@Thematic Boost is problem :( We have some old version done by SSolie, but its too old, and all the games currently use new versions. Will be good if someone can port all the necessary boost libs from latest versions , and somehow report boost-threading library (even just to make it works different, just to have ability to compile it). I still in hope to port someday Heroes3 to aos :)
If i remember you already ported this but then some problems happen, aniway
I port it as well as AfxGroup do it before, but we not release it just because its very buggy and crashy. Its just code done like this by authors. As i remember also project are dead on the half, so, it will be pain to fix bugs of one game which done buggy.
Btw, that CommanderStalin are based on the BossWars engine, and BossWars engine itself are fine, and non buggy (we have port of BossWars on os4depot, also by AfxGroup), but that CommanderStalin .. Maybe if authors will works on it again and fix the bugs , then. But not luckyly ..
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even a beta would be nice to have as this is a nice game
I have good and working beta of BattleTanks game (opengl and stuff), which just works, just some problems with sounds (they sometime works, sometime not, and i not understand why). Bug i still think i should release it already, pretty fine one.. If you in interest i can upload it here, and if only sound a problem, then os4depot.
@All I have sources of the Beret game from the author, check the video of win32 version: here
I already compile it, but sadly to say source not worring about endianes, and so, there is still need to fix some stuff before to have it on os4. Hope to sort this out soon.
@Joeled As i know, and AfxGroup and Huno port few boost libs (boost libs mean many libs inside, and games not use them all, one game use those boost-libs, another game other ones). And so, some of the boost libs are already ported, just not released.
Need someone who will just put his eye on all of this, and will report all the boost libs from more or less late version. And what is expectually need it: port boost-thread library.
For our current-old-boost annotation, ssolie write: "thread - the SDK C++ compiler supports single threading only" and beause of it thread boost library not ported. But that all of course can be workorounded and so on.
Just need someone skilled enough who will works on it. Maybe some AROS developers will do that soon or later, and then we can report it :)
I try Battle Tanks but with no luck, it doesn't work here !
Double click on the exe (also the exe of the editor) will not open it and it will try to open it with MultiView instead, then give an "uknown type of data" error
If i set it as tools in project icon i get this:
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[21:54:12.979][engine/src/main.cpp:79] [debug] before mrt::init_seed() [21:54:13.029][engine/src/main.cpp:82] [debug] before Game->LoadPlugins [21:54:13.034][engine/src/main.cpp:86] [debug] before Game->init(argc,argb) [21:54:13.042][engine/src/config.cpp:45] [debug] loading config from PROGDIR:btanks/bt.xml
BTW: 1 hour ago my PC is dead, so i can't reply at any mail or use my PC for other things, so if you mail me ..
I guess we have to wait a bit longer before you guys can start porting good games. Maybe after 4.2 release? There is alot of cool open sources games out there just waiting for Amiga
Ok i found the problem : archive not have "." directory, and when i pack it with lha, it just skips. So , create in the root "." dir, and it will works. Will of course remove that dep later, but just for fix it now (and if you will have no music, go to option, and level-up it).
@Joeled Quote:
I guess we have to wait a bit longer before you guys can start porting good games. Maybe after 4.2 release? There is alot of cool open sources games out there just waiting for Amiga
Well, the 4.2 is need it only because of Gallium3d and Mesa. That mean shaders, and full opengl support in the whole, what mean that Salas00 can finish his Preambula port, i am can port Egoboo normally , as well as release DNT, AssaultCube , Cubosphere, Cube2 and some others. I also hope that even current Gallium3d+mesa combo, will be faster that our minigl/warp3d combo, and so, with warp3d wrapper for it, we will have all our currenttly ported games works faster as well (like SuperTuxKart, Nexiuz, UFO AI and others).
But of course, preferable will be x1000, just because of good raw power of cpu.
Still, for other games we will need to port Boost libs and some other deps.