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Re: SDL2
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Hello,


Configuring and installing SDL 2 will interfere in some way with SDL 1.2?

Any news or update on this?

thank you very much

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Re: SDL2
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Nope. They changed the name of the library to "sdl2" from "sdl" when they broke the interface. I was busy with other projects lately. What's missing is most of the code that deals with windows and events.

This is just like television, only you can see much further.
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Re: SDL2
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i'm busy too.. as i wrote in my first post.. hope someone will join the project. I know that is a "free" project and on os4 world we are not used to work on non-payed projects.. but this lib is very important for a lot of games

i'm really tired...
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Re: SDL2
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@afxgroup, BSzili

Anyone has a recent dlopen/dlsym implementation? I found one from OS4Depot, by Chris Young. Unfortunately it doesn't work out-of-the-box for SDL2. Looks like OS4 ships with another version of libdl.so (it has different symbols than Chris').

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Re: SDL2
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Static libraries and shared object are mutually exclusive. Just remove the static lib, and link with something like:
-use-dynld -Wl,-rpath-link,/sobjs -L/sobjs

This is just like television, only you can see much further.
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Re: SDL2
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@BSzili

Unfortunately that doesn't help me to build SDL2 with dynapi support. I found some of my older SDK has dlfcn.h by Hyperion, I wonder was it dropped from the latest SDKs or did I lose it myself.

Regarding dynapi, here is some good info https://plus.google.com/+RyanGordon/posts/TB8UfnDYu4U

Of course we can implement a symbol loader by Elf.library, or just disable dynapi, but this looks like a possibility in a world full of statically-linking developers ;)

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Re: SDL2
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They dropped libdl.so in the latest SDK? I'm still stuck in the u6 era, so I didn't know about this. I think it's safe to disable the SObj loader for the time being, since almost nobody uses those SDL functions, and/or has fallback to libdl.

This is just like television, only you can see much further.
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Re: SDL2
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libdl is part of the SDK and it was updated also on the latest one. Which file is missing?

i'm really tired...
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Re: SDL2
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dlopen/dlsym

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Re: SDL2
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@afxgroup

The header file (dlfcn.h) is missing or at least I can't find it in my SDK install.

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Re: SDL2
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dlopen/dlsym are not a file. they are functions part of dlfcn.h. I remember it was part of libdl updates but in case you need it you can download the file here:

http://www.amigasoft.net/downloads/dlfcn.h

i'm really tired...
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Re: SDL2
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@afxgroup

That must be a really old version of the file because it's missing stuff that's already in the version 53.1 header.

The latest version of libdl.so is 53.4 (9.4.2013).

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Re: SDL2
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@salass00

Thanks for confirmation. If you think libdl.so should be officially supported by the SDK, I can make a BZ entry, if needed.

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Re: SDL2
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@Capehill

Quote:

If you think libdl.so should be officially supported by the SDK, I can make a BZ entry, if needed.


Please do.

The soft link for the libdl.so file is still there so likely the header file was left out by mistake.

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Re: SDL2
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@salass00

Done. Hopefully we get a new SDK this year :) By the way, should there also be a static libdl.a?

I'm using dlfcn.h from the older SDK for now.

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Re: SDL2
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@Capehill

Quote:

By the way, should there also be a static libdl.a?


No, it's just built as a shared object.

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Re: SDL2
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Configure doesn't work with 5.3.0

Seems to works with 4.9.1 as suggested by Capehill


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Re: SDL2
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@afxgroup

i have the file dlfcn.h in the sdk/clib2/include,

but compiling the sdl i get the error: dlfcn.h: no such file or directory

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Re: SDL2
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@AmigaBlitter

You're probably compiling with newlib.

Have you tried adding -mcrt=clib2 to your compiler CFLAGS?

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Re: SDL2
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move that file in sdk/newlib/include

i'm really tired...
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