@Huno
Did i understand right what you say , that when you compile with GL4ES you have 30 FPS, but when you compile with EGL_Wrapper on top of GL4ES you have 90 FPS ?
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because the version compiled at the very beginning of the thread runs at 30fps with gl4es I run at 90fps with egl_wrap in wrapper GL
The only reason why it can be faster with your additional layers, is that you hardcore change GL4ES for your own use, so to reduce functionality or something in favor of better speed, that correct ?
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My legacy build use Glew by choice
What i mean, that Glew it's additional layer on top of all other layers. And this can make things behave different.
If you say, that pure GL4ES build with Legacy code give 30 FPS, and your build with GL4ES integrated with EGL_Wrap and Glew give 90 FPS, it only means that or you don't go Legacy route in the game, or, that you change the GL4ES itself for your own use via customizing internal shaders gl4es build or/and via reducing functionality/quality.
I mean, if you use something, and have 30 fps, and then add on top of it 2 more layers, and it gives you 90 fps, then it means that our you change gl4es, or you go another code-route for handle GL in the game.