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Re: DevilutionX - Diablo 1
Posted on:
2020/5/31 23:14
#101
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: Today 16:28
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Just wondering if there's been any updates on this. Thanks!
Re: DevilutionX - Diablo 1
Posted on:
2021/5/2 1:08
#102
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: Today 16:28
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@Nuder_Try Repinging on this for status
Re: DevilutionX - Diablo 1
Posted on:
2021/5/2 2:14
#103
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: Yesterday 23:18
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Version 1.3.0 is on the way and that version will be (probably) stable enough .. maybe better wait a bit until released, then try recompiling from that version
Re: DevilutionX - Diablo 1
Posted on:
2021/5/3 21:40
#104
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: Today 2:48
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@samo79 thanks for the heads up...hopefully new version will alow save games to work
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Re: DevilutionX - Diablo 1
Posted on:
2022/4/13 23:37
#106
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: Yesterday 23:18
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Version 1.4.0 out .. maybe kas1e later.. or someone else ?
Re: DevilutionX - Diablo 1
Posted on:
2022/9/22 7:38
#107
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Joined: 2012/7/16 18:57Last Login
: 11/5 22:17
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@all
There is a fork of DevilutionX 1.4 for MorphOS
https://github.com/widelec-BB/devilutionX I think we can bring this port to AmigaOS4 like VanillaConquer and Augustus.
Does anyone know how to contact Filip Maryjañski (MorphOS port author). I can't find any contact in his Github page.
Sinan - AmigaOS4 Beta-Tester - AmigaOne X5000 - AmigaOne A1222 - Sam460ex
Re: DevilutionX - Diablo 1
Posted on:
2022/9/22 7:54
#108
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: Yesterday 23:18
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Re: DevilutionX - Diablo 1
Posted on:
2022/9/22 8:13
#109
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: 11/3 19:40
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@SinanSam460
I'm confused.. this was ported by Kas1e before to AmigaOS4,
why not on OS4Depot.net, I don't know.
https://www.amigans.net/modules/newbb/ ... &order=ASC&status=&mode=0
(NutsAboutAmiga) Basilisk II for AmigaOS4 AmigaInputAnywhere Excalibur and other tools and apps.
Re: DevilutionX - Diablo 1
Posted on:
2022/9/22 8:19
#110
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: 11/19 7:43
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@LveForIT Because it was full of bugs, Save didn't works, runs not all the time, etc, etc, which point out on bugs in the port-code. I assume it still have the same issues.
Re: DevilutionX - Diablo 1
Posted on:
2022/9/22 8:35
#111
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: 11/5 22:17
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@samo79 Let's hope I am welcomed at MorphOS IRC channel :) Maybe I should use my MorphOS PowerMAC G4 :)
Sinan - AmigaOS4 Beta-Tester - AmigaOne X5000 - AmigaOne A1222 - Sam460ex
Re: DevilutionX - Diablo 1
Posted on:
2022/9/22 14:24
#112
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: 11/5 22:17
