Changes in V2.3 --------------- - Fixed a bug in display lists for draw elements (cause trouble with the Blender Game Engine) - Line drawing with shade mode GL_FLAT was ignoring the colours. Fixed. - Fixed a bug that would reset GL_TEXTURE_ENV_MODE to GL_MODULATE when a new texture is created and bound (caused trouble for Torque Game Engine) - Fixed a bug in GL_POLYGON rendering that occurred when polygon offset fill was enabled - The MiniGL Watchdog thread now only uses 16 KiB stack (or whatever is set as the minimum in DOS prefs) instead of the same amount of stack that the main process has - The read-buffer was set to GL_FRONT every time, whereas it should be GL_BACK for double-buffered displays
I have looked at some YouTube videos of SuperTux on Linux kart its not where there.
So maybe the game its not so much optimized or maybe the video was from a Linux box used default kernel drivers, and not the optimized ones from ATI or Nvidea.
Edited by LiveForIt on 2010/10/21 0:28:06
(NutsAboutAmiga)
Basilisk II for AmigaOS4 AmigaInputAnywhere Excalibur and other tools and apps.
I tested right now SuperTuxKart 0.6.2a (the same version which i port to os4), on friends win32 computer, which have:
IntelCelereon 1.1ghz 256mb of ram Radeon7000 with the latest drivers (03.05.2006) with 64mb of memory. WinXP
And that version of SuperTuxKart works visually faster in 2-2,5 times if compare with aos4 version on my peg2/1ghz/1gb of ram/radeon9250 (256mb).
Menu btw are even slower if compare with os4 version. But game tracks - faster in 2-2.5 times.
Of course x86 (even with celeron, and even so old) a bit faster that pegasos2 hw (not sure through on which % faster), but difference imho pretty big to referring only to HW.
Of course game itself not so light, but 1ghz and our radeons are pretty enough for be playble if our opengl will works not over warp3d.
i dont think that a 1.1ghz celeron would be faster than a 1ghz g4 with altivec. the windows 3d driver are however for sure faster than the os4 3d driver.
yesteray (yes my sam is back thanks Acube ;)) i tried Quake 2 and 3 and they seem smoother but i don't know if it was me or if this new opengl that were bug fixed, improves the speed too..
OT
if you are online go msn i need to talk with you ;)
Just tried some games already installed in my HD, Quake II and III, PrBoom GL and others but to be honest i didn't note any speed difference between this and past release (2.2), yep maybe we need some specific benchmark instead or just playing with it.
Maybe games needs to be recompiled ?
Aniway for now we can be happy for the fix, waiting for the new future OS4 updates
Why you think that there should be any speed differences ?:) New version its only about adding some stuff, without of which, some games/demos just do not works.
Its the same version of libs which i put all the time in topics. I just ask Hanz to make it public, for all the users who annoing from time to time, that os4depot have not latest version.
There all the current source code, readmes, change logs and so on. But in last time progress going pretty slow, just because its already have all the "more or less need it stuff", and Hanz works on new HD drivers hardly.
@Daniel I really should try AmiUpdate sometime... (Problem is that like kas1e, I'm a control freak who likes to know exactly what is getting installed/replaced, and where, cos I don't trust installers written by random people. Ideally all the installers changes would get stores in a "sandbox" until I approved them!)