Quite a regular
Joined: 2008/11/3 12:06 Last Login
: 2023/8/2 22:18
From South France
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Registered Users
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Hello,
I've read the doc and, I'm a bit lost concerning this command. I'm not sure of what it does.
I'd like to know if it can be used for this :
1. I create a bitmap ( IIntuition->CreateBitMap() ... 2. I use glSelectBuffer ( GLsizei size , GLuint *buffer ); with buffer as my bitmap memory location (not the bitmap structure pointer but the real bitmap memory zone). And Size = Width * Height (* Depth/8 ) ? will this make me change the bitmap where the 3D view will be drawn ?
if not, is there a way to do what I request ?
Kindest Regards, AmiDARK
Edited by freddix on 2012/9/5 7:54:56
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