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@all
@all
Now I am trying to compile Devilution 1.4 from
https://github.com/diasurgical/devilutionX Using this CMake (found an old one at Kas1e's website)
cmake \
- DCMAKE_SYSTEM_NAME = Generic \
- DBINARY_RELEASE = ON \
- DDEBUG = OFF \
- DASAN = OFF \
- DAMIGA = 1 \
- DCMAKE_SYSTEM_VERSION = 1 \
- DCMAKE_BUILD_TYPE = Release \
- DCMAKE_THREAD_LIBS_INIT = "-lpthread" \
- DCMAKE_HAVE_THREADS_LIBRARY = 1 \
- DCMAKE_USE_WIN32_THREADS_INIT = 0 \
- DCMAKE_USE_PTHREADS_INIT = 1 \
- DTHREADS_PREFER_PTHREAD_FLAG = ON \
- DCMAKE_C_COMPILER = "/usr/local/amiga/bin/ppc-amigaos-gcc" \
- DCMAKE_CXX_COMPILER = "/usr/local/amiga/bin/ppc-amigaos-g++" \
- DCMAKE_CXX_FLAGS = "-mcrt=clib2" \
- DCMAKE_C_FLAGS = "-mcrt=clib2" \
- DCMAKE_LINKER = "/usr/local/amiga/bin/ppc-amigaos-ld" \
- DCMAKE_AR = "/usr/local/amiga/bin/ppc-amigaos-ar" \
- DCMAKE_RANLIB = "/usr/local/amiga/bin/ppc-amigaos-ranlib" \
- DCMAKE_FIND_ROOT_PATH = "/usr/local/amiga/ppc-amigaos/" \
- DFREETYPE_LIBRARY =/ usr / local / amiga / ppc - amigaos / SDK / local / clib2 / lib / libfreetype . a \
- DFREETYPE_INCLUDE_DIRS =/ usr / local / amiga / ppc - amigaos / SDK / local / clib2 /include \
- DZLIB_INCLUDE_DIR = "/usr/local/amiga/ppc-amigaos/SDK/Local/common/include/" \
- DZLIB_LIBRARY = "/usr/local/amiga/ppc-amigaos/SDK/Local/clib2/lib/libz.a" \
- DSDL_LIBRARY = "/usr/local/amiga/ppc-amigaos/SDK/Local/clib2/lib/libSDL.a" \
- DSDL_IMAGE_LIBRARY = "/usr/local/amiga/ppc-amigaos/SDK/Local/clib2/lib/libSDL_image.a" \
- DSDL_AUDIO_LIBRARY = "/usr/local/amiga/ppc-amigaos/SDK/Local/clib2/lib/libSDL_sound.a" \
- DSDL_INCLUDE_DIR = "/usr/local/amiga/ppc-amigaos/SDK/Local/clib2/include/SDL/" \
- DSDL_TTF_LIBRARY = "/usr/local/amiga/ppc-amigaos/SDK/Local/clib2/lib/libsdl_ttf.a" \
- DSDL_TTF_INCLUDE_DIR = "/usr/local/amiga/ppc-amigaos/SDK/Local/common/include/SDL/" \
- DSDL_MIXER_LIBRARY = "/usr/local/amiga/ppc-amigaos/SDK/Local/clib2/lib/libsdl_mixer.a" \
- DSDL_MIXER_INCLUDE_DIR = "/usr/local/amiga/ppc-amigaos/SDK/Local/clib2/include/SDL/" \
..
Compilaton reaches 37% and stops following error
[ 37 %] Building C object 3rdParty / bzip2 / CMakeFiles / BZip2 . dir / bz_internal_error . c . obj
< command - line >: error : conflicting types for ‘fseek’ ; have ‘int ( FILE *, off_t , int ) ’ { aka ‘int ( struct __sFILE *, long long int , int ) ’ }
In file included from / amiga / develop / devilutionX / 3rdParty / bzip2 / bz_internal_error . c : 1 :
/ usr / local / amiga / ppc - amigaos / SDK / clib2 /include/ stdio . h : 152 : 12 : note : previous declaration of ‘fseek’ with type ‘int ( FILE *, long int , int ) ’ { aka ‘int ( struct __sFILE *, long int , int ) ’ }
152 | extern int fseek ( FILE * stream , long int offset , int wherefrom );
| ^~~~~
make [ 2 ]: *** [ 3rdParty / bzip2 / CMakeFiles / BZip2 . dir / build . make : 174 : 3rdParty / bzip2 / CMakeFiles / BZip2 . dir / bz_internal_error . c . obj ] Error 1
Sinan - AmigaOS4 Beta-Tester - AmigaOne X5000 - AmigaOne A1222 - Sam460ex
Re: DevilutionX - Diablo 1
Posted on:
2022/9/24 0:01
#113
Not too shy to talk
Joined: 2012/7/16 18:57Last Login
: 11/5 22:17
From Istanbul
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@all
Filip Maryjañski has published his MorphOS 1.4.1 port on GitHub with BigEndian fixes.
https://github.com/widelec-bb/devilutionx Currently I still have problem when compiling the project.
