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Patch Warp3D Simple Question
Just can't stay away
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I have a simple question about this patch.. Do I have to start/apply this patch everytime, before using a warp3d app, or it is permament?

The patch that i am talking about is this:

http://www.os4depot.net/index.php?fun ... lity/misc/patchwarp3d.lha

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Re: Patch Warp3D Simple Question
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Well, here is what Alain wrote on OS4Depot :

Quote:
Hello All
I made this patch : Yes the the ppc interface (IExec->SetMethod()) is also patched. This patch should works as it works for Cow3D-ppc

But I have noticed that several PPC programs dont draw with it (
Quake,etc...) for the moment i dont know why :-/
If someone got a small source that demonstrate this "non draw" bug
then send it to me (mail in readme) so i will understand what cause the problem.

BTW this patch dont speed up Warp3D so dont use it on programs that
already works perfectly. Use the patch only for programs that miss
things like "textured lines" "big points" etc...

Alain Thellier


Hope it answers your question

--
AmigaONE X1000 and Radeon RX 560
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Re: Patch Warp3D Simple Question
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Honestly i do not understand it :D .. I do not understand if i have to repatch warp3d everytime i boot my amiga or it is permanent.. :)

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Re: Patch Warp3D Simple Question
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Quote:
INSTALLATION For real OS3 Amiga 68k just run PatchWarp3D For real OS4 PPC
Amiga just run PatchWarp3D-ppc Let the window opened and click Ctrl C inside
to disable the patch You can test the patch efficiency with Aminet/Cow3D and
keys 'e' elements=W3D_DrawElements 'p' points=W3D_DrawPoint 'l'
line=W3D_DrawLine '0' zero=big lines/points


So yes, you have to repatch warp3d everytime you reboot your amiga



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Re: Patch Warp3D Simple Question
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But only if Warp3D doesn't work correctly. If all works, do not use this patch.

--
AmigaONE X1000 and Radeon RX 560
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Re: Patch Warp3D Simple Question
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Hello
>So yes, you have to repatch warp3d everytime you reboot your amiga
I agree
1)Boot your Amiga
2)Start PatchWarp3D once
3)then start all the 3d programs you want
The patch DONT modify the existing Warp3D.library file but only the library "jump table" in RAM so it is not permanent

Also I am not sure that this patch has some REAL utility

Explanations:
Most 3d drivers cant draw textured lines BUT generally 3D progs dont use directly Warp3D but MiniGL or StormMesa

StormMesa (and MinigGL ?) check the 3D driver (with W3D_Query,W3D_QueryDriver) and if the 3D driver cant do something (say textured lines) then it will* do it with software ... so the user wont see the difference

It is more a "Proof Of Concept" than something usefull for final user
But for Warp3D coders it can ensure to have textured lines/points, big points/lines always available for all 3D drivers
The patch works with cow3d-ppc but badly it got this "non draw" bug on several other ppc programs (seems to be Warp3D V5 related)


Alain Thellier

* You can force StormMesa2010 to use hardware with the VERYFAST flag in StormMesa-Prefs



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Re: Patch Warp3D Simple Question
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@Alain
What you think about disassebling of warp3d.library on os4, speedup it the same way as Matthey do for 68k back in days, and integrate patch to the library itself ?:)

By this way, os4 can have in end of all faster and less buggy warp3d.

Join us to improve dopus5!
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Re: Patch Warp3D Simple Question
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@All

thanks :)

@Kas1e

now that you are in the betatester/developer team, is there any hope that you and karlos can do some work on warp3d and maybe warpos wrapper? :)

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Re: Patch Warp3D Simple Question
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@nuberchecorre
I am only will be in betatest (not in developer) team, when will recieve NDA docs (waiting for it now). Then, if all will be good, then can be in dev team as well , but as usual that all can take a lot of time :)

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Re: Patch Warp3D Simple Question
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>about disassebling of warp3d.library on os4, speedup it the same way as Matthey
I am not so good with assembly so i wont do that, sorry
BTW do you know a good PPC disassembler?

Alain

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