@Marko
@Joeled
@pepe
@Hans
@Elwood
@lazi
Thanks for your support
@trixie
No, there's no deadline. But when it's sold out it's sold out.
@lazi
My own hiscore / update / download server stats all indicate that it looks somewhat like 50% AOS4, 47% MorphOS and 3% AROS when it comes to potential customer distribution among systems.
But yes, I also thought / hoped that with all forces united and with such a title those 300 would have been possible. Well, at least more than 50% of it.
But well, people can only spend that much money. And we have x-mas which already creates a hole in the avg. portemonaie. And it's of course not the only current Amiga game project around. Most likely even the Defender Of The Crown campaign running in parallel reduced the number of Wings preorders. And the campaign itself was certainly not optimal, for example nobody thought about putting an ad in the last AmigaFuture issue.
So there are many unknown variables here, I guess you cannot derive the market size just by looking at this campaign.
@LiveForIt
Yes, that's also true. The avg. Amigan of today is most likely no hard-core gamer (anymore
). But since this title is somewhat special I would have hoped for more. But maybe that was a bit too optimistic (see above).
@all
Thanks to all who preordered so far!
The minimum amount of 150 preorders has been reached by now which means: I'm working on the port again
However, 300 are the amount we
really need to fully cover all costs, including my development costs. Since this here is a complete rewrite and no "simple" port like for example Tower57 will be, those sum up.
The 300-calculation was meant to cover about three months of full time work on this title (plus production costs plus some other Cinemaware outlays, and taxes of course).
As you may guess with 150 preorders things look different. I am not able to work full time on this title for now. Consequently it is unlikely that the Feb. 2016 release date can be achieved.
I'll do as much as I can, but I'll have to take care first that my warchest stays filled to a certain level.
Because forum work eats up my time too I decided to keep a small
development diary instead of answering question X over there and talk about progress Y somewhere else.
That way you can always check out the current progress. I'll also answer (technical, gameplay related) questions there when I see some on any forum.
Just follow the link in my signature.
I'll also update the demo version from time to time, of course.
Cheers,
Daniel