Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
145 user(s) are online (132 user(s) are browsing Forums)

Members: 0
Guests: 145

more...

Support us!

Headlines

 
  Register To Post  

« 1 ... 5 6 7 (8) 9 10 11 ... 74 »
Re: SDL2
Home away from home
Home away from home


See User information
@AmigaBlitter
Quote:

Now there are two hw accelerated renderer: ogl and compositing.

Is compositing just enables automaticaly when coder use SW mode, or, some special tags and/or additional code in sdl app need it ?

Join us to improve dopus5!
AmigaOS4 on youtube
Go to top
Re: SDL2
Just can't stay away
Just can't stay away


See User information
@kas1e

Each renderer has a bunch of tags. SDL2 picks up a matching renderer (for example, first one with "acceleration"). We can decide which renderer is checked first, OpenGL or compositing.

Developer can also give renderer name as a hint: https://wiki.libsdl.org/SDL_HINT_RENDER_DRIVER?highlight=%28\bCategoryDefine\b%29|%28CategoryHints%29

Currently compositing renderer is called "compositing". Is that ok?

Go to top
Re: SDL2
Home away from home
Home away from home


See User information
@Capehill
Yeah, that what i mean :) If it will be something like:

SDL2_INIT(BALBA|BALBAL|COMPOSITING);

Then its good enough.

After you make it for sdl2, is it easy enough to copy+paste compositing renderer to SDL1 ? Or some adaptation work still to be done ?

Quote:

We can decide which renderer is checked first, OpenGL or compositing.


Imho compositing is better for now, as it faster than ogl when it come to renderers (at least if i remember it right from compositing VS minigl tests).

Join us to improve dopus5!
AmigaOS4 on youtube
Go to top
Re: SDL2
Quite a regular
Quite a regular


See User information
@kas1e

https://wiki.libsdl.org/SDL_CreateRenderer

"Note that providing no flags gives priority to available SDL_RENDERER_ACCELERATED renderers."

Retired
Go to top
Re: SDL2
Quite a regular
Quite a regular


See User information
@thread

Just want to show the progress.
Capehill is doing an incredible work.


Now...
Thanks to compositing this game boosted...

Sorry for the bad bad video quality (recorded with a smartphone)

https://vimeo.com/161047862

https://vimeo.com/161047449

Don't forget to donate to the main developers

Retired
Go to top
Re: SDL2
Just can't stay away
Just can't stay away


See User information
@AmigaBlitter

Fixed keyboard events, testing needed :)

Go to top
Re: SDL2
Quite a regular
Quite a regular


See User information
@Capehill

Going to test asap

Retired
Go to top
Re: SDL2
Quite a regular
Quite a regular


See User information
@Thread

Just to inform that SDL2 is going forward.
Again Capehill is doing a great work, making SDL2 an excellent port, one of the best port on AmigaOS4.

The release is very close.


Please support the project.


Retired
Go to top
Re: SDL2
Just popping in
Just popping in


See User information

Go to top
Re: SDL2
Home away from home
Home away from home


See User information
Donated a litte , keep it up !

Join us to improve dopus5!
AmigaOS4 on youtube
Go to top
Re: SDL2
Just popping in
Just popping in


See User information
Donated, too

Go to top
Re: SDL2
Just can't stay away
Just can't stay away


See User information
@all

My warmest thanks for all the support! Work continues whenever time allows...



Go to top
Re: SDL2
Site Builder
Site Builder


See User information
Donated... Please keep up the good work....

Follow me on
Ko-fi, Twitter, YouTube, Twitch
Go to top
Re: SDL2
Just can't stay away
Just can't stay away


See User information
There is one issue I would like to see solved before beta release: that's libtool refusing to build a shared object due to -no-undefined.

It's possible to just remove -no-undefined but that also means modifying of makefile.in and configure.in. So if anybody knows how this _should_ be fixed, it could make release sooner, and perhaps less hacky.

Go to top
Re: SDL2
Just can't stay away
Just can't stay away


See User information
Today I have removed dependency to libdl because there is no dlfcn.h header and libdl.a in the current SDK. Currently, to link SDL2 app, only "-lSDL2 -lpthread" is needed, with or without -use-dynld.

If it's true that dynapi cannot work with our shared object then it can be disabled and custom implementation removed too.

There were also changes to configure script, to get libSDL2.so done and to get sdl2-config prepared in a way I believe it should be. Please let me know if something is broken.

Go to top
Re: SDL2
Quite a regular
Quite a regular


See User information
@thread


SDL2 stable beta release is very close now.

Let's say thank you to Capehill. He have done really an incredible work (with an incredible amount of time too)
I'ts not a rough port, but he done a fine Amiga port of the SDL2 libraries using the accelerated compositing and accelerated MiniGL and, in future, even W3D Nova could be used. SDL2 is very fast and this will make possible the port of many nice games.

P.S.
Don't forget to contribute to the project.


Retired
Go to top
Re: SDL2
Home away from home
Home away from home


See User information
Donated again

Join us to improve dopus5!
AmigaOS4 on youtube
Go to top
Re: SDL2
Just can't stay away
Just can't stay away


See User information
@kas1e

Thank you!


@all

Both developer and user archives (r119) can be now downloaded on the project page: https://sourceforge.net/projects/sdl2-amigaos4/

SDL2 has been tested mostly on Sam440 system so probably some problems can appear. Issues can be reported here and on the project page.

User archive contains a simple graphical benchmark. Please post your results here.

Go to top
Re: SDL2
Home away from home
Home away from home


See User information
@Capehill
No probs. Quality stuff deserve :)

Btw, maybe it also need to be to upload to os4depot as well, as more ppls will see it / trying to use / report bugs.

Join us to improve dopus5!
AmigaOS4 on youtube
Go to top
Re: SDL2
Quite a regular
Quite a regular


See User information
@Capehill


Great work!

Thank you

Retired
Go to top

  Register To Post
« 1 ... 5 6 7 (8) 9 10 11 ... 74 »

 




Currently Active Users Viewing This Thread: 1 ( 0 members and 1 Anonymous Users )




Powered by XOOPS 2.0 © 2001-2024 The XOOPS Project