Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
158 user(s) are online (137 user(s) are browsing Forums)

Members: 2
Guests: 156

billyfish, K-L, more...

Support us!

Headlines

 
  Register To Post  

« 1 2 3 (4)
Re: Wipeout2097 progress
Home away from home
Home away from home


See User information
Well imho if a native port of Wipeout has to be made to modern os, then the most logical, "easy" solution will be start the port from the current warpos version.. the only problem could be, reach the programmer of the Amiga (WOS) port, understand if there is still a source somewhere... and eventually whether it can be reused/licenced or not :)

Go to top
Re: Wipeout2097 progress
Not too shy to talk
Not too shy to talk


See User information
@samo79

Wipeout and Wipout 2097 are two different ganes and even if the Amiga source for 2097 still exists but it can't just be released to the community due to Sony owning the IP. The best we could hope for is that Blittersoft/VP still have rights to publish the WarpOS version of 2097. Maybe Paul Lesurf can clear things up if he sees my message on Facebook.

A port of Wipeout itself is off limits due to legality of the only source code available so it's just an interesing discussion.

Go to top
Re: Wipeout2097 progress
Not too shy to talk
Not too shy to talk


See User information
@TheMagicSN

Looking at the files in the source suggest that Andrew Yelland wrote his own 3D API and drivers the popular cards of the time. I can't find the requiresment for the Windows version but DOS version only states that a VESA graphics card is required so there may be software rendering mode. The DOS version also has an ATI Rage version that seems to be using GL. There's some driver code belonging to ATI included in the source dump which releates to that.

There's also some assembler code in there for some of the more computationally heavy tasks. The DOS version only required a 486 DX2 @66Mhz.

This is all written from the perspective someone with little programming background beyond basic for various z80 based micros decades ago.

Go to top

  Register To Post
« 1 2 3 (4)

 




Currently Active Users Viewing This Thread: 1 ( 0 members and 1 Anonymous Users )




Powered by XOOPS 2.0 © 2001-2024 The XOOPS Project