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Unrealtournament 99?
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(NutsAboutAmiga)

Basilisk II for AmigaOS4
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Re: Unrealtournament 99?
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@LiveForIt

That's only the part of the source code of UT required to make mods for the game, it does not contain the source code of the Unreal Engine, required to port the whole game on OS4, unfortunately.

Varthall

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Re: Unrealtournament 99?
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@Varthall

Linux has an installer(using the windows cd for the game), any way os4 could do the same?


OPENUT

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Re: Unrealtournament 99?
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But i i don't think this would be playable on our amigas. But would love o se UT on amiga. It's a great game.

X5000
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Re: Unrealtournament 99?
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@magic

Quote:

magic wrote:
@Varthall

Linux has an installer(using the windows cd for the game), any way os4 could do the same?

OPENUT

The installer uses the Linux x86 compile of the engine, made by Loki Games, which is closed source. It seems that parts of the Unreal Engine 1 source code are still present in the latest Engine 3, that might be a reason why Epic Games wouldn't like to open source it.

Varthall

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Re: Unrealtournament 99?
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@Varthall

We don?t need more guns, we need more fantasy...


So, drop the Shooter and go for adventures

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Re: Unrealtournament 99?
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I will be happy if somebody do that.

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Re: Unrealtournament 99?


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@tommysammy

I remember playing UT 99 on the Amigaworld tournaments. Magic and DaveyD (maybe others) made some custom levels and the contests were out of this world. I would love to get back into that if we can get the game server sorted again....

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Re: Unrealtournament 99?
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@A1200

You sure it wasn't Quake?

Rude!

Nissan GTR '08
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Re: Unrealtournament 99?
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@Rudei

It was unreal tournament classic version not, quake.

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Re: Unrealtournament 99?
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@Varthall

Are you shore?

“Engine” is listed in the directory structure

Directory Structure

* \Unreal\UnrealPubSrc.dsw: Microsoft Visual C++ workspace file.
* \Unreal\Core: Unreal engine core components (non-game code, such as low-level object handling, script interpretter, file processing, configuration, and platform-specific support).
* \Unreal\Engine: Unreal engine game components.
* \Unreal\Setup: Unreal Windows installer/uninstaller (Setup.exe).
* \Unreal\GlideDrv: Unreal Glide support. Note: To compile this code, you need the latest version of the Glide SDK from 3dfx's web site.
* \Unreal\Help: A small amount of documentation.
* \Unreal\Launch: Unreal Windows startup code (Unreal.exe).
* \Unreal\OpenGLDrv: Unreal's OpenGL support.
* \Unreal\System: Unreal's system directory.
* \Unreal\UCC: Platform-neutral command line runner. Launches "commandlets" such as the script compiler, installation generator, and command-line server.
* \Unreal\Window: Windows encapsulation.

(NutsAboutAmiga)

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Re: Unrealtournament 99?
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@LiveForIt

I would be happy to donate some money towards anyone willing to get the first classic unreal tournament working on sam, if linux can have it, then why cant we?

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Re: Unrealtournament 99?
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@LiveForIt

The directory listing is a bit vague, as it states that it contains the "components" of both core and the engine. If you take a look at the source, the Core and the Engine directories contain header files and two libraries, Engine.lib and Core.lib. By hex reading them, you see that they contain calls to core.dll and engine.dll which aren't included. Anyway, these are x86 compiled dlls, and without their sources you can't do much.

Still, I'd die to see an UT 99 port :)

Varthall

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Re: Unrealtournament 99?
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@LiveForIt

It runs on QNX, and have so for many years now.
Maybe there are some soruces to be located there? i actually don't know.

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Re: Unrealtournament 99?
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@yssing

I didn't know that, I have searched around but haven't found any more information, do you have any link?

Varthall

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Re: Unrealtournament 99?
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@Varthall

The *.h (header files) are not header files contain just declarations, but they contain the source code, fully defined functions.

core.dll is included in the core/lib/ directory.

What you need to do compile this, change compiler script to compile .a files and not .dll files.

(NutsAboutAmiga)

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Re: Unrealtournament 99?
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@LiveForIt

Then you can compile it this weekend.
Excellent. Hehe

X5000
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Re: Unrealtournament 99?
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@LiveForIt

Quote:

LiveForIt wrote:
@Varthall
The *.h (header files) are not header files contain just declarations, but they contain the source code, fully defined functions.

Not all the functions have the code in the headers (and btw I don't understand why would someone put all the code inside headers...). For example, all the CORE_API functions have only a definition, e.g.

Quote:

CORE_API void appInit( const TCHAR* InPackage, const TCHAR* InCmdLine, FMalloc* InMalloc, FOutputDevice* InLog, FOutputDeviceError* InError, FFeedbackContext* InWarn, FFileManager* InFileManager, FConfigCache*(*ConfigFactory)(), UBOOL RequireConfig );


is called in 3 different places, defined in Core/Inc/UnFile.h, but no actual code, and it's referenced in core.lib.

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