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                        Joined:2015/7/17 1:32
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 2024/5/23 12:21
 From Sydney Group:
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 | Having a couple of issues with rendering to a texture.
 When rendering to a texture, back face culling doesn't work properly, it always culls the front face. I can get around that at least by just disabling it.
 
 Also I can't seem to change textures when rendering into a texture. I have a scene with a few textures and a VBO for each, but it just uses the first texture for the whole scene. It works fine when rendering to the screen.
 
 And does glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR) do anything? It seems to use linear filter instead.
 
 
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