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Anyone tried to build xash3d-fwgs aka Half-life opensource engine?
Not too shy to talk
Not too shy to talk


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It has been ported to multiple systems, some of them even more limited than Amiga OS.

https://github.com/FWGS/xash3d-fwgs


Edited by utri007 on 2023/1/30 20:54:25
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Re: Anyone tried to build xash3d-fwgs aka Half-life opensource engine?
Not too shy to talk
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It should work any OS4 capable machine, as it support even software renderer.

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Re: Anyone tried to build xash3d-fwgs aka Half-life opensource engine?
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It also supports gl4es which at least
Amigas with RadeonHD and RadeonRX
have available;)

Maybe i have a look at it sometimes. But still
busy with H2 right now.

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Re: Anyone tried to build xash3d-fwgs aka Half-life opensource engine?
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@TheMagicSN

Half life port? On Amiga? Yes please!!

AmigaOne X1000.
Radeon RX550

http://www.tinylife.org.uk/
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Re: Anyone tried to build xash3d-fwgs aka Half-life opensource engine?
Home away from home
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This is really interesting ...

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Re: Anyone tried to build xash3d-fwgs aka Half-life opensource engine?
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The huge problem is the build system. They use a custom build system which during setting up the build stage does stuff like letting the compiler do some stuff and then check the output.

As this thing would run under cross-compiling of course you CANNOT run the compiler output.

The whole thing seems to be totally unsuited for cross-compilation.

Which would make this a major effort. Same story like with Mame (though Mame might actually work with an environment on Linux with a Cross-Compiler). But this thing ?

Why couldn't they just use make with configure ?

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