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multiplatform MMOG GUI ?
Just popping in
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Amiga does not have a standard set of GUI for games, especially MMO games and easy to port to Linux/Windows.

I have noticed, that games like Tales of pirates on PC, uses LUA scripts to create platform independant GUI.

A common GUI for MMO games is using VGUI / LUA.

Valve uses Lua/vgui also, to create HUD:

http://developer.valvesoftware.com/wiki/Adding_Lua
http://developer.valvesoftware.com/wiki/Lua_tutorial

VGUI tutorial
http://wiki.garrysmod.com/?title=Lua:VGUI_Basics

Does an Amiga version of Vgui exist for Amiga ?

So technically I think, using the LUA examples above we could MAP/PORT Amiga GUIS ?

EG: Reaction <-> MUI <-> VGUI(Amiga) <-> VGUI(PC) <->Any GUI(PC/MAC/Linux)

I think it would be one step closer, porting GUI to/from Amiga to other platforms.

It would also be a great asset in games.

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Re: multiplatform MMOG GUI ?
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@angelheart
if I'm not wrong, I've seen some sort of LUA port for Amiga OS4 on os4depot.net :

http://www.os4depot.net/index.php?fun ... elopment/language/lua.lha

@+


Edited by freddix on 2009/7/29 21:24:45
All we have to decide is what to do with the time that is given to us.
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Re: multiplatform MMOG GUI ?
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@freddix

gluae has nothing to do with programming language lua, instead it's way to integrate launch of UAE from the WB (AFAIUI it's some sort of word play with the word 'glue' and 'uae')

Back to a quiet home... At last
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Re: multiplatform MMOG GUI ?
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@abalaban
Sorry just added 2 copy'n'paste from Os4depot search with "lua" :p

*post edited* :p

All we have to decide is what to do with the time that is given to us.
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Re: multiplatform MMOG GUI ?
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@angelheart

Yes we have lua for Amiga, but I dont think we have VGUI ?

I dont know how hard it would be to port VGUI to Amiga, but using lua to pars GUI code and converting to another GUI should not be too hard.

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