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AmiDARK Engine 2D Release 0.9
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Hi all,

Finally, I have fixed the 2 annoying bugs concerning 2D & 3D rendering I got from changing/improving the CORE of the AmiDARK Engine :
- Sometimes 2D disappear when 3D is used.
- Transparency flags does not display correctly and sometimes, 3D objects disappear.
But now, these 2 bugs are "past" :)

I can tell that the new build of the GDK is ready for release.

The major news available in this build are :
- The new render method using "display lists" is 100% done are working perfectly.
- Basic3D, Image & Sprites modules uses the new render method.
- The new system to integrate plugins in the AmiDARK Engine is ready and fully functional (already used by the 3 modules listed above).
- The new system to integrate plugins in startup/exit sequences if fully functional.
- Improved the main 3D engine (glMatrixes use optimisations) for faster results.

Here is the reasons why I don't release the package today :
1. I must finalize the archive :
- Compile the demonstrations samples.
- Add some more documentations.
- Check if the library compiles under AmigaOS4 (currently only tested on AmiDevCPP(PC)).
- Update the FXRaster system to work as a "plugin" of the AmiDARK Engine.
2. I will try to give a "pre-version" to Davide Palombo for the Amiga Pianeta Show this week-end so, if you want to see AmiDARK Engine demonstration running on AmigaOS4, he is the man to ask :) ( Thank you Davide Palombo )

So, the official version and *private* versions will be released next week.

Kindest Regards,
AmiDARK

All we have to decide is what to do with the time that is given to us.
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