Who's Online
98 user(s) are online (
92 user(s) are browsing
Forums )
Members: 0
Guests: 98
more...
Topic options
View mode
Newest First
Re: Warp3D SI : Tests thread
Posted on:
2015/4/8 17:50
#61
Quite a regular
Joined: 2009/6/1 14:11Last Login
: 1/12 16:20
From Germany
Group:
Registered Users
@ddni Sorry my fault. Glexcess is on the CD and not Glxgears.
Amiga600/Vampire2/PrismaMegaMix/32GB CF Card/2x Rys Mk2/A604n/IndivisionECS/Gotek
Re: Warp3D SI : Tests thread
Posted on:
2015/4/8 21:20
#62
Home away from home
Joined: 2007/1/26 21:48Last Login
: Today 3:12
From New Zealand
Group:
Registered Users
@Rob
Quote:
While you may not see all the memory in the OS, the Radeon HD render manager provides access to memory above 256MB for storage of textures and other data. That's the plan, but the code for that hasn't been written yet.
I'm rather annoyed to hear that people are having out-of-VRAM crashes, as the RadeonHD_RM.resource has a VRAM paging system. And yes,
it does work . Maybe a graphics library update changed things...
Hans
Re: Warp3D SI : Tests thread
Posted on:
2015/4/8 21:22
#63
Quite a regular
Joined: 2013/10/5 15:07Last Login
: 8/8 14:29
From Italy
Group:
Registered Users
@Hans is it the 256mb vmem show by Aos ? dmesg | grep drm [ 0.720691] [drm] Initialized drm 1.1.0 20060810 [ 6.334352] [drm] radeon kernel modesetting enabled. [ 6.335473] [drm] initializing kernel modesetting (TURKS 0x1002:0x6742 0x174B:0x6570). [ 6.336464] [drm] register mmio base: 0x80140000 [ 6.336469] [drm] register mmio size: 131072 [ 6.459382] [drm] GPU not posted. posting now... [ 6.463564] [drm] Detected VRAM RAM=2048M, BAR=256M [ 6.463566] [drm] RAM width 128bits DDR [ 6.463789] [drm] radeon: 2048M of VRAM memory ready [ 6.463793] [drm] radeon: 1024M of GTT memory ready. [ 6.463828] [drm] Loading TURKS Microcode [ 6.720589] [drm] Internal thermal controller with fan control [ 6.730501] [drm] radeon: dpm initialized
Re: Warp3D SI : Tests thread
Posted on:
2015/4/8 22:49
#64
Just can't stay away
Joined: 2008/4/10 14:57Last Login
: 11/19 10:53
From Northern Ireland
Group:
Registered Users
The vram crash happened so far in Urban terror and Acquaria. Running them in window mode you can watch gfxdock filling up, then system lockup.
Re: Warp3D SI : Tests thread
Posted on:
2015/4/8 23:24
#65
Just popping in
Joined: 2007/1/1 12:01Last Login
: 9/16 7:06
From Latina, Italy
Group:
Registered Users
@Hans They are probably using the v1.9 of 3D drivers, could be that the issue?
Sam 460EX, 2Gb Ram, Radeon R7 250, AmigaOS4.1 FE A4000 PPC604@233, Mediator A1200 PPC603@160, Mediator uA1 G3@800, 512 Mb [sold]
Re: Warp3D SI : Tests thread
Posted on:
2015/4/9 7:46
#66
Just can't stay away
Joined: 2008/4/10 14:57Last Login
: 11/19 10:53
From Northern Ireland
Group:
Registered Users
I am using v1.9 I will retry with v1.8
Re: Warp3D SI : Tests thread
Posted on:
2015/4/9 9:10
#67
Just can't stay away
Joined: 2006/11/29 8:09Last Login
: Yesterday 16:37
From Lyon, France
Group:
Registered Users
On my 9250 graphic board, I get also 100% GFX memory usage ingame but I do not get any crash.
-- AmigaONE X1000 and Radeon RX 560
Re: Warp3D SI : Tests thread
Posted on:
2015/4/9 9:27
#68
Just can't stay away
Joined: 2008/4/10 14:57Last Login
: 11/19 10:53
From Northern Ireland
Group:
Registered Users
@tommysammy I got gears in the minigl 2.2 archive. No glxgears.
Re: Warp3D SI : Tests thread
Posted on:
2015/4/9 10:23
#69
Just can't stay away
Joined: 2008/4/10 14:57Last Login
: 11/19 10:53
From Northern Ireland
Group:
Registered Users
Urban Terror does not like 32bit colour depth in game. Change it to 16 bit.
My settings are:
Warp3D.SI 1.9
Company map
16bit colour depth
32bit textures
normal textures
Fullscreen 800x600, 1024x768, 1280x1024 and 1920x1080 all tested well.
some sprite corruption on the HUD.