If someone is interested, maybe he can take a look
Sinan - AmigaOS4 Beta-Tester - AmigaOne X5000 - AmigaOne A1222 - Sam460ex
Re: DevilutionX - Diablo 1
Posted on:
2022/9/24 10:43
#114
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Joined: 2012/7/16 18:57Last Login
: 11/5 22:17
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@all
Now I have switched to newlib. Progress is better than trying to compile with clib2.
Now at 54%, I have a problem with std::wstring
[ 54 %] Building CXX object _deps / libfmt - build / CMakeFiles / fmt . dir / src / format . cc . obj
In file included from / amiga / develop / devilutionX / build / _deps / libfmt - src /include/ fmt / format - inl . h : 29 ,
from / amiga / develop / devilutionX / build / _deps / libfmt - src / src / format . cc : 8 :
/ amiga / develop / devilutionX / build / _deps / libfmt - src /include/ fmt / format . h : 1262 : 28 : error : ‘wstring’ in namespace ‘std’ does not name a type
1262 | auto str () const -> std :: wstring { return {& buffer_ [ 0 ], size ()}; }
| ^~~~~~~
/ amiga / develop / devilutionX / build / _deps / libfmt - src /include/ fmt / format . h : 49 : 1 : note : ‘std :: wstring’ is defined in header ‘ < string > ’ ; did you forget to ‘ #include <string>’?
48 | #include "core.h"
+++ |+ #include <string>
49 |
make [ 2 ]: *** [ _deps / libfmt - build / CMakeFiles / fmt . dir / build . make : 76 : _deps / libfmt - build / CMakeFiles / fmt . dir / src / format . cc . obj ] Error 1
make [ 1 ]: *** [ CMakeFiles / Makefile2 : 2313 : _deps / libfmt - build / CMakeFiles / fmt . dir / all ] Error 2
make : *** [ Makefile : 146 : all ] Error 2
I tried adding #include <string>, but no change.
Any ideas ?
Sinan - AmigaOS4 Beta-Tester - AmigaOne X5000 - AmigaOne A1222 - Sam460ex
Re: DevilutionX - Diablo 1
Posted on:
2022/9/24 11:30
#115
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: 11/19 7:43
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@Sinan
With fseek() problems seems a bit different than just redeclaration of fseek() function..
See in command line they use -Dfseeko=fseek. That what i find in amiga.cmake:
# `fseeko` fails to link on Amiga.
add_definitions (- Dfseeko = fseek )
We probabaly can get rid of this -Dfseeko=fseek. Through strange why we fail, and why clib2 stdio.h have :
extern int fseek(FILE *stream, long int offset, int wherefrom);
while newlib have:
int _EXFUN(fseek, (FILE *, long, int));
If i change in clib2 header "long int" on "long long int", then it compiles even with -Dfseeko=fseek.
Anyway, to fix it for clib2, just go to amiga.cmake, and comment out this defination, so no -Dfseeko=fseek will be added to command line.
Re: DevilutionX - Diablo 1
Posted on:
2022/9/24 12:52
#116
Not too shy to talk
Joined: 2012/7/16 18:57Last Login
: 11/5 22:17
From Istanbul
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@kas1e
Thanks. after commenting out
add_definitions(-Dfseeko=fseek)
I was able to compile objects 100%
However in the last linking devilutionX executeable, I get this:
Are you able to compile the project 100% ?
