Well I can tell that it (Eternal Lands client that is) has OpenGL functions that need replacing for MiniGL, something which I'm currently not well versed at.
The same about Boost, so yes it seems theorically portable but maybe some library from the OS4 side need to be updated and of course a programmer who is willing to devote his time on it
CMake not probem (can be used on cross-compiler). Only problem which can be its DevIL and Boost. Expectually Boost, becase with every new version they add a lof of new, and having old one no-go.
I nag from time to time some developers in hope that they will in interst to make new port of Boost someday (as pretty many decent games reles on latest versions of it), but currently we have only old one.
libtool sigc++-2.0 freetype2 GL and GLU GLEW SDL 1.2 SDLimage Since pioneer is currently only available from the source repository, you also need autoconf and automake in order to generate the ./configure script (by running ./bootstrap)
You also need git to check the source code out from the repository.
Did anyone get btanks to work? I just get the error "failed to create minigl context could not setup video mode". Tried 800x600 and 640x480 but i still cant get it to work. :(
MickJT ported Another World two days ago. I also managed to get Bermuda Syndrome to work.
Did we have some kind of opengl support through warp3d/wazp3d? Found this chessgame that lokks cool. DreamChess
Oolite would be great (I've recently gotten sucked into it, despite it being a quite basic game by modern standards), although Pioneer would be even better...
CMake not probem (can be used on cross-compiler). Only problem which can be its DevIL and Boost. Expectually Boost, becase with every new version they add a lof of new, and having old one no-go.
I nag from time to time some developers in hope that they will in interst to make new port of Boost someday (as pretty many decent games reles on latest versions of it), but currently we have only old one.
One day I should start thread about it on the new dev site, unless no-one else does it in the meanwhile. If I one day manage to try some game porting, oolite would be my big challenge. (I still think Elite 1 (oolite is not too far off) is the best game in the world so far. )
And I was not aware of the Pioneer game project. Also that is interesting.
- Kimmo --------------------------PowerPC-Advantage------------------------ "PowerPC Operating Systems can use a microkernel architecture with all it�s advantages yet without the cost of slow context switches." - N. Blachford
Oolite is written in objective-C. Somebody needs to port a compiler first, or port the codebase to a supported language. Both options sound a bit tedious.
Joeled wrote: Did anyone get btanks to work? I just get the error "failed to create minigl context could not setup video mode". Tried 800x600 and 640x480 but i still cant get it to work. :(
Don't work here too.
AmigaOne X5000 OS4.1 FEU1 And Lubuntu 10.04 1200 towered with Blizzard PPC - BVision and Mediator And a new fantastic Chameleon64
Capehill wrote: Oolite is written in objective-C. Somebody needs to port a compiler first, or port the codebase to a supported language. Both options sound a bit tedious.
GCC already supports Objective-C. IIRC, what we're missing are the Objective-C headers and standard libs.
GCC already supports Objective-C. IIRC, what we're missing are the Objective-C headers and standard libs.
And GNUstep framework. However I don't know how big part is needed for Oolite. Anyway, it would be an interesting experiment to build a compiler with Objective-C support and see what happens. Do you know did anyone in the SDK team look into this?
To make btanks works you need minigl (so warp3d, dunno if it will works on wazp3d), and you also need a bit for manual changes when you unpack it: archive not have "." directory, and when i wrongly pack it with lha, it just skips. So, create in the root "." dir, and it will works.