Just popping in
Joined: 2016/6/13 20:52 Last Login
: 2016/6/14 23:05
From Braunschweig, Germany
Group:
Registered Users
|
Hej, xoreos lead dev here.
Is that "nope" to xoreos because it's still in its early stages? Yeah, none of the games are currently "playable" in a recognizable shape. And if the current development speed holds, they won't be for the foreseeable future. We desperately need more contributors. :)
Or is there something hindering porting? Is there anything I can do make sure xoreos is and will stay portable to AmigaOS 4? Portability is rather important to me.
I admit, I know nothing about AmigaOS, so I don't know the limitations. I would assume that OpenGL would probably be an issue? Currently, xoreos runs on my own naive fixed-function OpenGL 1.2 (+ some extensions) code, but it's being overhauled to utilize a shader pipeline. The target would be OpenGL 3.2, with an OpenGL 2.1 fallback path. Would that work on your hardware and OS?
For window handling, xoreos uses SDL2 (but allowing for optionally compiling with SDL 1.2 is on the TODO list, albeit quite low-priority) and there's about a dozen of other libraries it needs (listen on our wiki). If there's anything that poses a problem on AmigaOS 4 and how improve on that, please tell me.
In the future, I would certainly like to have the codebase portable to AmigaOS 4 and provide official binaries for both xoreos and the xoreos-tools collection, if that's in any way possible.
TL;DR: I'd welcome any advice on how to improve portability in xoreos. Thanks. :)
|