 2006/12/30 12:28
#145317
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Not too shy to talk 
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Quote: ikir wrote: @AJS I got Candy Factory running under upd4. I haven't tried it, anyway i rember that i needed an update from aminet.
EDIT: mmm yes i only see 8bit screen modes.
Hi ikir Glad I not the only one then  I'm not too worried about it as the final image still renders alright. As I Hinted at Now that OS4 Final is out hopefully ZeoNeo will think about releasing Candy Factory2
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This Puny World will bow down to Professor Chaos Prepare for the greatest Villan you have ever seen!!
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Transparent PNG images
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Posted on: 2006/12/30 12:14
#145318
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Supreme Council 
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It seems as if PNG icons aren't rendered with the alpha channel intact. Is there any way to get IBrowse 2.4 to do that?
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Vacca foeda. Sum, ergo edo
Mr Bobo Cornwater
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Re: TuneNet SR1 (for OS4 Final)
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Posted on: 2006/12/30 12:11
#145319
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Supreme Council 
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 :)
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Vacca foeda. Sum, ergo edo
Mr Bobo Cornwater
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Re: OS4 won't boot
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Posted on: 2006/12/30 12:10
#145320
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Just popping in 
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@Atheist
Tried to replicate the error, but then I won't get screen, even waiting 30 minutes.
The only thing I did was to go into DEVS/MONITORS and edit icon information of Radeon Icon, and change the tool type saying Interrupt=Yes to Interrupt=No
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