Good progress with AssaultCube ! It works for now, but with no-meshes (i comment out render-meshes code, because of which it crashes). And its still crashes sometimes , but for first need to fix meshes, to have visually everything correct (hope authors of game will help there).
There is 3 screenshot of the same level 1024x768, 800x600 and 640x480 . At the bottom you will see FPS. But that is without meshes , so, pretty possible that it will be slower after mesh-render fixes (or maybe not, dunno).
Also there is screenshot of some other level (1024x768):
As i see, on some sams configs, all python games works on 3-5 fps. Its include not only that one (which use plain python/sdl), but also all the games which based on PyGame. That make me think, that something can be wrong with python itself for those configs (like some bad compilation of python modules for these cpus). But to be sure need to do some tests programs to found the problem.
Well the majority works ok (don't know how many FPS but they are quite usable), only few games slow down, for example this Alien Breed, Banished Wings and another shot'em up witch i don't remember the name (but it's a nice one)
@kas1e Great do you think you will be able to fix the mesh-render? Wold be cool to have a stable port of this game You?re talking to the authors of the game?
Great do you think you will be able to fix the mesh-render? Wold be cool to have a stable port of this game
That all depend of how friendly authors will be. And if they not have too much ego and star-fever :)
Its always hard to fix problems in code which done not by you (when bugs are hardcore) => i will contact with authors today and give them all the information about crash, hope they will give me some ideas, or maybe there is just "new" bug in SVN, which they can fix (let's see). Pretty possible that there will be but in MiniGL as well, or in the OS .. In other words i will inform about updates.
Nexuiz is based on the Darkplaces engine, and as i can see that DarkPlaces engine use shaders :) I also read some comments over Nexuiz screenshots, and one of them: "Shader based water which looks like real one". All of this mean that shaders uses heavy in that game , and we only can wait for galium/mesa.
Did you use lha program to extract the archive instead of unarc or xadfs? In that case depending on what filesystem you are extracting to you may have to use a command line option to force lha to preserve file attributes.
ah yes that was it...used DOpus to extract ...tried with Unarc now and problem solved
@ kas1e
please a few more fps for alien breed for us Sam owners
@ALL Ported the younger brother of all that Cube series (there is 3: Cube, Cube2 and AssaultCube). Feels very stable and never crashes (on my setup), with all that music/sounds and good FPS even on our slow in 2 times opengl drivers !
As usual some screenshots (640x480, 800x600, 1024x768):