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Bitmaps buffer and glSelectBuffer..
Quite a regular
Quite a regular


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Hello,

I've read the doc and, I'm a bit lost concerning this command.
I'm not sure of what it does.

I'd like to know if it can be used for this :

1. I create a bitmap ( IIntuition->CreateBitMap() ...
2. I use glSelectBuffer ( GLsizei size , GLuint *buffer ); with buffer as my bitmap memory location (not the bitmap structure pointer but the real bitmap memory zone). And Size = Width * Height (* Depth/8 ) ?
will this make me change the bitmap where the 3D view will be drawn ?

if not, is there a way to do what I request ?

Kindest Regards,
AmiDARK


Edited by freddix on 2012/9/5 7:54:56
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