@all
One more generous payment arrived, so once again I guess it's somebody from here - thanks a bunch!
@MartinW
:)
@jabirulo
Quote:
tested under windows 7 (the .zip not the installer version).
Plugged the gamepad and without calibrating launched Blastaway.exe and up/down works fine, doesn't get stuck, player moves smoothly
Thanks for the test and the report!
Given that the Blastway code is identical for both Windows and AmigaOS, that tells us that:
a. the joypad hardware is OK;
b. the Blastaway code is OK;
c. the problem must be in the SDL library that the AmigaOS version of Blastway is linked to (1.2.13) or...
d. ... in the AmigaOS/AmigaInput drivers and/or in their configuration.
Since nobody reported this issue before (and, as far as I remember, controllers issues in general, other than the aforementioned issue caused by Windows) relatively to my games (Blastaway, BOH, Huenison and KOG), which all use the same code base and SDL library, I suspect that the problem is d.
If you have the SDK installed, you could try to build Blastaway against an alternative version of SDL as follows:
1. download the objects archive from
https://www.retream.com/Blastaway/othe ... away-AmigaOS-objects.lha; 2. unpack the archive somewhere;
3. replace libSDL.a with another static version of SDL of your choice;
4. run make.
Then, put the resulting executable in the Blastaway directory and run it.
Note: I can't offer support if for whatever issue (dependencies, memory faults, etc.) you might stumble upon.