@Antique?
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Have you given wolfenstein a go?
At moment no, but if it works over morphos, then no shaders, then its possible.
@Mrodfr
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this is great to see good feedback from original opensource game authors. I really would like to know their reactions when you said that the post will be for an Amiga computer...
Some developers fo some games are very friendly and in high interest about all of this, some are "only curios". Some are help much, some just start to help, and then when they heard about that minigl can have bugs, GDB not works as expected, they a bit loose interest. For example, that what i have in the last answers about AssaultCube:
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I have some bad feeling that this will be a basically unfixable bug somewhere between AC, OpenGL, graphics driver and graphics card
And because the same code works fine on win32 opengl realisation and on unix realisation (mesa) - all of this always make think that problems in the MiniGL.
So, one of authors of AssaulCube, already trying to "give up", without trying to found what cause the problem, and in general he right : for what he need to boring about our minigl and os problems ? I of course still try to do something, but ..
@all
Some more screenshots of EPiar (editor mode). Game looks pretty interesting (some kind of actions/stratregy/economical mix, like Elite maybe), but for now its luck documentation and alt, so, its will be not very easy to understand how to play.