it took a while to compile, but finally i got E-Uae Jit compiled for the sdl1 with compositing.
First of all i have to thank some people:
* Michael T. for the great tricks he gave me with the configurations files * Capehill for the incredible job he done with the SDL1 compositing and what he's doing now with the SDL2 porting. * Álmos Rajnai for the work he've done with the just in time compiler with E-Uae.
First tests indicates that uae is fast (only full screen, atm and no benchmark available) and there are rooms for improvments. Graphics is very fluid. Still a few glitches with the audio. The hardware is the little Sam440 ep.
Next step is to port SDL E-Uae to SDL2, where two type of accelerated rendering will be available (thank you again to Capehill).
Next next step is to use W3D nova, not possible at the moment, cause i don't have a compatible system, nor Capehill have one :(.
I may try to use a PCI riser card, but i don't know if will be of any benefits apart getting the compatibility with W3D nova. At this point shaders could be used to speed up some things and if other expert volunteers would come into play.
about the audio, I have same problem here with euae.. for some reason the games are fluid and some times faster than the original, for example try Golden Axe, but the audio is not ok..
I don't know if it is something about the configuration or it is due to the CPU...
I had audio stuttering in Slam Tilt but with correct settings there's not any sound problems anymore. The settings can be found from an old UAE thread.
Rock lobster bit me - so I'm here forever X1000 + AmigaOS 4.1 FE "Anyone can build a fast CPU. The trick is to build a fast system." - Seymour Cray
There are many things that have to be adapted to SDL2, so it could take a while.
@SpotUp
"Why E-UAE and not FS-UAE? E-UAE haven't been updated since ages."
You're right. E-UAE, as someone already pointed out, have PPC JIT already implemented. Btw, the FS-UAE author has been contacted and already gave us some important hint for future porting his more advanced emulator.
We have to thank you again Capehill for his oustanding work on SDL2 and Michael T. for the precious info on configure.