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[Dev] AmiDARK Engine 1 Week Speed-Trip
Quite a regular
Quite a regular


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Hi Everyone.

I am during few days in forced "holidays" (some days to get before the 31st may 2011 ... so my boss put me in holidays to use these rest days)

I can then use these few days to make a "big coding time" for the AmiDARK Engine.

Here is what was done yesterday and today :

2011.05.24 & 25 :
- Compilation is done with all the new commands available.
CORE
- Added DEWait & DESleep commands.
- Added DEAlwaysActiveOn & DEAlwaysActiveOff commands.
- Added DEDrawSpritesFirst & DEDrawSpritesLast commands.
- Added DEMakeMemory, DEDeleteMemory, DEFillMemory & DECopyMemory commands.
FILE
- Added DEWriteByteToFile command & DEReadByteFromFile function.
- Added DERenamefile & DEDeleteFile commands.
- Added DEMakeDirectory & DEDeleteDirectory commands.
- Added DEReadByte & DEWriteByte commands.
- Removed filemap functions from dev. list. They will be maybe developed later if needed.
- Removed fileblock functions from dev. list. They will be maybe developed later if needed.
GENERAL
- Fixed compilation issues with latest changes made.
- Added utility.library to allow DEGetTime & DEGetDate to return correct values.
INPUT
- Removed Registry functions from dev. list as they are Windows specific function.
- Removed clipboard functions from dev. list. They will be maybe developed later if needed.
SETUP
- Removed backbuffer functions from dev. list. They will be maybe developed later if needed.
SOUND
- AHI is always opened at startup to check if any playback device is available for audio output.
- Worked on DELoadSound, DEDeleteSound & DEPlaySound to use directly Datatypes.
SPRITES
- Added 2 special commands DEDisableSpritesBackdrop & DEEnableSpritesBackdrop to increase performances when sprites backdrop are not needed.

If you have any idea, though, feel free to post them here :)

Kindest Eegards,
AmiDARK
http://www.amidark-engine.com

All we have to decide is what to do with the time that is given to us.
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Re: [Dev] AmiDARK Engine 1 Week Speed-Trip
Just can't stay away
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Hi freddix,
If you have any idea, though, feel free to post them here :)
I don't; mostly too technical. Sometimes I'm lost about new stuff.
<Snuffy hugs freddix for all his great works!>
BTW, is AmiDark Basic available for OS4, or WIP?

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Re: [Dev] AmiDARK Engine 1 Week Speed-Trip
Home away from home
Home away from home


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@freddix

Let's hope your boss gives you more time off.
Nice work.

X5000
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Re: [Dev] AmiDARK Engine 1 Week Speed-Trip
Quite a regular
Quite a regular


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Hi Snuffy,
When the AmiDARK Engine will be entirely finished, I will start 2 job in parallel :
1. The development of an IDE and the AmiDARK BASIC (based on AmiDARK Engine
2. The development of additionals plugins for the AmiDARK Engine.

But all will depend on the interest Amiga users will have in this project and these maybe future ones ...

Hi Antique,
Lool :p We only have 1 month "time off" per year ... based on 1st june - 31st may period ..

I've made many new functions these 3 days :
Of course, all these informations are also available in the mini diary here : http://www.amidark-engine.com/spip.php?article28

--------------------------------------------------------------------------------

2011.05.26 :
GLOBAL
Compilation is done with all the new commands available.
SPRITE
Added DECreateAnimatedSprite, DESetSpriteFrame, DEPlaySprite commands & DESpriteFrame function.
Added DESpriteRed, DESpriteGreen, DESpriteBlue & DESpriteAlpha functions.
Added DESpriteVisible function.
Added DESpriteScaleX & DESpriteScaleY functions.
Added DEMirrorSprite & DEFlipSprite commands.
Added DESetSpriteImage, DESetSpriteAlpha & DESetSpriteDiffuse commands.
Added DESetSpriteCoordinates command.
Added DESizeSprite, DEScaleSprite & DEStretchSprite commands.
Separated Sprite render from Image render to use sprite data for render.
Added internal support in sprite render for vertex manipulation (displaying a portion of original sprite image, sprites animations)

--------------------------------------------------------------------------------

2011.05.25 :
GLOBAL
Compilation is done with all the new commands available.
CORE
Added DEWait & DESleep commands.
FILE
Added DEWriteByteToFile command & DEReadByteFromFile function.
Added DERenamefile & DEDeleteFile commands.
Added DEMakeDirectory & DEDeleteDirectory commands.
Added DEReadByte & DEWriteByte commands.
Removed filemap functions from dev. list. They will be maybe developed later if needed.
Removed fileblock functions from dev. list. They will be maybe developed later if needed.
INPUT
Removed Registry functions from dev. list as they are Windows specific function.
Removed clipboard functions from dev. list. They will be maybe developed later if needed.
SETUP
Removed backbuffer functions from dev. list. They will be maybe developed later if needed.
SPRITES
Added 2 special commands DEDisableSpritesBackdrop & DEEnableSpritesBackdrop to increase performances when sprites backdrop are not needed.

--------------------------------------------------------------------------------

2011.05.24 :
GLOBAL
Fixed compilation issues with latest changes made.
Added utility.library to allow DEGetTime & DEGetDate to return correct values.
CORE
Added DEAlwaysActiveOn & DEAlwaysActiveOff commands.
Added DEDrawSpritesFirst & DEDrawSpritesLast commands.
Added DEMakeMemory, DEDeleteMemory, DEFillMemory & DECopyMemory commands.
SOUND
AHI is always opened at startup to check if any playback device is available for audio output.
Worked on DELoadSound, DEDeleteSound & DEPlaySound to use directly Datatypes.


All we have to decide is what to do with the time that is given to us.
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