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Re: New Games possible?
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@Fransexy

No allways the Boost port missing (or be updated).

Boost came verry verry often as a problem for porting something

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Re: New Games possible?
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@samo79

Quote:

If i remember correctly it was version 2.3.4 founded on HappyPenguin.org

Sadly server is currently off

http://www.happypenguin.org/


And you haven't tried with the MorphOS FAB1 version ???

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Re: New Games possible?
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@Mrodfr

Nope, i didn't found source ...

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Re: New Games possible?
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@samo79

http://fabportnawak.free.fr/misc/

I haven't checked if source is on the fab archive port for morphOS...

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Re: New Games possible?
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@Mrodfr

Yes i know Fab site, but there is no source inside WarZone archives.

I will look better when i come back, this week i go away

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Re: New Games possible?
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@samo79

Warcone would be cool to have but i just hope kas1e can fix the ones he is struggling with right now.

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Re: New Games possible?
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Re: New Games possible?
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Amiga600/Vampire2/PrismaMegaMix​/32GB CF Card/2x Rys Mk2/A604n/IndivisionECS/Gotek
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Re: New Games possible?
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@tommysammy

GL-117 i ported 1 year ago, but it have heavy crashes on level loading. I contact with author, and we trying to fix it with him, but have no luck. We trying to understand all the problems i think about week or so, but crashes was very strange, and undetectable (for linux and window all is ok of course).

As i remember, Huno also trying to port it few months ago, but have exactly the same problems with level loading. Which make me think, that problem can be everythere in our os , or even in compilator and all that c++ stuff, dunno, maybe will be not bad idea to try to recompile everything with all the lastest stuff ..


@all

With big help of the same man who fix assault-cube and rewrite function for chords-founding (without that non-working glReadPixel with Z component for our minigl), he also help me with the cube1 ! Right now all is working fine, and i hope to release bug-fixed version with all that fixes, new icons, static binaryes today/tommorow (just waiting icons from cha05e90 for now). Also EPIAR are done, and works, and i think i also will release it today/tommorow.

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Re: New Games possible?
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@kas1e

Sounds great!! Have you given up on egoboo?

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Re: New Games possible?
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@Joeled
Quote:

Have you given up on egoboo?

I think you are right : i should try to fix all the games which already compiles, and some how trying to work, but with bugs, before jump on new ones. Egoboo in the high-todo-list, for sure there should be something not _that_ hard.(uploading epiar for now on os4depot, will make a news with video/screenshots after 10-20 minuts).

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Re: New Games possible?
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@kas1e

Will you continue to update Epiar in the future or is the game finished completely? Do you think you can manage Egoboo to work before the end of this year? I appreciate your work as usual!! Cheers!

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Re: New Games possible?
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@Joeled

Quote:

Will you continue to update Epiar in the future

Yep

Quote:

or is the game finished completely?

No, there is still need love/work, authors have big todo-list and so on.

Quote:

Do you think you can manage Egoboo to work before the end of this year?

Dunno, that all matter how fast i will found where problem exactly, and how easy it will be to fix.

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Re: New Games possible?
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@kas1e
ive heard you have problems with 117, is that when you hit the esc and choose a campain or trainig or somewhere else? i have had problems there using -fomit-frame-pointer on 68k, one of the sensible options, but otherwise it works here as far as im able to tell, except for some glitches in wazp3d, and some more other due to the unholy alliance of stormmesa and the genuine warp3d.

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Re: New Games possible?
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@wawa

Quote:

ive heard you have problems with 117, is that when you hit the esc and choose a campain or trainig or somewhere else? i have had problems there using -fomit-frame-pointer on 68k, one of the sensible options, but otherwise it works here as far as im able to tell, except for some glitches in wazp3d, and some more other due to the unholy alliance of stormmesa and the genuine warp3d.


Problems happens when you trying to start any level (compain/training/anything), it say "loading level", and at some stage heavy crashes. It was the same for you ? I do not remember, but imho i not use -fomit-frame-pointer at all, will try to play with it (thanks for hint)

ps. check your mail plz, maybe will be not bad idea to try to compile game with your changes and your makefiles and all that options for gcc.


Edited by kas1e on 2010/11/21 11:31:06
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Re: New Games possible?
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Re: New Games possible?
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@Joeled

Indeed fynny game :) But fully based on Python stuff (all those PyGame / PyGameOpenGL and so on).

While we have PyGame itself, we not have PyGameOGL module. Dunno will python based games which use PyGameOGL module fast, or the same slow as plain ones..

Anyway, for first need someone who can port PyGameOGL. And we can see how all of this works :)

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Re: New Games possible?
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@kas1e
Yes lets hope smby is willing to port PyGameOGL

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Re: New Games possible?
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Re: New Games possible?
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@spotUP

Ooo..

Edit: Skunks ported - http://bit.ly/dKZyLl .. very slow (4fps on flex@800 [reuploaded, 9fps 320x240 lowres version]).. Temp link for now.


Edited by MickJT on 2010/11/25 9:49:01
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