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Bounty to solve endianess issue in Odyssey's JavaScript engine
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Solve the endianess issue in Odyssey's JavaScript engine to allow using it on big endian CPUs. One of the approaches
can be to bring in the minimal set of changes from Leaopard WebKit repository to Odyssey repository.

discussion here:
http://aros-exec.org/modules/newbb/vi ... t_id=97679#forumpost97679

I could imagine that it would be interesting for AmigaOS users. Perhaps people could participate in discussion.

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Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
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@OlafS3
I assume I am missing something "obvious": What endian issues?? JavaScript is already working in Odyssey...

Author of the PortablE programming language.
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Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
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@ChrisH

One of the reasons that there hasn't been an update is apparently that in more recent webkit snapshots the javascript breaks due to endianess, whether support was dropped or just broke I don't know.


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Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
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@broadblues
Thanks. In that case a more-correct title (and more likely to create interest IMHO) would have ended in "... endianess issue in Webkit's JavaScript engine".

Author of the PortablE programming language.
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Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
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I know nothing of endianessesses. Heh. But I do believe there is something wrong with JavaScript in Odyssey under AmigaOS(4.1). I think that is where the terrible memory leak is, so I'd support any effort that gets us to a fix for this.

At the suggestion of another user, I have disabled JavaScript by default in Odyssey and now enable it from menu selection only when I visit a website that requires it. Afterward I disable it. This way, I can leave Odyssey open for hours and hours and hours without my X1000s locking up. Before, if I let Odyssey run too long, eventually I would have a locked up machine.

Anyway, I'd support anything that gets us to an update/fix quicker. We seem to be at a standstill until now, for whatever reason.

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Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
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@mbrantley

Big endian (PowerPC / 680x0).

Biggest value – smallest value.

100, 10, 1

little endian (x86).

Smallest value - Biggest value.

1, 10, 100

x86 is brain f..ked.

You don't notice the difference, until you look at memory bump with hex editor normally, mostly it messed with file format, and other things stored in files.


Edited by LiveForIt on 2015/12/26 22:53:07
(NutsAboutAmiga)

Basilisk II for AmigaOS4
AmigaInputAnywhere
Excalibur
and other tools and apps.
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Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
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@LiveForIt

THis bounty is a good idea as we will need to update Odyssey to keep os4 somewhat current for daily usage..

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Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
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@magnetic

Deadwood dropped the idea of the bounty as there seemed to be no interest in it.

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Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
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@terminills
I have interests but will not register me at the aros homepage
He can create the bounty and i will donate some money ;)

Amiga600/Vampire2/PrismaMegaMix​/32GB CF Card/2x Rys Mk2/A604n/IndivisionECS/Gotek
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Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
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@tommysammy

Personally I have no interest but perhaps maybe someone could bring the discussion over to AWN as opposed to AE.

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Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
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@LiveForIt

little endian for x86 CPUs plz corrrect

@topic

I'll donate something for sure for a bounty like that and plz consider to add also a side bounty for JIt...

Simone"Tuxedo"Monsignori, Perugia, ITALY.
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Re: Bounty to solve endianess issue in Odyssey's JavaScript engine
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@mbrantley

Not just Odessey, I get the same thing from long running, long-term-partial-refresh JavaScript pages in TimberWolf where new things get made but the old ones aren't flushed until I restart the browser or machine.

@All: Endianness is whether the most significant bit of any binary value is the highest or lowest addressable part of any value really.

at least it isn't the half and half PDP-11 style

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