@kas1e
Quote:
Did you have fixed version of glxew.h as well ? That one in Blender sources seems untouched (there is even at top some includes related to X11).
I just tryed to build some stuff which want this header, and while glew.h and wglew.h eats ok, glxew.h bring a lot of errors.
It's not meaningful to "fix" glxew.h for amigaos, it's for X ententions to OpenGL, if you ap porting something that needs it under X to amigaos then you will rewriting all the X parts with native amiga code.
I haven't checked specifically, but I would guess there's a
#if defined(__amigaos4__)
#endif
arround the place that used to include glxew.h in blender.