Trine? Not intense? Have you check it? 1) The platform targeted should support PsyshX engine and 2) It is as intense as it can be for a full blown 2D with stunning visuals (on modern resolutions aka => 1680x1050 of course).
Micropolis is something cool that may not need more than some GUI code (MUI, Reaction). Cairo is used for the graphics. Finding said code(r) is easier said than done, though.
I trying to build new version of TeeWorlds (hope they fix all the bugs), and while it runs and works, i not have internet connection on my aos4 for now, so can't test if the network code works. But network code in teeworlds now messy (they add support of ipv6 directly to code, with all those if/else) , so, pretty possible that i broken something in terms of networks code.
So, if someone can download ready to run game, test it in terms of network play and report how badly it crashes or by some luck just works, plz do it.
The game seems to be fun by the way. I hope it'll work.
I compile one year ago version of that game (on os4depot), and it works (sound/servers), just some servers sometime return trash, and game crashes. So in hope that after 1 year they fix it, i trying to build new versin.
Seems i still do something wrong with networks code, so to be tested/fixed.
@Thematic In case with TeeWords i on 99% sure that its my fault (as i batching a lot of network-related code to make game works). To be fixed
I started and quit the game many times, changing some of the settings, without reboot. So resource handling seems fine at least upto that menu. I didn't get any server list.
Pretty possible. On my peg2 with 1ghz it feels a bit not very fast in the menu navigation (until everything loads), but game itself very playable and smooth. You can try lower resolutions, maybe will helps on slower machines.
@K-L, Thematic
I reupload new version on the same link, test is plz.
I change audio format from s16 to s16msb, to fix endian sound problems, if that was the reassons for sound crackle. But should to add, that previous version on os4depot, works with s16 as well. Did sam460 and beta-sound driver involved for tests ? Also trying to fix network related code normally.
Pretty possible. On my peg2 with 1ghz it feels a bit not very fast in the menu navigation (until everything loads), but game itself very playable and smooth. You can try lower resolutions, maybe will helps on slower machines.
Yep this version seems a bit fast in menu but not perfect yet, and this time i get also a freeze during the loading of the server so i didn't try the real game yet! ...
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I reupload new version on the same link, test is plz.
Yep this version seems a bit fast in menu but not perfect yet
I not do any kind of optimisation, its all up to the authors and how they do their code. Through, to add, on morphos menu works faster. So "not perfect yet" will all the time like this because & until of wellknown reassons :)
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and this time i get also a freeze during the loading of the server
You mean old version from os4depot, or new one ? (if new one, then yesterday one, or today one ?)
@K-L Checked right now music in teewords: yep, its sounds a bit crackling.. But it sounds not like problems with the endianes, its mostly looks like wrong freq or kind.. I just play the data/audio/music_menu.wv (its plain wav file) over muimplayer, and music plays fine (through faster in twice than in the game itself) , so its code related and to be fixed. Need to check win32 version as well, to see, maybe it should be like this
Sadly that network related code not works as well.. Will do more tests
I solve the speed problem using a 640*480 resolution (default is 800*600) so now mouse usage in menu are perfect, however i can't understand how to play, here there are no server listed at all ...