GL-117 i ported 1 year ago, but it have heavy crashes on level loading. I contact with author, and we trying to fix it with him, but have no luck. We trying to understand all the problems i think about week or so, but crashes was very strange, and undetectable (for linux and window all is ok of course).
As i remember, Huno also trying to port it few months ago, but have exactly the same problems with level loading. Which make me think, that problem can be everythere in our os , or even in compilator and all that c++ stuff, dunno, maybe will be not bad idea to try to recompile everything with all the lastest stuff ..
@all
With big help of the same man who fix assault-cube and rewrite function for chords-founding (without that non-working glReadPixel with Z component for our minigl), he also help me with the cube1 ! Right now all is working fine, and i hope to release bug-fixed version with all that fixes, new icons, static binaryes today/tommorow (just waiting icons from cha05e90 for now). Also EPIAR are done, and works, and i think i also will release it today/tommorow.
I think you are right : i should try to fix all the games which already compiles, and some how trying to work, but with bugs, before jump on new ones. Egoboo in the high-todo-list, for sure there should be something not _that_ hard.(uploading epiar for now on os4depot, will make a news with video/screenshots after 10-20 minuts).
Will you continue to update Epiar in the future or is the game finished completely? Do you think you can manage Egoboo to work before the end of this year? I appreciate your work as usual!! Cheers!
@kas1e ive heard you have problems with 117, is that when you hit the esc and choose a campain or trainig or somewhere else? i have had problems there using -fomit-frame-pointer on 68k, one of the sensible options, but otherwise it works here as far as im able to tell, except for some glitches in wazp3d, and some more other due to the unholy alliance of stormmesa and the genuine warp3d.
ive heard you have problems with 117, is that when you hit the esc and choose a campain or trainig or somewhere else? i have had problems there using -fomit-frame-pointer on 68k, one of the sensible options, but otherwise it works here as far as im able to tell, except for some glitches in wazp3d, and some more other due to the unholy alliance of stormmesa and the genuine warp3d.
Problems happens when you trying to start any level (compain/training/anything), it say "loading level", and at some stage heavy crashes. It was the same for you ? I do not remember, but imho i not use -fomit-frame-pointer at all, will try to play with it (thanks for hint)
ps. check your mail plz, maybe will be not bad idea to try to compile game with your changes and your makefiles and all that options for gcc.
Indeed fynny game :) But fully based on Python stuff (all those PyGame / PyGameOpenGL and so on).
While we have PyGame itself, we not have PyGameOGL module. Dunno will python based games which use PyGameOGL module fast, or the same slow as plain ones..
Anyway, for first need someone who can port PyGameOGL. And we can see how all of this works :)