Strange, in the very first photo, sitting right opposite you at the table, looks like a bearded Hans-Joerg...
Simon
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The most interesting is this one: http://hpics.li/5e21919 (sorry for the bad quality). All faces are a realtime live image of the Workbench screen. Just change something on the screen, and all faces are updated with the new Workbench screen. It is the most stunning thing I have seen on AmigaOS ever!
Ah, the bitmap-as-texture demo.
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He implemented some kind of wrapper between OpenGLES and Nova. It allows you to get an OpenGLES source code available in the world, just compile it with Huno wrapper (with almost no modifications) and ... voila! It works under Nova! Function names have the same name so there is no modification to do. Note: it's OGLES 2.0
You mean an EGL implementation? That's useful for projects that use EGL.
I didnt stay a long time at Amigaterie. But here it is what I seen:
Me I have shown MACE running 25 fps on WinUAE/PatchCompositeTags and GMAP+Maldita Castilla and talked a few about the small Nova demo that I ams still working (those ¤£@^x of shaders...)
There was 2 X5000 here plus various old hardware
Relec showed us the Tabor with OS4 and Emotion quite well running even if the OS is not 100% finished
Huno showed us a 3D game that he is working on. + The lastest developement on FBA more games more options + EGL a wrapper that allow to compile OpenGL-ES Android sources directly for the Amiga + The latest Nova demos from Hans including render-to-texture, depth-textures and especially bitmap_as_texture that makes a big impression. This allow to use any AmigaOS bitmaps (Windows,screen,etc..) as a texture in a 3D Scene: amost wanted feature. Render-to-texture demo was less impressive but will allow in the future all the fancy effects seen in recent 3D games like water reflection, mirrors, etc... + The early demo from Toronca a 3D game from EntwicklerX
>Alain Thellier has just received his new X5000 from Relec and will start taking a look at Nova In fact I have already worked (on my Sam460) on porting a small GL demo directly to NOVA (not GL-ES) but there are still shaders errors I cant fix as I only works on it 1-2 hours per week. The Nova code in this demo will then serve to add Nova rendering to my Microbe3D library
Huno also mentionned that his wrapper integrates sound and input so that future developpers can use the wrapper as a whole and not only for graphic rendering
Ah yes, your're right. It makes this EGL wrapper a wrapper more complete than those on other platforms. AmigaOS, generations ahead thanks to Huno.
Haha, apparently I look like a bearded Hans-Joerg. That's a bit ... erm ... embarrassing! It makes me laugh my lungs out. I can assure you, I'm not one of the Frieden Bros.
We were all native french speaking people from France, Switzerland, Belgium and Luxemburg, if I remember well.
By the way, as this is my very first post here, hello from Switzerland to everyone here.
This Amigaterie, my very first, was really an interresting one. I was really impressed by the huge work done by Huno. His demos were impressive to say the least and his work on the wrapper looks very useful and promising.