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Joined: 2007/1/26 21:48 Last Login
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@spotUP
It runs fast enough. I just fixed a bug in MiniGL last week that was causing it to DSI. It was still playable after ignoring the DSI, but that's not really acceptable for release.
Actually, I think that FooBillard forgets to call glPopMatrix() for the texture matrix stack, thus inevitably causing a matrix stack overflow. The SVN version of MiniGL no longer crashes when this happens, but it should probably be fixed in FooBillard.
Apart from that, I don't remember there being any issues with it.
Hans
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