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RunInUae Problem
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I have installed E-UAE_1.0.0_SDLGFX and manage at last to install RuninUAE but problem occurs when i start RunInUAE, it change the DH0: hardisk name to Workbench, it doesn't matter if i change it in .uaerc_RunInUAE file back, it makes new harddisk line which contains second DH0: which is named Workbench.

My DH0: name is always been System

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Re: RunInUae Problem
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@Firetail

iirc there are two .uaerc ini giles...one where the user can alter whatever he/she wants and one which is kind of hidden and holds all the mandatory stuff so that it will always run, even after the user has broken everything else

not sure where it resides...not on my setup rn

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Re: RunInUae Problem
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@Firetail

When launching RunInUAE it loads ENVARC:RunInUAE.cfg (it has the UAE executable it uses/runs)

Which one do you have?

my .cfg:
uaeexe = KDH1:Emul/UAE/uae
uaescr = n/a
uaepri = 0
uaebkg = 0
uaefds = 0
timeout = 20
wbprefs = 0


If you are running "directly" UAE_sdl executable (or whatever you like) from Shell/CLI, it uses AFAIK .uaerc config file, so look inside if it has

filesystem2=rw,DH0:Workbench:KDH1:Emul/UAE/RunInUAE/WB31,1

or something alike.

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Re: RunInUae Problem
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I have same as your config

RunInUAE.cfg:
uaeexe = Work:Emulation/E-UAE_1.0.0_SDLGFX/uae
uaescr = n/a
uaepri = 0
uaebkg = 0
uaefds = 0
timeout = 20
wbprefs = 0

There is no any
filesystem2=rw,DH0:Workbench:KDH1:Emul/UAE/RunInUAE/WB31,1

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Re: RunInUae Problem
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@Firetail

RunInUAE loads/uses IIRC .uaerc and .uaerc_RunInUAE

but if you run frrom Shell/CLI it opnly loads/uses .uaerc
#uae --version
E-UAE 1.0.0
Build date
Nov 22 2018 23:26:52
SDLGFX
Initialized.
SDLGFXUsing SDL version 1.2.15.
SDLGFXDisplay is 32 bits deep.
SDLGFXFound screenmode1600x1200.
SDLGFXFound screenmode1920x1080.
SDLGFXFound screenmode1680x1050.
SDLGFXFound screenmode1400x1050.
SDLGFXFound screenmode1280x1024.
SDLGFXFound screenmode1280x960.
SDLGFXFound screenmode1600x900.
SDLGFXFound screenmode1440x900.
SDLGFXFound screenmode1280x800.
SDLGFXFound screenmode1024x768.
SDLGFXFound screenmode800x600.
SDLGFXFound screenmode640x480.
Found 0 joystick(s)
Found amiga raw keyboard mapping
Using raw keymap
Opening cfgfile 
'.uaerc'...okay.
unknown config entry'amiga.screen_type=custom'
unknown config entry'amiga.publicscreen='
unknown config entry'amiga.use_dither=false'
Unknown option `--'!
EClock frequency:1155.000010 MHz
Found amiga raw keyboard mapping
Using raw keymap
Rexx port "UAE" installed.
Found amiga raw keyboard mapping
Using raw keymap
SDLGFX: Added P96 mode: 640x480x32
SDLGFX: Added P96 mode: 640x480x8
SDLGFX: Added P96 mode: 800x600x32
SDLGFX: Added P96 mode: 800x600x8
SDLGFX: Added P96 mode: 1024x768x32
SDLGFX: Added P96 mode: 1024x768x8
SDLGFX: Added P96 mode: 1280x1024x32
SDLGFX: Added P96 mode: 1280x1024x8
SDLGFX: Added P96 mode: 1600x1200x32
SDLGFX: Added P96 mode: 1600x1200x8
SDLGFX: Added P96 mode: 1920x1080x32
SDLGFX: Added P96 mode: 1920x1080x8
SDLGFX: Added P96 mode: 1680x1050x32
SDLGFX: Added P96 mode: 1680x1050x8
SDLGFX: Added P96 mode: 1400x1050x32
SDLGFX: Added P96 mode: 1400x1050x8
SDLGFX: Added P96 mode: 1280x960x32
SDLGFX: Added P96 mode: 1280x960x8
SDLGFX: Added P96 mode: 1600x900x32
SDLGFX: Added P96 mode: 1600x900x8
SDLGFX: Added P96 mode: 1440x900x32
SDLGFX: Added P96 mode: 1440x900x8
SDLGFX: Added P96 mode: 1280x800x32
SDLGFX: Added P96 mode: 1280x800x8
Enabling argb32 byte-swapping for P96.
Building CPU table for configuration: 68020
1866 CPU functions
Building CPU function table, 45674 opcodes (2 0 0).
JIT: Building compiler function table.
JIT: Allocation of translation cache...
JIT: Translation cache size in prefs: 0
JIT: translation cache is 0 in prefs, leaving.
reset at 0
JIT: Compiling reset
PAL mode, 50Hz (h=227 v=312)
chipmem cleared
JIT: Change cache emulation: enabled
B-Trap f201 at 00fc0576 (0x51dde57e)
SERIAL: period=372, baud=9600, hsyncs=16 PC=fc2234
PAL mode, 57Hz (h=227 v=273)
PAL mode, 50Hz (h=227 v=312)

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Re: RunInUae Problem
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Now i finally got it working the way i wanted.

.uaerc and .uaerc_RunInUAE files are identical and .uaerc file is write protected.

RunInUEA adds an that additional Workbench line to the RunInUAE configuration file, but the system works fine with that additional line now without problems :)

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