Game plays very well. Fast, but lonely with no one to kill ;)
32.1 FPS 1280x1024 using this timedemo that I recorded:
http://www.filehosting.org/file/details/481178/ddni.dm_68 /timedemo 1
/demo ddni
Edited by ddni on 2015/4/9 11:24:47 Edited by ddni on 2015/4/9 11:25:31
Re: Warp3D SI : Tests thread
Posted on:
2015/4/9 15:08
#70
Home away from home
Joined: 2006/11/26 21:45Last Login
: Yesterday 23:10
From a dying planet
Group:
Registered Users
@ddni
Quote:
I am using v1.9 I will retry with v1.8Any results on this test?
Re: Warp3D SI : Tests thread
Posted on:
2015/4/9 15:21
#71
Quite a regular
Joined: 2014/6/29 15:12Last Login
: 11/13 21:16
From Montserrat
Group:
Registered Users
Urban Terror Timedemo 1 demo tutorial 22.2 fps 800x600 32 bit full screen
Re: Warp3D SI : Tests thread
Posted on:
2015/4/9 18:07
#72
Just can't stay away
Joined: 2008/4/10 14:57Last Login
: 11/19 10:53
From Northern Ireland
Group:
Registered Users
@Spectre660 Glad it worked. The tutorial didn't work as a timedemo for me. Can you try my timedemo so we get a comparison? Thanks.
Re: Warp3D SI : Tests thread
Posted on:
2015/4/9 18:55
#73
Quite a regular
Joined: 2014/6/29 15:12Last Login
: 11/13 21:16
From Montserrat
Group:
Registered Users
@ddni 13.6 FPS 16Bit 1280x1024 fullscreen 14.0 FPS 32bit 800x600 fullscreen
Re: Warp3D SI : Tests thread
Posted on:
2015/4/9 21:49
#74
Just can't stay away
Joined: 2006/11/29 8:09Last Login
: Yesterday 16:37
From Lyon, France
Group:
Registered Users
@ddni
Your timedemo doesn't work with my 9250 (I've got an error message: CL-ReadDemMessage: demoMsglen MAX_MSGLEN).
Edit : OK, to download your file, we have to give our mail adress and wait for the download link. Not really simple
-- AmigaONE X1000 and Radeon RX 560
Re: Warp3D SI : Tests thread
Posted on:
2015/4/9 21:57
#75
Just can't stay away
Joined: 2008/4/10 14:57Last Login
: 11/19 10:53
From Northern Ireland
Group:
Registered Users
How else am I going to steal your identity and spam your inbox? ;) Suggest somewhere else to host it and I will upload it.
Re: Warp3D SI : Tests thread
Posted on:
2015/4/10 12:16
#76
Not too shy to talk
Joined: 2006/11/27 16:55Last Login
: 11/20 22:57
Group:
Registered Users
@Hans
Quote:
That's the plan, but the code for that hasn't been written yet. I'm rather annoyed to hear that people are having out-of-VRAM crashes, as the RadeonHD_RM.resource has a VRAM paging system. And yes, it does work. Maybe a graphics library update changed things... Hans I think when I read the blog about the paging feature I may read a little more than was actually written.
Re: Warp3D SI : Tests thread
Posted on:
2015/4/10 15:18
#77
Not too shy to talk
Joined: 2006/11/28 22:14Last Login
: 10/27 16:38
From Perugia, ITALY
Group:
Registered Users
@Hans Any chance to get Warp3D working on Radeon9800 or 9600? They can be a great step on from Radeon9000pro on my Pegasos2(and not only mine) and no HD boards are allowed here :(
Simone"Tuxedo"Monsignori, Perugia, ITALY.
Re: Warp3D SI : Tests thread
Posted on:
2015/4/10 16:27
#78
Just can't stay away
Joined: 2008/4/10 14:57Last Login
: 11/19 10:53
From Northern Ireland
Group:
Registered Users
Has anyone got glquake running with FE and Warp3Dsi?
Re: Warp3D SI : Tests thread
Posted on:
2015/4/10 16:55
#79
Not too shy to talk
Joined: 2006/11/27 16:55Last Login
: 11/20 22:57
Group:
Registered Users
Re: Warp3D SI : Tests thread
Posted on:
2015/4/10 17:09
#80
Quite a regular
Joined: 2013/10/17 16:21Last Login
: Yesterday 20:06
From Hungary
Group:
Registered Users
@ddni It's not just Urban Terror. For some reason MiniGL won't work in 32-bit fullscreen modes. I had to add a hack to OpenJK to use 24-bit instead. I'll try to look into the issue, maybe it's easy to fix.
This is just like television, only you can see much further.
Currently Active Users Viewing This Thread:
2
(
0 members
and 2 Anonymous Users
)