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Re: Pioneer: An open-source recreation of Frontier: Elite 2
Home away from home
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@kas1e
Quote:

Did you have fixed version of glxew.h as well ? That one in Blender sources seems untouched (there is even at top some includes related to X11).

I just tryed to build some stuff which want this header, and while glew.h and wglew.h eats ok, glxew.h bring a lot of errors.


It's not meaningful to "fix" glxew.h for amigaos, it's for X ententions to OpenGL, if you ap porting something that needs it under X to amigaos then you will rewriting all the X parts with native amiga code.

I haven't checked specifically, but I would guess there's a

#if defined(__amigaos4__)
#endif


arround the place that used to include glxew.h in blender.


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Re: Pioneer: An open-source recreation of Frontier: Elite 2
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Glew shouldn't be an issue with Pioneer port. Bigger problem seems to be vertex buffer object usage. Working around it may slow down the performance.

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