Hi amigans,
Shadow of the Beast (SOTB) remake project called Return of the Beast is still ongoing (more informations at
http://www.lamtec.fr. As I am actually investigating various possibilities for the game engine, recently I found a very interesting but abandoned SOTB remake project (
http://www.bertinettobartolomeodavide.it/beastpc/en_index.html).
The game was at very alpha stage, the graphics are not so good but the game engine is interesting. The sources are available on the website, it is using C/C++ and Allegro libs.
I tried to port myself with OS4 SDK and Allegro SDK installed. I used CodeBench to manage the project (source and header files). The setup seems ok but when building I have an error with set_gfx_mode allegro function. Argument for this function was GFX_DIRECTX_ACCEL, so a windows/directx dependancies. I tried other possible arguments like GFX_AUTODETECT, GFX_AUTODETECT_WINDOWED, GFX_AUTODETECT_FULLSCREEN but then I have a lot of errors when building that seems to be directx dependancies...
maybe a more skilled coder can confirm this? are there other arguments for set_gfx_mode that directly use OS4 graphics card drivers? is it possible to replace directx functions with opengl/minigl equivalent as the source and program is not so complex?
I am not a coder expert, any help will be appreciated (maybe spotup or hitman that have already ported some allegro games??).
Thanks