Just check it
hereExpectually i like that part:
Quote:
In fact, the test app doesn't even open the Picasso96API.library; it doesn't even know that Picasso96 exists. No, it's not a driver, but it demonstrates that the RadeonHD.chip driver is ready for 3D.
What mean that even with P96, there will be no any kind of bottlenecks or slowdownss because of p96. Everything is working "directly", so, its pretty cool. p96 lately can be replaced by anything else, but while is not, our 3d will be not limited by p96 or anything else as we have with warp3d/minigl. No more archaic bottlenecks (i hope).
That piece of info also interesting:
Quote:
GPU based 3D transformation and lighting
T & L already HW accelerated, and i assume clipping also ?
@Hanz
In which i also in intrest: will you at some stage release some kind of SDK/Autodocs for RadeonHD_RM.resource ? I know, that programmers should not worry about, but still its cool to do some 3d code directly , without even mesa/gallium, just some "direct code" , like in your test app.