I forgot to turn on audio after a little experiment. Just wait a little, and I will make a new release on os4depot, hopefully with the sound hang fixed.
About the DSI's on startup and ingame: I really want to get in contact with Almos Rajnai about this issue, does someone have his contact information??
The weird thing about this/these issues is, that the crash happens right at the RTS instruction (according to the crashlog). This is impossible though, becuase if it was a messed up stack issue, it would not be possible to ignore the DSI and continue the game. Any thoughts on this is very welcome!
@alfkil Can't give you any real information about issue, but from all my past expirience i can say, that crashlogs offten just show some unreal mess, which make no sense.
The wrong stack-traces its very usuall for some hardcore crashes from time to time, but also even without stack trace, plain infromation about instructions (expectually 68k ones), sometime just wrong.
By that i mean, that maybe its all not as looks like (for me it was very offten), and maybe the better way will be try to re-implement the exact function of game where crash is happens and then with all the debug printfs try to found the roots ?
I have turned off JIT for crimsoncrisis and hope that I will get some better output.
@thread
About the not working keys: I have tried to run Napalm in UAE, and here too the amiga, alt and ctrl keys do not seem to do anything. In short, I need someone to go check on their old Classic AmigaOS 3 install and tell me how these keys are supposed to work...
I believe it uses the file length and checksum to be correct, there is config file somewhere maybe in L: Maybe it uses standard one’s compliment checksum calculation.
(NutsAboutAmiga)
Basilisk II for AmigaOS4 AmigaInputAnywhere Excalibur and other tools and apps.
@alfkil Tested right now the very latest version of path (yesterday one from os4depot). Well, its all just works :) I have no single DSIs (i just install napalm from CD, then install 1.4 patch from amigafuture site, and then your patch). The things which i found:
1. banner-logo (clickboom one, at bottom of main screen) are speedy in the menu ONLY on startup. I.e. when you for example start a game, play a bit, then "esc", "qiut to main menu", then banner will moves smooth and fine.
2. When you loose your mission (for example just first one), then you have words "Restart Missino" ? And at bottom of that phrase there is some mess, which looks like previous was not deleted.
3. Choords of mouse pointer in the menu a bit wrong by Y choord. I think about 5-10 pixels at least. I.e. when you move pointer on LoadMission (first item in the ingame menu), it highlights only when point somethere in the middle of the item. And the same for all the others.
4. Keys up/down in the ingame menu not works (only mouse). (But maybe originally it also not works ?)
5. Os4 Patch have inside NAPALM_AmigaOS4_Installer and NapalmSetup, which both looks like "setup" programms for user. Dunno why, because you have icon only for necessary install tool, but still "napalmsetup" also showns with icon like you need to run it as well.
Should to add, that as i firstly try the latest and tested/bug-free version, its all looks really impressive. Just works as should , cool.
Have also some questions/suggestions:
1. If you will change "difficulty of game", plz, not change it hardcore to have it by default as it should, and just some options for those who find it "hard" :)
2. It is possible to open the game screen, on some sort of the screen which will be shown when user scroll main wb screen down ? Or its all because of all those chunky-rtg problems , because of which some 68k stuff can't be seen when wb screen is move down ?
1. If you will change "difficulty of game", plz, not change it hardcore to have it by default as it should, and just some options for those who find it "hard" :)
It looks like the difficulty of Napalm is broken in the first place, e.g. on the second Human mission, the enemy forces arrive before you've had a chance to build any kind of base at all, so you quickly get destroyed. Surely it was not like this on an A1200 with 030 or 040? I think the timings of scripted events (enemys arriving) is probably broken on faaast CPUs.
I just saw your comment on os4depot, but I will answer here so people can see it.
If you have the crimsoncrisis executable from the CD somewhere else than on the CD, you should be able to just select the path, that contains the executable when the insaller asks for the CD. If you only have a newer version, then write me an email, and I will supply you with the original version (provided, that you have actually bought the game back in the days, in which case it should be ok to provide you with the original .