/ tmp / ccjD69Ry . ltrans32 . ltrans . o :(. rodata + 0xfc ): undefined reference to ` _ZNKSt19__codecvt_utf8_baseIDiE6do_outER10_mbstate_tPKDiS4_RS4_PcS6_RS6_'
/tmp/ccjD69Ry.ltrans32.ltrans.o:(.rodata+0x100): undefined reference to ` _ZNKSt19__codecvt_utf8_baseIDiE10do_unshiftER10_mbstate_tPcS3_RS3_ '
/tmp/ccjD69Ry.ltrans32.ltrans.o:(.rodata+0x104): undefined reference to `_ZNKSt19__codecvt_utf8_baseIDiE5do_inER10_mbstate_tPKcS4_RS4_PDiS6_RS6_'
/ tmp / ccjD69Ry . ltrans32 . ltrans . o :(. rodata + 0x110 ): undefined reference to ` _ZNKSt19__codecvt_utf8_baseIDiE9do_lengthER10_mbstate_tPKcS4_j'
collect2: error: ld returned 1 exit status
make[2]: *** [CMakeFiles/devilutionx.dir/build.make:404: devilutionx] Error 1
make[1]: *** [CMakeFiles/Makefile2:1167: CMakeFiles/devilutionx.dir/all] Error 2
make: *** [Makefile:146: all] Error 2
Sinan - AmigaOS4 Beta-Tester - AmigaOne X5000 - AmigaOne A1222 - Sam460ex
Re: DevilutionX - Diablo 1
Posted on:
2022/9/24 13:10
#117
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: 11/19 7:43
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@SinanSam460 I didn't try to compile it fully, just passed fseek() issue. As for linking erros, it remind me the same errors i had when tryied to build some stuff (See those "mbstate" words in errors). I ask Andrea about , and he say that you have to compile libstdc++ with new clib2 otherwise you will get this error. Do not know if that the case, but you may try to build libstd++ over new clib2 and test (Andrea post somewhere a sript of how to rebuild it without needs to rebuild whole adtools)
Re: DevilutionX - Diablo 1
Posted on:
2022/9/24 16:17
#118
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: 11/5 22:17
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@kas1e
I searched for "codecvt_utf8" in DevilutionX source code.
I found it in 2 places.
When I google'd it:
It seems C++17: codecvt_utf8 is deprecated
https://codingtidbit.com/2020/02/09/c17-codecvt_utf8-is-deprecated/ misc_msg.cpp:
#ifdef USE_SDL1
if ( gbRunGame && ( IsTalkActive () || dropGoldFlag )) {
Uint16 unicode = e . key . keysym . unicode ;
if ( unicode >= ' ' ) {
std :: wstring_convert < std :: codecvt_utf8 < char32_t >, char32_t > convert ;
std :: string utf8 = convert . to_bytes ( unicode );
if ( IsTalkActive ())
control_new_text ( utf8 );
if ( dropGoldFlag )
GoldDropNewText ( utf8 );
}
}
#endif
places
and diabloui.cpp:
#ifdef USE_SDL1
if (( event -> key . keysym . mod & KMOD_CTRL ) == 0 ) {
Uint16 unicode = event -> key . keysym . unicode ;
std :: wstring_convert < std :: codecvt_utf8 < char32_t >, char32_t > convert ;
std :: string utf8 = convert . to_bytes ( unicode );
SelheroCatToName ( utf8 . c_str (), UiTextInput , UiTextInputLen );
}
#endif
Sinan - AmigaOS4 Beta-Tester - AmigaOne X5000 - AmigaOne A1222 - Sam460ex
Re: DevilutionX - Diablo 1
Posted on:
2022/9/24 17:01
#119
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Joined: 2021/7/23 21:46Last Login
: 7/20 7:58
From Älvsbyn, Sweden
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@SinanSam460
codecvt_utf8 was introduced in c++-11 but removed from c++-17 so
either build with std=c++-11 or change it to
std :: codecvt
conversion between UTF-32 and UTF-8 (since C++20)
or better use this
std :: codecvt
should work in c++11 - c++23
whenever you get such errors either go to
stackoverflow.com or better
en.cppreference.com (and
en.cppreference.com/w/c )
Re: DevilutionX - Diablo 1
Posted on:
2022/9/24 17:01
#120
Just popping in
Joined: 2021/7/23 21:46Last Login
: 7/20 7:58
From Älvsbyn, Sweden
Group:
Registered Users
@SinanSam460
codecvt_utf8 was introduced in c++-11 but removed from c++-17 so
either build with std=c++-11 or change it to
std :: codecvt < char32_t , char8_t , std :: mbstate_t >
conversion between UTF-32 and UTF-8 (since C++20)
or better use this
std :: codecvt < wchar_t , char , std :: mbstate_t >
should work in c++11 - c++23
whenever you get such errors either go to
stackoverflow.com or better
en.cppreference.com (and
en.cppreference.com/w/c )
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