Great news for us!!! The video looks great,promising....
Looking forward to play on my AmigaoOne X5000.
What libraries or what files will it need?
Amiga 500 1MB Chip RAM with ACA 500+ACA1232,CD32,Amiga 1300 030/50 Mhz,32MB (now on my hands at least)and Amiga One G3 XE PPC 800 Mhz,ATI Radeon 9250 128 MB,256 MB RAM,Seagate 200 GB HD,2 working DVD drives,X-Arcade double for MAME,Sil0680,4 USB ports,LG
How can I see youtube videos with sound on my AmigaOne X5000?
I always see windowed and without sound.And this always annoys me...
How do you see amigans videos of youtube with sound? On your Amigas I mean.
Amiga 500 1MB Chip RAM with ACA 500+ACA1232,CD32,Amiga 1300 030/50 Mhz,32MB (now on my hands at least)and Amiga One G3 XE PPC 800 Mhz,ATI Radeon 9250 128 MB,256 MB RAM,Seagate 200 GB HD,2 working DVD drives,X-Arcade double for MAME,Sil0680,4 USB ports,LG
Great video!!! It seems a great very good game!!! The graphics it reminds me a bit of Genetic Species The Amiga Game.
I am eagerly and with good mood awaiting!!! Yeah it seems so promising for my taste.
Thanks really HunoPPC for your great efforts.You are making really good software for Amiga
Amiga 500 1MB Chip RAM with ACA 500+ACA1232,CD32,Amiga 1300 030/50 Mhz,32MB (now on my hands at least)and Amiga One G3 XE PPC 800 Mhz,ATI Radeon 9250 128 MB,256 MB RAM,Seagate 200 GB HD,2 working DVD drives,X-Arcade double for MAME,Sil0680,4 USB ports,LG
I saw Doom 3 video with sound,but only at times,not constant.
Has anybody knows or hear little sound as I?
Can you help me? To hear sound from the start to the end?
Thank you
Amiga 500 1MB Chip RAM with ACA 500+ACA1232,CD32,Amiga 1300 030/50 Mhz,32MB (now on my hands at least)and Amiga One G3 XE PPC 800 Mhz,ATI Radeon 9250 128 MB,256 MB RAM,Seagate 200 GB HD,2 working DVD drives,X-Arcade double for MAME,Sil0680,4 USB ports,LG
Amiga 500 1MB Chip RAM with ACA 500+ACA1232,CD32,Amiga 1300 030/50 Mhz,32MB (now on my hands at least)and Amiga One G3 XE PPC 800 Mhz,ATI Radeon 9250 128 MB,256 MB RAM,Seagate 200 GB HD,2 working DVD drives,X-Arcade double for MAME,Sil0680,4 USB ports,LG
When Doom 3 will be released for ours AmigaOne X5000s?
For the moment I musn't run Return To Castle Wolfstein on my Amiga One X5000.I tried various ways but no luck.
All the best Huno for your efforts.They are very valuated here.
A salute from Spain.
Amiga 500 1MB Chip RAM with ACA 500+ACA1232,CD32,Amiga 1300 030/50 Mhz,32MB (now on my hands at least)and Amiga One G3 XE PPC 800 Mhz,ATI Radeon 9250 128 MB,256 MB RAM,Seagate 200 GB HD,2 working DVD drives,X-Arcade double for MAME,Sil0680,4 USB ports,LG
@Sinan IMHO those sources is not ready to build and not finished at all. And i didn't see anything in the readme saying how this should be build for os4 and what steps should be done.
Ask Huno in what shape the code are, but i am sure it is not finished yet.
Edited by kas1e on 2022/4/26 5:38:25 Edited by kas1e on 2022/4/26 5:38:48 Edited by kas1e on 2022/4/26 5:39:41
We had a nice private party with Huno two weeks ago and he was working on this code. What I can say is that he worked hard during the three days to polish rendering and all was done natively on his X5000 he was not cross compiling at all... this may be relevant to your problem I don't know??
Thank you for your interest in my work and thank you also for your support.
As for crosscompiling, I actually don't do it (thanks Alex). On the other hand, I only use gcc 4.2 and not the latest versions of gcc (I still have an old sdk that is more functional than all the new ones), since this project is dated, I don't waste time and continue to use my old tools. Then why the videos have disappeared, well I was directly attacked by designating myself as a thief of the source codes on the blue side (which is completely false of course), that's why I put the code on GIT to stop these unfounded false rumors then I disabled the videos to avoid useless and unfounded posts, I don't need that anymore. Unfortunately, you won't be able to compile it with what you have on my repository because you need the new SDK of my EGLwrap.library, some functions are required for the game.
@SinanSam460 Thank you I'm not going to hide from you that it took a toll on my motivation (who knows… maybe that was why and it succeeded). I'm working on my library currently and 2 other projects that may be related. Currently the opengl 1.x rendering is 95% functional and I only have to implement the gamma which is not supported correctly natively but I am integrating this into eglwrap_library for other projects in the future or even for a third-party AmigaOS4 developer
When I resume my tests soon I will put other videos by personalizing them a little
Naa why you worry about, who care about what crap they can say?? I think you dont need to prove anything in this comunity really.. no worry at all, the excellent quality and (quantitative) of you past work are more than enough
@HunoPPC Continue the good and hard work! Seeing evolution hour after hour was impressive! And one day, think about upgrading to a more recent SDK (even if I understand you prefer to change nothing for now when that works). You know that we will support you. Tell me if you need help to profile your games.
@abalaban @HunoPPC Oh my god, oh my friends, what a week-end!!
I was directly attacked by designating myself as a thief of the source codes on the blue side (which is completely false of course)
Your reputation in the community can't be compared to that of a random nay-sayer, so please take such people with a pinch of salt and don't let them kill your motivation!