Just click on Ignore DSI and you'll be able to play in FullScreen. By the way, turn your WB in 16 Bits otherwise the game will be really slow in fullscreen.
Excellent game, I've been playing at it for hours since its release (thanks Thematic)
Huno already ported Frogatto, but its slow like hell, so he not release it. Maybe new version a bit faster ..
And i also tryed pushover on winxp : its not worth of porting. Menu buggy and bad looking. Game itself more or less fine, but for my imho also not worth of porting.
K-L wrote: Just click on Ignore DSI and you'll be able to play in FullScreen. By the way, turn your WB in 16 Bits otherwise the game will be really slow in fullscreen.
Excellent game, I've been playing at it for hours since its release (thanks Thematic)
Thanks for the tip, I'll try it out.
To Be A True Adventurer, You Ought To Play Real Text Adventures
No, it isn't. What I meant is that Ogre3D is another dependency, but that it may be available to us in the future, since it's free software. Actually, the project is moving away from ParticleUniverse, so they'd appreciate help with that one.
@Jouled I check the sources, and they very-very win32 based (directx, direct sound, all the win32 only code with all those HWND hwnd, include <windows.h> , dsound.lib/dxguid.lib and so on
Of course everything is possible, but this one will be very hard. Better to wait when someone will port that to unix (if still not?) and then just report it from unix, when all hard job will be done by someone else :)
@Thematic Boost is problem :( We have some old version done by SSolie, but its too old, and all the games currently use new versions. Will be good if someone can port all the necessary boost libs from latest versions , and somehow report boost-threading library (even just to make it works different, just to have ability to compile it). I still in hope to port someday Heroes3 to aos :)
If i remember you already ported this but then some problems happen, aniway
I port it as well as AfxGroup do it before, but we not release it just because its very buggy and crashy. Its just code done like this by authors. As i remember also project are dead on the half, so, it will be pain to fix bugs of one game which done buggy.
Btw, that CommanderStalin are based on the BossWars engine, and BossWars engine itself are fine, and non buggy (we have port of BossWars on os4depot, also by AfxGroup), but that CommanderStalin .. Maybe if authors will works on it again and fix the bugs , then. But not luckyly ..
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even a beta would be nice to have as this is a nice game
I have good and working beta of BattleTanks game (opengl and stuff), which just works, just some problems with sounds (they sometime works, sometime not, and i not understand why). Bug i still think i should release it already, pretty fine one.. If you in interest i can upload it here, and if only sound a problem, then os4depot.