@lazi
Thanks
@jabirulo
Thanks & great
@thread
The
MorphOS demo has just been updated. Unfortunately the latest MorphOS 3.13 contains a bug which causes the ogg decoding library to malfunction, resulting in massively distorted audio. The reason is that the floating-point rounding mode is not standard now, apparently due to some modification in ixemul. So essentially it looks as if every program which uses ixemul suffers from a rounding-mode change now. If that's a problem for the respective program depends, of course.
In my case this badly affects (at least) the audio of almost all of my games / ports like Voxelnoid, BattleSquadron, Ace Of Hearts, etc. (AFAICS only Atomic Bomberman and Tower57 aren't affected, the first because it doesn't use ogg, the other because it doesnt use ixemul). But of course you can bet your butt that it - maybe subtly - breaks all sorts of other stuff, only that in the case of the ogg decoder you actually hear the problem pretty well
I dunno if and when the MorphOS-guys publish a hotfix for this issue, which is why I'm going to provide updates for all those games in short time.Thanks to koszer, Ernst Eiswürfel, Develin and Piru for reporting, testing and helping
Those guys show
real interest for the MorphOS version, not like some here who claim to do so but obviously never tried those demos on current MorphOS (or just don't care after all)...
EDIT: the MOS guys released an
ixemul hotfix, so I won't waste time with updating those old games.
Edited by Daytona675x on 2020/2/16 15:43:58
Edited by Daytona675x on 2020/2/20 7:08:19
Edited by Daytona675x on 2020/2/20 7:22:40