In low fps situations the audio stutter, because the mixer can't update the audio buffer often enough. There's not much I can do about that other than increasing the size of the buffer, which will in turn increase the latency.
This is just like television, only you can see much further.
Ideally it's only copy paste, altough I don't think there will be any major issues. In comparsion the HomeWorld will probably need many hours of grinding to find out why the unit sounds trash the mixer memory. BTW, does anybody remember if the MorphOS HomeWorld port has sound? Maybe I could contact kiero for the source to see how he fixed it.
This is just like television, only you can see much further.
@BSzili Give a try for Jedi on my peg2 (1gb ram, 128mb video) (base dir have 2 fat packs, one 650mb, another 550mb, it is right ?). Running it as it , spawn the window mode, and while in menu, i already have 35% of my 1gb ram filled, + 50% of gfx memory.
Then, new/next/begingame: while at loading screen, gfx memory filled on 80%. Then, while game loads to ram (with showing progress bar of loading), ram fills till 100% on about 40% of loading, and that all :)
Is there anything that i can do, to make it runs ? Maybe some lover-res options, or something ?
@BSzili Tried that : - set wb to 16bit - set in game 640x480 and disable everything (set low-quality for all the stuff, etc).
And then its quite fine runs ! Ram fills only on 35%, gfx on 25%.
Game itself also runs pretty fine, on good enough for play fps, but sound most of time like double-tryply-echo. Will check options more now ..
EDIT: do play with sounds settings. Seems by default something wrong with it ? Because when i just go to setup/sounds, and press on "sounds settings" , it wait for about 10 seconds, and then sounds "clears" and all fine. And in "high" mode of sound, and in "low" mode. Also movement of cursor after that start to be fine too. Like some synchronisation ON or something after i tick on SoundQuality option
@BSZili Fullscreen-window mode switches works fine too. And in general, after i lower all settings, and after pressing on "sound quality" deal with suttering of sounds by default, i can say that on my peg2 its _very_ playable. In full screen it looks like i sit over my old PC and play in something like Ghotic2 :) Cool !
Does the sound get better if you just sit on the sound settings screen, or you need to change the sound settings? By default the game starts with better sound settings than the High Quality one (eg. s_khz is 44, while on high quality it's set to 22).
This is just like television, only you can see much further.
If there will be a MiniGL compatible interface for it, then they will run out of the box. If not, then they can be modified with minimal effort to support the new way of creating the GL context.
This is just like television, only you can see much further.
Does the sound get better if you just sit on the sound settings screen, or you need to change the sound settings? By default the game starts with better sound settings than the High Quality one (eg. s_khz is 44, while on high quality it's set to 22).
Its start to be ok when i do change settings. I.e. i need to press on "sounds quality" item, and then both low/high are ok (and together with that, once sound start to be ok then video-intros and move of cursor in menus start to be smooth too, as by default it a bit slow as well, like connected with sound suttering).
@ddni Quote:
If and when Gallium3D arrives for AOS4 (I have given up on Warp3D) will these games all need to be reported? If so how big a job wil that be?
I am pretty sure all will be out of box , and there will be new minigl.library stub which will transfer all the stuff transparently to gallium3d. Because there is a lot of stuff based on mgl, half of which will be never recompiled.