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Re: SuperMario64 port to OS4 anyone?
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@capehill
Thanks for the info. But, mednafen is build with SDL2/GL4ES and so is SM64. Mednafen works with my controller and SM64 does not. So I am just wondering why there is that difference.

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Re: SuperMario64 port to OS4 anyone?
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@rjd324

Maybe mednafen uses joystick subsystem but SuperMario64 uses gamecontroller subsystem? Gamecontroller needs mappings and there is a tool in SDL2 archive that can be used to generate those.

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Re: SuperMario64 port to OS4 anyone?
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@capehill
Thank you. That is indeed the situation.

So, if SDL_INIT_JOYSTICK works with controllers that are not part of that database file, why are we not always using SDL_INIT_JOYSTICK? No doubt there will be features that are not available with it.

What about using it as a fallback though.

Thanks.

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Re: SuperMario64 port to OS4 anyone?
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@rjd324

They are different APIs, in other words game has to implement one of them.

If you want, you may be able add SDL_Joystick support by referring to SDL1 code: https://github.com/sm64pc/sm64ex/blob/ ... troller/controller_sdl1.c

Just a guess, I have no clue about this project.

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