denis2342 over at amiga.org has fixed some bugs and added a few cool changes to Rogue as noted below
bugfixes:
compatible with fastmem now
rogue -s now can return to the shell
scroll of wild magic is now immune to potion of discernment (clearly the developers wanted it this way)
fixed the three typos (thuderclaps, missle and instructiuons)
scroll of wild magic is now shown with its name after declining to use it
if you identify an item where you have two of it (or more) all item descriptions get updated.
setting the macro now works (shift-f)
scroll names do not end with a space anymore
update screen titlebar after restoring a game to show rank and stuff
fixed creation of gold in _create_obj (wizard mode only)
the ability to see the invisible actually works now
changes:
if the Rogue.Char file is missing the game still works (try this!
show_map and show_passages code is now reconnected (wizard mode only)
food_left and show_inpack is added (wizard mode only)
fastmode now has a small pause added so you can still see the player
bitmap handling now uses only 4 big memory allocations and not 288 small ones
print actual score with color in topten list (seems only to work in v40)
reactivated the beep function
added the shortcuts to the command menu
hiding strength,maxhp and xp in the highscore file (can be overwritten by long names)
limited the repeat count to 99
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check out the thread to download the ADF here:
https://forum.amiga.org/index.php?topic=75893.new#new