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ScummVM 1.6 problems
Not too shy to talk
Not too shy to talk


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I recently downloaded the latest version of ScummVM from OS4Depot. When I start it, I get the following error message on the console:


WARNING: You are missing a valid 'translations.dat' file. GUI translation will not be available!
WARNING: Could not find theme 'scummmodern' falling back to builtin!

It does load with the old style GUI, but Load and Save in games seems to be ghosted out. I suspect there is some kind of path issue. When I check Snoopy output I get a suspicous line:

00109 : scummvm : FAIL = Lock("/usr/local/share/scummvm",SHARED) [56uS]

Looks like it's looking for something in a unix path. Does anyone know of a solution?

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Re: ScummVM 1.6 problems
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Hex editor always works, just over write characters

"scumvm_brokenpth:scummvm",

and so you can assign scumvm_brokenpth to anywhere.

(NutsAboutAmiga)

Basilisk II for AmigaOS4
AmigaInputAnywhere
Excalibur
and other tools and apps.
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Re: ScummVM 1.6 problems
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the trick is to fill all paths in the OPTIONS/PATHS tab, quit and restart and go to OPTIONS/MISC where you can then select the modern theme !

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Re: ScummVM 1.6 problems
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Thanks, that fixed the problem with loading the theme. Strangely Load/Save is still disabled in some games, while it worked with an older version of ScummVM even though I've set the path for that as well.

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Re: ScummVM 1.6 problems
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@COBRA

You need to set all of your paths...there is also one path for saved games.
If this path points to a write protected dir it obviously won't work

If you have problems with only specific games please tell me which.

You can also try to press CTRL+F5 which will bring up ScummVM's own Save/Load Manager and save/load from there.

Keep in mind that some games feature a working original save/load screen, some don't

edit: sorry for the delay, my works porn filter think SCUMmVM is nasty :-/

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Re: ScummVM 1.6 problems
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Ah well, while i'm at it and the thread title perfectly fits i might as well add another problem of 1.6.0

ScummVM 1.6.0 suffers from an (AmigaOS4-specific?) problem regarding either I/O buffering on HDDs or threading.
As i wrote in the original readme, JXFS partitions will render two games (Hopkins FBI and Tony Tough) unplayable due to some mysterious slowdowns on ADPCM reading - thats the music format those games use.

Further tests show that on an SFS partition at least Hopkins worked fine, but not Tony Tough.

I haven't got any feedback for these games, neither for the fact that they won't run, nor that tony.dat(*) is missing in this release, so i take it no one plays this games.

Phew, no harm done

If someone happens to have those games and want to play them, call me and i'll send a source built which features a workaround for both games.
(It relays the disk based read buffering from disk to memory which makes it work flawlessly)

This is not meant as a bash against AmigaOS4, i'd rather find some coding proofed guys who are willing to help to find out what's causing it and maybe creating a proper fix.

The workaround for now looks like this:
case FPCODEC_ADPCM:
        
#ifdef __amigaos4__
            
_rewindableStream Audio::makeADPCMStream(_file.readStream(_size), DisposeAfterUse::YES0Audio::kADPCMDVI441002);
        
#else
            
_rewindableStream Audio::makeADPCMStream(&_fileDisposeAfterUse::NO0Audio::kADPCMDVI441002);
        
#endif
        
break;

(*)Tony.dat can be downloaded from the ScummVM source site

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